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better-doc
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12
.github/workflows/build-and-test.yml
vendored
12
.github/workflows/build-and-test.yml
vendored
@@ -16,12 +16,12 @@ jobs:
|
||||
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
|
||||
with:
|
||||
submodules: true
|
||||
- name: Add msbuild to PATH (Windows only)
|
||||
if: ${{ matrix.os == 'windows-2022' }}
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
uses: microsoft/setup-msbuild@767f00a3f09872d96a0cb9fcd5e6a4ff33311330
|
||||
with:
|
||||
vs-version: '[17,18)'
|
||||
msbuild-architecture: x64
|
||||
@@ -30,12 +30,16 @@ jobs:
|
||||
run: |
|
||||
brew install openssl@3
|
||||
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
- name: Get CMake 3.x
|
||||
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
|
||||
with:
|
||||
cmakeVersion: "~3.25.0" # <--= optional, use most recent 3.25.x version
|
||||
- name: cmake
|
||||
uses: lukka/run-cmake@v10
|
||||
uses: lukka/run-cmake@67c73a83a46f86c4e0b96b741ac37ff495478c38
|
||||
with:
|
||||
workflowPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@6027e3dd177782cd8ab9af838c04fd81a07f1d47
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
|
||||
25
Dockerfile
25
Dockerfile
@@ -11,7 +11,12 @@ COPY --chmod=0500 ./build.sh /app/
|
||||
|
||||
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
|
||||
|
||||
RUN ./build.sh
|
||||
RUN --mount=type=cache,target=/app/build,id=build-cache \
|
||||
mkdir -p /app/build /tmp/persisted-build && \
|
||||
cd /app/build && \
|
||||
cmake .. && \
|
||||
make -j$(nproc --ignore 1) && \
|
||||
cp -r /app/build/* /tmp/persisted-build/
|
||||
|
||||
FROM debian:12 as runtime
|
||||
|
||||
@@ -23,23 +28,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Grab libraries and load them
|
||||
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
COPY --from=build /tmp/persisted-build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
RUN ldconfig
|
||||
|
||||
# Server bins
|
||||
COPY --from=build /app/build/*Server /app/
|
||||
COPY --from=build /tmp/persisted-build/*Server /app/
|
||||
|
||||
# Necessary suplimentary files
|
||||
COPY --from=build /app/build/*.ini /app/configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /app/build/navmeshes /app/navmeshes
|
||||
COPY --from=build /app/build/migrations /app/migrations
|
||||
COPY --from=build /app/build/*.dcf /app/
|
||||
COPY --from=build /tmp/persisted-build/*.ini /app/configs/
|
||||
COPY --from=build /tmp/persisted-build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /tmp/persisted-build/navmeshes /app/navmeshes
|
||||
COPY --from=build /tmp/persisted-build/migrations /app/migrations
|
||||
COPY --from=build /tmp/persisted-build/*.dcf /app/
|
||||
|
||||
# backup of config and vanity files to copy to the host incase
|
||||
# of a mount clobbering the copy from above
|
||||
COPY --from=build /app/build/*.ini /app/default-configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
|
||||
COPY --from=build /tmp/persisted-build/*.ini /app/default-configs/
|
||||
COPY --from=build /tmp/persisted-build/vanity/*.* /app/default-vanity/
|
||||
|
||||
# needed as the container runs with the root user
|
||||
# and therefore sudo doesn't exist
|
||||
|
||||
@@ -78,7 +78,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (<font size="4">**version 3.25**</font> up to <font size="4">**version 3.31**</font>!).
|
||||
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
@@ -100,7 +100,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
|
||||
```
|
||||
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
This project uses <font size="4">**CMake version 3.25**</font> up to <font size="4">**version 3.31**</font> and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
|
||||
@@ -70,12 +70,15 @@ int main(int argc, char** argv) {
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
uint32_t masterPort = 1500;
|
||||
std::string masterPassword;
|
||||
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
|
||||
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
@@ -89,7 +92,7 @@ int main(int argc, char** argv) {
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal, masterPassword);
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
|
||||
@@ -29,35 +29,33 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
|
||||
if (!player) return;
|
||||
|
||||
if (player.friends.empty()) {
|
||||
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
||||
for (const auto& friendData : friendsList) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = friendData.friendID;
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
||||
for (const auto& friendData : friendsList) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = friendData.friendID;
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
|
||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
if (fd.isBestFriend) player.countOfBestFriends += 1;
|
||||
fd.friendName = friendData.friendName;
|
||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
if (fd.isBestFriend) player.countOfBestFriends += 1;
|
||||
fd.friendName = friendData.friendName;
|
||||
|
||||
//Now check if they're online:
|
||||
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
||||
//Now check if they're online:
|
||||
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
||||
|
||||
if (fr) {
|
||||
fd.isOnline = true;
|
||||
fd.zoneID = fr.zoneID;
|
||||
if (fr) {
|
||||
fd.isOnline = true;
|
||||
fd.zoneID = fr.zoneID;
|
||||
|
||||
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
||||
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
||||
} else {
|
||||
fd.isOnline = false;
|
||||
fd.zoneID = LWOZONEID();
|
||||
}
|
||||
|
||||
player.friends.push_back(fd);
|
||||
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
||||
if (player.isLogin) SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
||||
} else {
|
||||
fd.isOnline = false;
|
||||
fd.zoneID = LWOZONEID();
|
||||
}
|
||||
|
||||
player.friends.push_back(fd);
|
||||
}
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
@@ -105,7 +103,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
return;
|
||||
};
|
||||
|
||||
auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
|
||||
// Intentional copy
|
||||
PlayerData requestee = Game::playerContainer.GetPlayerData(playerName);
|
||||
|
||||
// Check if player is online first
|
||||
if (isBestFriendRequest && !requestee) {
|
||||
@@ -190,19 +189,24 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
|
||||
// Sent the best friend update here if the value is 3
|
||||
if (bestFriendStatus == 3U) {
|
||||
requestee.countOfBestFriends += 1;
|
||||
requestor.countOfBestFriends += 1;
|
||||
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
|
||||
for (auto& friendData : requestor.friends) {
|
||||
if (friendData.friendID == requestee.playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
}
|
||||
}
|
||||
for (auto& friendData : requestee.friends) {
|
||||
if (friendData.friendID == requestor.playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
requestor.countOfBestFriends += 1;
|
||||
|
||||
auto& toModify = Game::playerContainer.GetPlayerDataMutable(playerName);
|
||||
if (toModify) {
|
||||
for (auto& friendData : toModify.friends) {
|
||||
if (friendData.friendID == requestor.playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
}
|
||||
}
|
||||
toModify.countOfBestFriends += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +76,8 @@ int main(int argc, char** argv) {
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
@@ -86,18 +87,32 @@ int main(int argc, char** argv) {
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// seyup the chat api web server
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled && !chatwebapi.Startup()){
|
||||
// if we want the web api and it fails to start, exit
|
||||
LOG("Failed to start web server, shutting down.");
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
};
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
std::string ourIP = "localhost";
|
||||
@@ -106,7 +121,7 @@ int main(int argc, char** argv) {
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal, masterPassword);
|
||||
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
@@ -124,11 +139,6 @@ int main(int argc, char** argv) {
|
||||
uint32_t framesSinceMasterDisconnect = 0;
|
||||
uint32_t framesSinceLastSQLPing = 0;
|
||||
|
||||
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled) chatwebapi.Listen();
|
||||
|
||||
auto lastTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
Game::logger->Flush(); // once immediately before main loop
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
@@ -27,16 +27,18 @@ typedef struct mg_connection mg_connection;
|
||||
typedef struct mg_http_message mg_http_message;
|
||||
|
||||
namespace {
|
||||
const std::string root_path = "/api/v1/";
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
|
||||
}
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckValidJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
@@ -45,40 +47,21 @@ bool CheckValidJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePlayersRequest(HTTPReply& reply) {
|
||||
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleTeamsRequest(HTTPReply& reply) {
|
||||
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleGET(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
|
||||
switch (route) {
|
||||
case ChatWebAPI::eRoute::PLAYERS:
|
||||
HandlePlayersRequest(reply);
|
||||
break;
|
||||
case ChatWebAPI::eRoute::TEAMS:
|
||||
HandleTeamsRequest(reply);
|
||||
break;
|
||||
case ChatWebAPI::eRoute::INVALID:
|
||||
default:
|
||||
HandleInvalidRoute(reply);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
|
||||
if (!CheckValidJSON(data, reply)) return;
|
||||
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!ValidateJSON(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
@@ -97,18 +80,9 @@ void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePOST(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
switch (route) {
|
||||
case ChatWebAPI::eRoute::ANNOUNCE:{
|
||||
HandleAnnounceRequest(reply, data.value());
|
||||
break;
|
||||
}
|
||||
case ChatWebAPI::eRoute::INVALID:
|
||||
default:
|
||||
HandleInvalidRoute(reply);
|
||||
break;
|
||||
}
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
@@ -117,7 +91,7 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else {
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
@@ -126,39 +100,21 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
// check for root path
|
||||
if (uri.find(root_path) == 0) {
|
||||
// remove root path from uri
|
||||
uri.erase(0, root_path.length());
|
||||
// convert uri to uppercase
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::toupper);
|
||||
// convert uri string to route enum
|
||||
ChatWebAPI::eRoute route = magic_enum::enum_cast<ChatWebAPI::eRoute>(uri).value_or(ChatWebAPI::eRoute::INVALID);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
switch (method) {
|
||||
case eHTTPMethod::GET:
|
||||
HandleGET(reply, route, body);
|
||||
break;
|
||||
case eHTTPMethod::POST:
|
||||
HandlePOST(reply, route, body);
|
||||
break;
|
||||
case eHTTPMethod::PUT:
|
||||
case eHTTPMethod::DELETE:
|
||||
case eHTTPMethod::HEAD:
|
||||
case eHTTPMethod::CONNECT:
|
||||
case eHTTPMethod::OPTIONS:
|
||||
case eHTTPMethod::TRACE:
|
||||
case eHTTPMethod::PATCH:
|
||||
case eHTTPMethod::INVALID:
|
||||
default:
|
||||
reply.status = eHTTPStatusCode::METHOD_NOT_ALLOWED;
|
||||
reply.message = "{\"error\":\"Invalid Method\"}";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const auto routeItr = Routes.find({method, uri});
|
||||
|
||||
if (routeItr != Routes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else HandleInvalidRoute(reply);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
@@ -174,9 +130,14 @@ void HandleRequests(mg_connection* connection, int request, void* request_data)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
|
||||
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ChatWebAPI::ChatWebAPI() {
|
||||
mg_log_set(MG_LL_NONE);
|
||||
@@ -187,21 +148,50 @@ ChatWebAPI::~ChatWebAPI() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
void ChatWebAPI::Listen() {
|
||||
// make listen address
|
||||
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
|
||||
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
const std::string& listen_address = "http://localhost:" + listen_port;
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
|
||||
LOG("Failed to create web server listener");
|
||||
LOG("Failed to create web server listener on %s", listen_port.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Register routes
|
||||
|
||||
// API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandlePlayersRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleTeamsRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleAnnounceRequest
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
|
||||
@@ -1,29 +1,36 @@
|
||||
#ifndef CHATWEBAPI_H
|
||||
#define CHATWEBAPI_H
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void Listen();
|
||||
enum class eRoute {
|
||||
// GET
|
||||
PLAYERS,
|
||||
TEAMS,
|
||||
// POST
|
||||
ANNOUNCE,
|
||||
// INVALID
|
||||
INVALID
|
||||
};
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // __CHATWEBAPI_H__
|
||||
|
||||
@@ -17,7 +17,11 @@ void to_json(json& data, const PlayerData& playerData) {
|
||||
}
|
||||
|
||||
void to_json(json& data, const PlayerContainer& playerContainer) {
|
||||
data = playerContainer.GetAllPlayers();
|
||||
data = json::array();
|
||||
for(auto& playerData : playerContainer.GetAllPlayers()) {
|
||||
if (playerData.first == LWOOBJID_EMPTY) continue;
|
||||
data.push_back(playerData.second);
|
||||
}
|
||||
}
|
||||
|
||||
void to_json(json& data, const TeamContainer& teamContainer) {
|
||||
|
||||
@@ -32,7 +32,10 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto isLogin = !m_Players.contains(playerId);
|
||||
auto& data = m_Players[playerId];
|
||||
data = PlayerData();
|
||||
data.isLogin = isLogin;
|
||||
data.playerID = playerId;
|
||||
|
||||
uint32_t len;
|
||||
|
||||
@@ -52,6 +52,7 @@ struct PlayerData {
|
||||
std::vector<IgnoreData> ignoredPlayers;
|
||||
eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
|
||||
bool isFTP = false;
|
||||
bool isLogin = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -97,8 +98,8 @@ public:
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
const TeamContainer& GetTeamContainer() { return teamContainer; }
|
||||
std::vector<TeamData*>& GetTeamsMut() { return teamContainer.mTeams; };
|
||||
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
|
||||
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
|
||||
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
|
||||
|
||||
void Update(const float deltaTime);
|
||||
@@ -107,7 +108,7 @@ public:
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
TeamContainer teamContainer{};
|
||||
TeamContainer m_TeamContainer{};
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
std::map<LWOOBJID, float> m_PlayersToRemove;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -39,6 +40,7 @@ public:
|
||||
// AMFValue template class instantiations
|
||||
template <typename ValueType>
|
||||
class AMFValue : public AMFBaseValue {
|
||||
static_assert(!std::is_same_v<ValueType, std::string_view>, "AMFValue cannot be instantiated with std::string_view");
|
||||
public:
|
||||
AMFValue() = default;
|
||||
AMFValue(const ValueType value) : m_Data{ value } {}
|
||||
@@ -51,6 +53,15 @@ public:
|
||||
|
||||
void SetValue(const ValueType value) { m_Data = value; }
|
||||
|
||||
AMFValue<ValueType>& operator=(const AMFValue<ValueType>& other) {
|
||||
return operator=(other.m_Data);
|
||||
}
|
||||
|
||||
AMFValue<ValueType>& operator=(const ValueType& other) {
|
||||
m_Data = other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
protected:
|
||||
ValueType m_Data;
|
||||
};
|
||||
@@ -210,13 +221,17 @@ public:
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
|
||||
template<typename AmfType>
|
||||
AmfType& Insert(const std::string_view key, std::unique_ptr<AmfType> value) {
|
||||
const auto element = m_Associative.find(key);
|
||||
auto& toReturn = *value;
|
||||
if (element != m_Associative.cend() && element->second) {
|
||||
element->second = std::move(value);
|
||||
} else {
|
||||
m_Associative.emplace(key, std::move(value));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -228,11 +243,15 @@ public:
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
|
||||
template<typename AmfType>
|
||||
AmfType& Insert(const size_t index, std::unique_ptr<AmfType> value) {
|
||||
auto& toReturn = *value;
|
||||
if (index >= m_Dense.size()) {
|
||||
m_Dense.resize(index + 1);
|
||||
}
|
||||
|
||||
m_Dense.at(index) = std::move(value);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -257,10 +276,10 @@ public:
|
||||
*
|
||||
* @param key The key to remove from the associative portion
|
||||
*/
|
||||
void Remove(const std::string& key, const bool deleteValue = true) {
|
||||
void Remove(const std::string& key) {
|
||||
const AMFAssociative::const_iterator it = m_Associative.find(key);
|
||||
if (it != m_Associative.cend()) {
|
||||
if (deleteValue) m_Associative.erase(it);
|
||||
m_Associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -343,6 +362,18 @@ public:
|
||||
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
m_Associative.clear();
|
||||
m_Dense.clear();
|
||||
}
|
||||
|
||||
template<typename AmfType = AMFArrayValue>
|
||||
AmfType& PushDebug(const std::string_view name) {
|
||||
auto* value = PushArray();
|
||||
value->Insert("name", name.data());
|
||||
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* The associative portion. These values are key'd with strings to an AMFValue.
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
|
||||
#include "zlib.h"
|
||||
|
||||
constexpr uint32_t CRC32_INIT = 0xFFFFFFFF;
|
||||
constexpr auto NULL_TERMINATOR = std::string_view{"\0\0\0", 4};
|
||||
|
||||
AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
if (!std::filesystem::is_directory(path)) {
|
||||
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
|
||||
@@ -18,12 +21,20 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
|
||||
m_RootPath = m_Path;
|
||||
m_ResPath = (m_Path / "client" / "res");
|
||||
} else if (std::filesystem::exists(m_Path / ".." / "versions") && std::filesystem::exists(m_Path / "res")) {
|
||||
} else if (std::filesystem::exists(m_Path / "res" / "pack")) {
|
||||
if (!std::filesystem::exists(m_Path / ".." / "versions")) {
|
||||
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
|
||||
}
|
||||
|
||||
m_AssetBundleType = eAssetBundleType::Packed;
|
||||
|
||||
m_RootPath = (m_Path / "..");
|
||||
m_ResPath = (m_Path / "res");
|
||||
} else if (std::filesystem::exists(m_Path / "pack") && std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
|
||||
} else if (std::filesystem::exists(m_Path / "pack")) {
|
||||
if (!std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
|
||||
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
|
||||
}
|
||||
|
||||
m_AssetBundleType = eAssetBundleType::Packed;
|
||||
|
||||
m_RootPath = (m_Path / ".." / "..");
|
||||
@@ -48,6 +59,7 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
break;
|
||||
}
|
||||
case eAssetBundleType::None:
|
||||
[[fallthrough]];
|
||||
case eAssetBundleType::Unpacked: {
|
||||
break;
|
||||
}
|
||||
@@ -55,19 +67,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
}
|
||||
|
||||
void AssetManager::LoadPackIndex() {
|
||||
m_PackIndex = new PackIndex(m_RootPath);
|
||||
m_PackIndex = PackIndex(m_RootPath);
|
||||
}
|
||||
|
||||
std::filesystem::path AssetManager::GetResPath() {
|
||||
return m_ResPath;
|
||||
}
|
||||
|
||||
eAssetBundleType AssetManager::GetAssetBundleType() {
|
||||
return m_AssetBundleType;
|
||||
}
|
||||
|
||||
bool AssetManager::HasFile(const char* name) {
|
||||
auto fixedName = std::string(name);
|
||||
bool AssetManager::HasFile(std::string fixedName) const {
|
||||
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
|
||||
|
||||
// Special case for unpacked client have BrickModels in upper case
|
||||
@@ -81,8 +84,7 @@ bool AssetManager::HasFile(const char* name) {
|
||||
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
|
||||
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
|
||||
|
||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||
const auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
|
||||
|
||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||
if (item.m_Crc == crc) {
|
||||
@@ -93,8 +95,7 @@ bool AssetManager::HasFile(const char* name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
auto fixedName = std::string(name);
|
||||
bool AssetManager::GetFile(std::string fixedName, char** data, uint32_t* len) const {
|
||||
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
|
||||
std::replace(fixedName.begin(), fixedName.end(), '\\', '/'); // On the off chance someone has the wrong slashes, force forward slashes
|
||||
|
||||
@@ -129,8 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
fixedName = "client\\res\\" + fixedName;
|
||||
}
|
||||
int32_t packIndex = -1;
|
||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||
auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
|
||||
|
||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||
if (item.m_Crc == crc) {
|
||||
@@ -144,15 +144,13 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto packs = this->m_PackIndex->GetPacks();
|
||||
auto* pack = packs.at(packIndex);
|
||||
|
||||
bool success = pack->ReadFileFromPack(crc, data, len);
|
||||
const auto& pack = this->m_PackIndex->GetPacks().at(packIndex);
|
||||
const bool success = pack.ReadFileFromPack(crc, data, len);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
AssetStream AssetManager::GetFile(const char* name) {
|
||||
AssetStream AssetManager::GetFile(const char* name) const {
|
||||
char* buf; uint32_t len;
|
||||
|
||||
bool success = this->GetFile(name, &buf, &len);
|
||||
@@ -160,23 +158,15 @@ AssetStream AssetManager::GetFile(const char* name) {
|
||||
return AssetStream(buf, len, success);
|
||||
}
|
||||
|
||||
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
|
||||
size_t i, j;
|
||||
uint32_t crc, msb;
|
||||
|
||||
crc = base;
|
||||
for (i = 0; i < l; i++) {
|
||||
uint32_t AssetManager::crc32b(uint32_t crc, const std::string_view message) {
|
||||
for (const auto byte : message) {
|
||||
// xor next byte to upper bits of crc
|
||||
crc ^= (static_cast<unsigned int>(message[i]) << 24);
|
||||
for (j = 0; j < 8; j++) { // Do eight times.
|
||||
msb = crc >> 31;
|
||||
crc ^= (static_cast<uint32_t>(std::bit_cast<uint8_t>(byte)) << 24);
|
||||
for (size_t _ = 0; _ < 8; _++) { // Do eight times.
|
||||
const uint32_t msb = crc >> 31;
|
||||
crc <<= 1;
|
||||
crc ^= (0 - msb) & 0x04C11DB7;
|
||||
}
|
||||
}
|
||||
return crc; // don't complement crc on output
|
||||
}
|
||||
|
||||
AssetManager::~AssetManager() {
|
||||
delete m_PackIndex;
|
||||
}
|
||||
|
||||
@@ -61,23 +61,32 @@ struct AssetStream : std::istream {
|
||||
class AssetManager {
|
||||
public:
|
||||
AssetManager(const std::filesystem::path& path);
|
||||
~AssetManager();
|
||||
|
||||
std::filesystem::path GetResPath();
|
||||
eAssetBundleType GetAssetBundleType();
|
||||
[[nodiscard]]
|
||||
const std::filesystem::path& GetResPath() const {
|
||||
return m_ResPath;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
eAssetBundleType GetAssetBundleType() const {
|
||||
return m_AssetBundleType;
|
||||
}
|
||||
|
||||
bool HasFile(const char* name);
|
||||
bool GetFile(const char* name, char** data, uint32_t* len);
|
||||
AssetStream GetFile(const char* name);
|
||||
[[nodiscard]]
|
||||
bool HasFile(std::string name) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool GetFile(std::string name, char** data, uint32_t* len) const;
|
||||
|
||||
[[nodiscard]]
|
||||
AssetStream GetFile(const char* name) const;
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
|
||||
// Modified crc algorithm (mpeg2)
|
||||
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
|
||||
inline uint32_t crc32b(uint32_t base, uint8_t* message, size_t l);
|
||||
|
||||
bool m_SuccessfullyLoaded;
|
||||
static inline uint32_t crc32b(uint32_t crc, std::string_view message);
|
||||
|
||||
std::filesystem::path m_Path;
|
||||
std::filesystem::path m_RootPath;
|
||||
@@ -85,5 +94,5 @@ private:
|
||||
|
||||
eAssetBundleType m_AssetBundleType = eAssetBundleType::None;
|
||||
|
||||
PackIndex* m_PackIndex;
|
||||
std::optional<PackIndex> m_PackIndex;
|
||||
};
|
||||
|
||||
@@ -21,19 +21,20 @@ Pack::Pack(const std::filesystem::path& filePath) {
|
||||
|
||||
m_FileStream.seekg(recordCountPos, std::ios::beg);
|
||||
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_RecordCount);
|
||||
uint32_t recordCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, recordCount);
|
||||
|
||||
for (int i = 0; i < m_RecordCount; i++) {
|
||||
m_Records.reserve(recordCount);
|
||||
std::generate_n(std::back_inserter(m_Records), recordCount, [&] {
|
||||
PackRecord record;
|
||||
BinaryIO::BinaryRead<PackRecord>(m_FileStream, record);
|
||||
|
||||
m_Records.push_back(record);
|
||||
}
|
||||
return record;
|
||||
});
|
||||
|
||||
m_FileStream.close();
|
||||
}
|
||||
|
||||
bool Pack::HasFile(uint32_t crc) {
|
||||
bool Pack::HasFile(const uint32_t crc) const {
|
||||
for (const auto& record : m_Records) {
|
||||
if (record.m_Crc == crc) {
|
||||
return true;
|
||||
@@ -43,7 +44,7 @@ bool Pack::HasFile(uint32_t crc) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
|
||||
bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) const {
|
||||
// Time for some wacky C file reading for speed reasons
|
||||
|
||||
PackRecord pkRecord{};
|
||||
|
||||
@@ -24,16 +24,17 @@ struct PackRecord {
|
||||
class Pack {
|
||||
public:
|
||||
Pack(const std::filesystem::path& filePath);
|
||||
~Pack() = default;
|
||||
|
||||
bool HasFile(uint32_t crc);
|
||||
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len);
|
||||
[[nodiscard]]
|
||||
bool HasFile(uint32_t crc) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) const;
|
||||
private:
|
||||
std::ifstream m_FileStream;
|
||||
std::filesystem::path m_FilePath;
|
||||
|
||||
char m_Version[7];
|
||||
|
||||
uint32_t m_RecordCount;
|
||||
std::vector<PackRecord> m_Records;
|
||||
};
|
||||
|
||||
@@ -6,38 +6,32 @@
|
||||
PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
|
||||
|
||||
uint32_t packPathCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packPathCount);
|
||||
|
||||
m_PackPaths.resize(m_PackPathCount);
|
||||
m_PackPaths.resize(packPathCount);
|
||||
for (auto& item : m_PackPaths) {
|
||||
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
|
||||
}
|
||||
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
|
||||
uint32_t packFileIndexCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packFileIndexCount);
|
||||
|
||||
for (int i = 0; i < m_PackFileIndexCount; i++) {
|
||||
m_PackFileIndices.reserve(packFileIndexCount);
|
||||
std::generate_n(std::back_inserter(m_PackFileIndices), packFileIndexCount, [&] {
|
||||
PackFileIndex packFileIndex;
|
||||
BinaryIO::BinaryRead<PackFileIndex>(m_FileStream, packFileIndex);
|
||||
|
||||
m_PackFileIndices.push_back(packFileIndex);
|
||||
}
|
||||
return packFileIndex;
|
||||
});
|
||||
|
||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
|
||||
m_Packs.reserve(m_PackPaths.size());
|
||||
for (auto& item : m_PackPaths) {
|
||||
std::replace(item.begin(), item.end(), '\\', '/');
|
||||
|
||||
auto* pack = new Pack(filePath / item);
|
||||
|
||||
m_Packs.push_back(pack);
|
||||
m_Packs.emplace_back(filePath / item);
|
||||
}
|
||||
|
||||
m_FileStream.close();
|
||||
}
|
||||
|
||||
PackIndex::~PackIndex() {
|
||||
for (const auto* item : m_Packs) {
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,20 +21,23 @@ struct PackFileIndex {
|
||||
class PackIndex {
|
||||
public:
|
||||
PackIndex(const std::filesystem::path& filePath);
|
||||
~PackIndex();
|
||||
|
||||
const std::vector<std::string>& GetPackPaths() { return m_PackPaths; }
|
||||
const std::vector<PackFileIndex>& GetPackFileIndices() { return m_PackFileIndices; }
|
||||
const std::vector<Pack*>& GetPacks() { return m_Packs; }
|
||||
[[nodiscard]]
|
||||
const std::vector<std::string>& GetPackPaths() const { return m_PackPaths; }
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<PackFileIndex>& GetPackFileIndices() const { return m_PackFileIndices; }
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<Pack>& GetPacks() const { return m_Packs; }
|
||||
private:
|
||||
std::ifstream m_FileStream;
|
||||
|
||||
uint32_t m_Version;
|
||||
|
||||
uint32_t m_PackPathCount;
|
||||
std::vector<std::string> m_PackPaths;
|
||||
uint32_t m_PackFileIndexCount;
|
||||
|
||||
std::vector<PackFileIndex> m_PackFileIndices;
|
||||
|
||||
std::vector<Pack*> m_Packs;
|
||||
std::vector<Pack> m_Packs;
|
||||
};
|
||||
|
||||
@@ -7,7 +7,8 @@ enum class eConnectionType : uint16_t {
|
||||
CHAT,
|
||||
WORLD = 4,
|
||||
CLIENT,
|
||||
MASTER
|
||||
MASTER,
|
||||
UNKNOWN
|
||||
};
|
||||
|
||||
#endif //!__ECONNECTIONTYPE__H__
|
||||
|
||||
@@ -28,7 +28,8 @@ enum eInventoryType : uint32_t {
|
||||
DONATION,
|
||||
VAULT_MODELS,
|
||||
ITEM_SETS, //internal, technically this is BankBehaviors.
|
||||
INVALID // made up, for internal use!!!, Technically this called the ALL inventory.
|
||||
INVALID, // made up, for internal use!!!, Technically this called the ALL inventory.
|
||||
ALL, // Use this to search all inventories instead of a specific one.
|
||||
};
|
||||
|
||||
class InventoryType {
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
#include "CDPlayerFlagsTable.h"
|
||||
|
||||
#include "CDClientDatabase.h"
|
||||
|
||||
namespace CDPlayerFlagsTable {
|
||||
Table entries;
|
||||
|
||||
void ReadEntry(CppSQLite3Query& table) {
|
||||
Entry entry;
|
||||
entry.sessionOnly = table.getIntField("SessionOnly") == 1;
|
||||
entry.onlySetByServer = table.getIntField("OnlySetByServer") == 1;
|
||||
entry.sessionZoneOnly = table.getIntField("SessionZoneOnly") == 1;
|
||||
entries[table.getIntField("id")] = entry;
|
||||
}
|
||||
|
||||
void LoadValuesFromDatabase() {
|
||||
auto table = CDClientDatabase::ExecuteQuery("SELECT * FROM PlayerFlags;");
|
||||
|
||||
if (!table.eof()) {
|
||||
do {
|
||||
ReadEntry(table);
|
||||
} while (!table.nextRow());
|
||||
}
|
||||
}
|
||||
|
||||
const std::optional<Entry> GetEntry(const FlagId flagId) {
|
||||
if (!entries.contains(flagId)) {
|
||||
auto table = CDClientDatabase::CreatePreppedStmt("SELECT * FROM PlayerFlags WHERE id = ?;");
|
||||
table.bind(1, static_cast<int>(flagId));
|
||||
auto result = table.execQuery();
|
||||
if (!result.eof()) {
|
||||
ReadEntry(result);
|
||||
}
|
||||
}
|
||||
|
||||
return entries[flagId];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef CDPLAYERFLAGSTABLE_H
|
||||
#define CDPLAYERFLAGSTABLE_H
|
||||
|
||||
#include <map>
|
||||
#include <optional>
|
||||
|
||||
namespace CDPlayerFlagsTable {
|
||||
struct Entry {
|
||||
bool sessionOnly{};
|
||||
bool onlySetByServer{};
|
||||
bool sessionZoneOnly{};
|
||||
};
|
||||
|
||||
using FlagId = uint32_t;
|
||||
using Table = std::map<FlagId, std::optional<Entry>>;
|
||||
|
||||
void LoadValuesFromDatabase();
|
||||
const std::optional<Entry> GetEntry(const FlagId flagId);
|
||||
};
|
||||
|
||||
#endif //!CDPLAYERFLAGSTABLE_H
|
||||
@@ -25,6 +25,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
|
||||
"CDObjectsTable.cpp"
|
||||
"CDPetComponentTable.cpp"
|
||||
"CDPackageComponentTable.cpp"
|
||||
"CDPlayerFlagsTable.cpp"
|
||||
"CDPhysicsComponentTable.cpp"
|
||||
"CDPropertyEntranceComponentTable.cpp"
|
||||
"CDPropertyTemplateTable.cpp"
|
||||
|
||||
@@ -44,6 +44,8 @@ public:
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARINFO__H__
|
||||
|
||||
@@ -8,27 +8,10 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "MailInfo.h"
|
||||
|
||||
class IMail {
|
||||
public:
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int32_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
};
|
||||
|
||||
// Insert a new mail into the database.
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
|
||||
@@ -9,10 +9,11 @@ public:
|
||||
struct MasterInfo {
|
||||
std::string ip;
|
||||
uint32_t port{};
|
||||
std::string password{};
|
||||
};
|
||||
|
||||
// Set the master server ip and port.
|
||||
virtual void SetMasterIp(const std::string_view ip, const uint32_t port) = 0;
|
||||
virtual void SetMasterInfo(const MasterInfo& info) = 0;
|
||||
|
||||
// Get the master server info.
|
||||
virtual std::optional<MasterInfo> GetMasterInfo() = 0;
|
||||
|
||||
@@ -79,14 +79,14 @@ public:
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
@@ -124,8 +124,9 @@ public:
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
|
||||
@@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return result->next();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
@@ -18,17 +19,17 @@ void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
std::vector<MailInfo> toReturn;
|
||||
toReturn.reserve(res->rowsCount());
|
||||
|
||||
while (res->next()) {
|
||||
IMail::MailInfo mail;
|
||||
MailInfo mail;
|
||||
mail.id = res->getUInt64("id");
|
||||
mail.subject = res->getString("subject").c_str();
|
||||
mail.body = res->getString("body").c_str();
|
||||
@@ -46,14 +47,14 @@ std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t char
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (!res->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
MailInfo toReturn;
|
||||
toReturn.itemLOT = res->getInt("attachment_lot");
|
||||
toReturn.itemCount = res->getInt("attachment_count");
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
void MySQLDatabase::SetMasterInfo(const MasterInfo& info) {
|
||||
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("TRUNCATE TABLE servers;");
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
|
||||
auto result = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
auto result = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
@@ -18,6 +18,7 @@ std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
|
||||
|
||||
toReturn.ip = result->getString("ip").c_str();
|
||||
toReturn.port = result->getInt("port");
|
||||
toReturn.password = result->getString("master_password").c_str();
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -77,14 +77,14 @@ public:
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
@@ -123,6 +123,7 @@ public:
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
||||
@@ -77,3 +77,9 @@ void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const s
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return !result.eof();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
@@ -18,16 +18,16 @@ void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto [_, res] = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
std::vector<MailInfo> toReturn;
|
||||
|
||||
while (!res.eof()) {
|
||||
IMail::MailInfo mail;
|
||||
MailInfo mail;
|
||||
mail.id = res.getInt64Field("id");
|
||||
mail.subject = res.getStringField("subject");
|
||||
mail.body = res.getStringField("body");
|
||||
@@ -46,14 +46,14 @@ std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t cha
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
auto [_, res] = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (res.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
MailInfo toReturn;
|
||||
toReturn.itemLOT = res.getIntField("attachment_lot");
|
||||
toReturn.itemCount = res.getIntField("attachment_count");
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
void SQLiteDatabase::SetMasterInfo(const MasterInfo& info) {
|
||||
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("DELETE FROM servers;");
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
|
||||
auto [_, result] = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
auto [_, result] = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (result.eof()) {
|
||||
return std::nullopt;
|
||||
@@ -18,6 +18,7 @@ std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
|
||||
|
||||
toReturn.ip = result.getStringField("ip");
|
||||
toReturn.port = result.getIntField("port");
|
||||
toReturn.password = result.getStringField("master_password");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& i
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint3
|
||||
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ void TestSQLDatabase::InsertNewAccount(const std::string_view username, const st
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -56,14 +56,14 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -73,7 +73,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
@@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ePlayerFlag.h"
|
||||
#include "CDPlayerFlagsTable.h"
|
||||
|
||||
Character::Character(uint32_t id, User* parentUser) {
|
||||
//First load the name, etc:
|
||||
@@ -203,6 +204,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
while (currentChild) {
|
||||
const auto* temp = currentChild->Attribute("v");
|
||||
const auto* id = currentChild->Attribute("id");
|
||||
const auto* si = currentChild->Attribute("si");
|
||||
if (temp && id) {
|
||||
uint32_t index = 0;
|
||||
uint64_t value = 0;
|
||||
@@ -211,6 +213,9 @@ void Character::DoQuickXMLDataParse() {
|
||||
value = std::stoull(temp);
|
||||
|
||||
m_PlayerFlags.insert(std::make_pair(index, value));
|
||||
} else if (si) {
|
||||
auto value = GeneralUtils::TryParse<uint32_t>(si);
|
||||
if (value) m_SessionFlags.insert(value.value());
|
||||
}
|
||||
currentChild = currentChild->NextSiblingElement();
|
||||
}
|
||||
@@ -231,6 +236,12 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
}
|
||||
|
||||
void Character::SaveXMLToDatabase() {
|
||||
// Check that we can actually _save_ before saving
|
||||
if (!m_OurEntity) {
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
//For metrics, we'll record the time it took to save:
|
||||
auto start = std::chrono::system_clock::now();
|
||||
|
||||
@@ -277,39 +288,19 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
|
||||
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
|
||||
auto* f = m_Doc.NewElement("f");
|
||||
f->SetAttribute("id", flag.first);
|
||||
|
||||
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
|
||||
//Only signed 64-bits ints would work.
|
||||
std::string v = std::to_string(flag.second);
|
||||
f->SetAttribute("v", v.c_str());
|
||||
|
||||
flags->LinkEndChild(f);
|
||||
for (const auto& [index, flagBucket] : m_PlayerFlags) {
|
||||
auto* f = flags->InsertNewChildElement("f");
|
||||
f->SetAttribute("id", index);
|
||||
f->SetAttribute("v", flagBucket);
|
||||
}
|
||||
|
||||
// Prevents the news feed from showing up on world transfers
|
||||
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
|
||||
auto* s = m_Doc.NewElement("s");
|
||||
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
|
||||
flags->LinkEndChild(s);
|
||||
}
|
||||
|
||||
if (GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR)) {
|
||||
auto* s = m_Doc.NewElement("s");
|
||||
s->SetAttribute("si", ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
|
||||
flags->LinkEndChild(s);
|
||||
for (const auto& sessionFlag : m_SessionFlags) {
|
||||
auto* s = flags->InsertNewChildElement("s");
|
||||
s->SetAttribute("si", sessionFlag);
|
||||
}
|
||||
|
||||
SaveXmlRespawnCheckpoints();
|
||||
|
||||
//Call upon the entity to update our xmlDoc:
|
||||
if (!m_OurEntity) {
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_OurEntity->UpdateXMLDoc(m_Doc);
|
||||
|
||||
WriteToDatabase();
|
||||
@@ -329,8 +320,8 @@ void Character::SetIsNewLogin() {
|
||||
while (currentChild) {
|
||||
auto* nextChild = currentChild->NextSiblingElement();
|
||||
if (currentChild->Attribute("si")) {
|
||||
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
flags->DeleteChild(currentChild);
|
||||
LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
|
||||
WriteToDatabase();
|
||||
}
|
||||
currentChild = nextChild;
|
||||
@@ -363,7 +354,9 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||
}
|
||||
}
|
||||
|
||||
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
|
||||
const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
|
||||
|
||||
if (flagEntry && flagEntry->sessionOnly) {
|
||||
if (value) m_SessionFlags.insert(flagId);
|
||||
else m_SessionFlags.erase(flagId);
|
||||
} else {
|
||||
@@ -402,8 +395,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const {
|
||||
|
||||
bool toReturn = false; //by def, return false.
|
||||
|
||||
// TODO make actual session flag checker using flags table in database.
|
||||
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
|
||||
const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
|
||||
if (flagEntry && flagEntry->sessionOnly) {
|
||||
toReturn = m_SessionFlags.contains(flagId);
|
||||
} else {
|
||||
// Calculate the index first
|
||||
|
||||
@@ -386,6 +386,9 @@ void Entity::Initialize() {
|
||||
if (m_Character) {
|
||||
comp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
} else {
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
|
||||
if (componentID > 0) {
|
||||
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
|
||||
|
||||
@@ -420,9 +423,6 @@ void Entity::Initialize() {
|
||||
comp->SetMinCoins(currencyValues[0].minvalue);
|
||||
comp->SetMaxCoins(currencyValues[0].maxvalue);
|
||||
}
|
||||
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
}
|
||||
} else {
|
||||
comp->SetHealth(1);
|
||||
@@ -1565,7 +1565,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
||||
|
||||
m_DieCallbacks.clear();
|
||||
|
||||
//OMAI WA MOU, SHINDERIU
|
||||
//お前はもう死んでいる
|
||||
|
||||
GetScript()->OnDie(this, murderer);
|
||||
|
||||
@@ -2208,7 +2208,7 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
|
||||
|
||||
int32_t Entity::GetCollisionGroup() const {
|
||||
for (const auto* component : m_Components | std::views::values) {
|
||||
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
|
||||
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
|
||||
if (compToCheck) {
|
||||
return compToCheck->GetCollisionGroup();
|
||||
}
|
||||
@@ -2216,3 +2216,17 @@ int32_t Entity::GetCollisionGroup() const {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Entity::HandleMsg(GameMessages::GameMsg& msg) const {
|
||||
bool handled = false;
|
||||
const auto [beg, end] = m_MsgHandlers.equal_range(msg.msgId);
|
||||
for (auto it = beg; it != end; ++it) {
|
||||
if (it->second) handled |= it->second(msg);
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
void Entity::RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler) {
|
||||
m_MsgHandlers.emplace(msgId, handler);
|
||||
}
|
||||
|
||||
@@ -14,12 +14,17 @@
|
||||
#include "Observable.h"
|
||||
|
||||
namespace GameMessages {
|
||||
struct GameMsg;
|
||||
struct ActivityNotify;
|
||||
struct ShootingGalleryFire;
|
||||
struct ChildLoaded;
|
||||
struct PlayerResurrectionFinished;
|
||||
};
|
||||
|
||||
namespace MessageType {
|
||||
enum class Game : uint16_t;
|
||||
}
|
||||
|
||||
namespace Loot {
|
||||
class Info;
|
||||
};
|
||||
@@ -316,6 +321,10 @@ public:
|
||||
// Scale will only be communicated to the client when the construction packet is sent
|
||||
void SetScale(const float scale) { m_Scale = scale; };
|
||||
|
||||
void RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler);
|
||||
|
||||
bool HandleMsg(GameMessages::GameMsg& msg) const;
|
||||
|
||||
/**
|
||||
* @brief The observable for player entity position updates.
|
||||
*/
|
||||
@@ -377,6 +386,8 @@ protected:
|
||||
|
||||
// objectID of receiver and map of notification name to script
|
||||
std::map<LWOOBJID, std::map<std::string, CppScripts::Script*>> m_Subscriptions;
|
||||
|
||||
std::multimap<MessageType::Game, std::function<bool(GameMessages::GameMsg&)>> m_MsgHandlers;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -305,13 +305,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
|
||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||
|
||||
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
||||
if (!name.empty() && Database::Get()->IsNameInUse(name)) {
|
||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
||||
if (Database::Get()->IsNameInUse(predefinedName)) {
|
||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||
return;
|
||||
@@ -324,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
@@ -369,13 +369,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
if (predefinedName == "INVALID") {
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
predefinedName = nameObjID.str();
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
ICharInfo::Info info;
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "Mail.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include <ctime>
|
||||
|
||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
|
||||
@@ -47,6 +48,45 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character, con
|
||||
m_CountryCode = 0;
|
||||
m_LastUpdateTimestamp = std::time(nullptr);
|
||||
m_SystemAddress = systemAddress;
|
||||
|
||||
RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &CharacterComponent::OnRequestServerObjectInfo);
|
||||
}
|
||||
|
||||
bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
|
||||
auto& request = static_cast<GameMessages::RequestServerObjectInfo&>(msg);
|
||||
AMFArrayValue response;
|
||||
|
||||
response.Insert("visible", true);
|
||||
response.Insert("objectID", std::to_string(request.targetForReport));
|
||||
response.Insert("serverInfo", true);
|
||||
|
||||
auto& data = *response.InsertArray("data");
|
||||
auto& cmptType = data.PushDebug("Character");
|
||||
|
||||
cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
|
||||
cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
|
||||
cmptType.PushDebug<AMFBoolValue>("Last log out time") = m_Character->GetLastLogin();
|
||||
cmptType.PushDebug<AMFDoubleValue>("Seconds played this session") = 0;
|
||||
cmptType.PushDebug<AMFBoolValue>("Editor enabled") = false;
|
||||
cmptType.PushDebug<AMFDoubleValue>("Total number of seconds played") = m_TotalTimePlayed;
|
||||
cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
|
||||
cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
|
||||
cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
|
||||
// visited locations
|
||||
cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
|
||||
cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
|
||||
cmptType.PushDebug<AMFIntValue>("GM Level") = GeneralUtils::ToUnderlying(m_GMLevel);
|
||||
cmptType.PushDebug<AMFIntValue>("Editor level") = GeneralUtils::ToUnderlying(m_EditorLevel);
|
||||
cmptType.PushDebug<AMFStringValue>("Guild ID") = "0";
|
||||
cmptType.PushDebug<AMFStringValue>("Guild Name") = "";
|
||||
cmptType.PushDebug<AMFDoubleValue>("Reputation") = m_Reputation;
|
||||
cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
|
||||
cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, m_Parent->GetSystemAddress());
|
||||
|
||||
LOG("Handled!");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
|
||||
@@ -81,6 +121,8 @@ CharacterComponent::~CharacterComponent() {
|
||||
void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
|
||||
if (bIsInitialUpdate) {
|
||||
if (!m_Character || !m_Character->GetParentUser()) return;
|
||||
|
||||
outBitStream.Write(m_ClaimCodes[0] != 0);
|
||||
if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
|
||||
outBitStream.Write(m_ClaimCodes[1] != 0);
|
||||
@@ -100,7 +142,7 @@ void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInit
|
||||
outBitStream.Write(m_Character->GetEyebrows());
|
||||
outBitStream.Write(m_Character->GetEyes());
|
||||
outBitStream.Write(m_Character->GetMouth());
|
||||
outBitStream.Write<uint64_t>(0); //AccountID, trying out if 0 works.
|
||||
outBitStream.Write<uint64_t>(m_Character->GetParentUser()->GetAccountID());
|
||||
outBitStream.Write(m_Character->GetLastLogin()); //Last login
|
||||
outBitStream.Write<uint64_t>(0); //"prop mod last display time"
|
||||
outBitStream.Write<uint64_t>(m_Uscore); //u-score
|
||||
@@ -786,7 +828,7 @@ void CharacterComponent::AwardClaimCodes() {
|
||||
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
|
||||
std::ostringstream body;
|
||||
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
Mail::SendMail(m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -323,6 +323,8 @@ public:
|
||||
Character* m_Character;
|
||||
private:
|
||||
|
||||
bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
|
||||
|
||||
/**
|
||||
* The map of active venture vision effects
|
||||
*/
|
||||
|
||||
@@ -8,6 +8,10 @@ namespace RakNet {
|
||||
class BitStream;
|
||||
}
|
||||
|
||||
namespace GameMessages {
|
||||
struct GameMsg;
|
||||
}
|
||||
|
||||
class Entity;
|
||||
|
||||
/**
|
||||
@@ -52,6 +56,10 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
void RegisterMsg(const MessageType::Game msgId, auto* self, const auto handler) {
|
||||
m_Parent->RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
|
||||
}
|
||||
|
||||
/**
|
||||
* The entity that owns this component
|
||||
*/
|
||||
|
||||
@@ -150,11 +150,11 @@ uint32_t InventoryComponent::GetLotCount(const LOT lot) const {
|
||||
return count;
|
||||
}
|
||||
|
||||
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot) const {
|
||||
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot, bool includeVault) const {
|
||||
uint32_t count = 0;
|
||||
|
||||
for (const auto& inventory : m_Inventories) {
|
||||
if (IsTransferInventory(inventory.second->GetType())) continue;
|
||||
if (IsTransferInventory(inventory.second->GetType(), includeVault)) continue;
|
||||
|
||||
count += inventory.second->GetLotCount(lot);
|
||||
}
|
||||
@@ -274,7 +274,7 @@ void InventoryComponent::AddItem(
|
||||
|
||||
switch (sourceType) {
|
||||
case 0:
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "Darkflame Universe", m_Parent, "Lost Reward", "You received an item and didn't have room for it.", lot, size);
|
||||
Mail::SendMail(m_Parent, "%[MAIL_ACTIVITY_OVERFLOW_HEADER]", "%[MAIL_ACTIVITY_OVERFLOW_BODY]", lot, size);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@@ -305,21 +305,35 @@ bool InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
|
||||
LOG("Attempted to remove 0 of item (%i) from the inventory!", lot);
|
||||
return false;
|
||||
}
|
||||
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
|
||||
auto* inventory = GetInventory(inventoryType);
|
||||
if (!inventory) return false;
|
||||
if (inventoryType != eInventoryType::ALL) {
|
||||
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
|
||||
auto* inventory = GetInventory(inventoryType);
|
||||
if (!inventory) return false;
|
||||
|
||||
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
|
||||
if (left != count) return false;
|
||||
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
|
||||
if (left != count) return false;
|
||||
|
||||
while (left > 0) {
|
||||
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(left, item->GetCount());
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
while (left > 0) {
|
||||
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(left, item->GetCount());
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
auto left = count;
|
||||
for (const auto& inventory : m_Inventories | std::views::values) {
|
||||
while (left > 0 && inventory->GetLotCount(lot) > 0) {
|
||||
auto* item = inventory->FindItemByLot(lot, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(item->GetCount(), left);
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
}
|
||||
}
|
||||
return left == 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType inventory, const uint32_t count, const bool showFlyingLot, bool isModMoveAndEquip, const bool ignoreEquipped, const int32_t preferredSlot) {
|
||||
@@ -1318,8 +1332,8 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
|
||||
}
|
||||
}
|
||||
|
||||
bool InventoryComponent::IsTransferInventory(eInventoryType type) {
|
||||
return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
|
||||
bool InventoryComponent::IsTransferInventory(eInventoryType type, bool includeVault) {
|
||||
return type == VENDOR_BUYBACK || (includeVault && (type == VAULT_ITEMS || type == VAULT_MODELS)) || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
|
||||
}
|
||||
|
||||
uint32_t InventoryComponent::FindSkill(const LOT lot) {
|
||||
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
* @param lot the lot to search for
|
||||
* @return the amount of items this entity possesses of the specified lot
|
||||
*/
|
||||
uint32_t GetLotCountNonTransfer(LOT lot) const;
|
||||
uint32_t GetLotCountNonTransfer(LOT lot, bool includeVault = true) const;
|
||||
|
||||
/**
|
||||
* Returns the items that are currently equipped by this entity
|
||||
@@ -373,7 +373,7 @@ public:
|
||||
* @param type the inventory type to check
|
||||
* @return if the inventory type is a temp inventory
|
||||
*/
|
||||
static bool IsTransferInventory(eInventoryType type);
|
||||
static bool IsTransferInventory(eInventoryType type, bool includeVault = true);
|
||||
|
||||
/**
|
||||
* Finds the skill related to the passed LOT from the ObjectSkills table
|
||||
|
||||
@@ -99,17 +99,8 @@ void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipCh
|
||||
mission->Accept();
|
||||
|
||||
this->m_Missions.insert_or_assign(missionId, mission);
|
||||
|
||||
if (missionId == 1728) {
|
||||
//Needs to send a mail
|
||||
|
||||
auto address = m_Parent->GetSystemAddress();
|
||||
|
||||
Mail::HandleNotificationRequest(address, m_Parent->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
|
||||
// Get the mission first
|
||||
auto* mission = this->GetMission(missionId);
|
||||
@@ -521,7 +512,7 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(*doneM);
|
||||
mission->LoadFromXmlDone(*doneM);
|
||||
|
||||
doneM = doneM->NextSiblingElement();
|
||||
|
||||
@@ -536,9 +527,9 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
currentM->QueryAttribute("id", &missionId);
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
auto* mission = m_Missions.contains(missionId) ? m_Missions[missionId] : new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(*currentM);
|
||||
mission->LoadFromXmlCur(*currentM);
|
||||
|
||||
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
|
||||
mission->SetUniqueMissionOrderID(missionOrder);
|
||||
@@ -574,20 +565,23 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
auto* mission = pair.second;
|
||||
|
||||
if (mission) {
|
||||
const auto complete = mission->IsComplete();
|
||||
const auto completions = mission->GetCompletions();
|
||||
|
||||
auto* m = doc.NewElement("m");
|
||||
|
||||
if (complete) {
|
||||
mission->UpdateXml(*m);
|
||||
if (completions > 0) {
|
||||
mission->UpdateXmlDone(*m);
|
||||
|
||||
done->LinkEndChild(m);
|
||||
|
||||
continue;
|
||||
if (mission->IsComplete()) continue;
|
||||
|
||||
m = doc.NewElement("m");
|
||||
}
|
||||
|
||||
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
||||
|
||||
mission->UpdateXml(*m);
|
||||
mission->UpdateXmlCur(*m);
|
||||
|
||||
cur->LinkEndChild(m);
|
||||
}
|
||||
|
||||
@@ -84,11 +84,12 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
|
||||
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
|
||||
m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2;
|
||||
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
|
||||
// Leaving these out for now since they cause more issues than they solve in racing tracks without proper OBB checks.
|
||||
} /* else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 112.416870f, 50.363434f, 87.679268f);
|
||||
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume2_RoadGaps.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 48.386536f, 50.363434f, 259.361755f);
|
||||
} else {
|
||||
} */ else {
|
||||
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
//add fallback cube:
|
||||
|
||||
@@ -65,14 +65,7 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
|
||||
|
||||
outBitStream.Write(false);
|
||||
}
|
||||
// If build state is completed and we've already serialized once in the completed state,
|
||||
// don't serializing this component anymore as this will cause the build to jump again.
|
||||
// If state changes, serialization will begin again.
|
||||
if (!m_StateDirty && m_State == eQuickBuildState::COMPLETED) {
|
||||
outBitStream.Write0();
|
||||
outBitStream.Write0();
|
||||
return;
|
||||
}
|
||||
|
||||
// BEGIN Scripted Activity
|
||||
outBitStream.Write1();
|
||||
|
||||
@@ -90,36 +83,27 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
|
||||
}
|
||||
// END Scripted Activity
|
||||
|
||||
outBitStream.Write1();
|
||||
outBitStream.Write(m_StateDirty || bIsInitialUpdate);
|
||||
if (m_StateDirty || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_State);
|
||||
|
||||
outBitStream.Write(m_State);
|
||||
outBitStream.Write(m_ShowResetEffect);
|
||||
outBitStream.Write(m_Activator != nullptr);
|
||||
|
||||
outBitStream.Write(m_ShowResetEffect);
|
||||
outBitStream.Write(m_Activator != nullptr);
|
||||
outBitStream.Write(m_Timer);
|
||||
outBitStream.Write(m_TimerIncomplete);
|
||||
|
||||
outBitStream.Write(m_Timer);
|
||||
outBitStream.Write(m_TimerIncomplete);
|
||||
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(false);
|
||||
outBitStream.Write(m_ActivatorPosition);
|
||||
outBitStream.Write(m_RepositionPlayer);
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(false); // IsChoiceBuild
|
||||
outBitStream.Write(m_ActivatorPosition);
|
||||
outBitStream.Write(m_RepositionPlayer);
|
||||
}
|
||||
m_StateDirty = false;
|
||||
}
|
||||
m_StateDirty = false;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::Update(float deltaTime) {
|
||||
m_Activator = GetActivator();
|
||||
|
||||
// Serialize the quickbuild every so often, fixes the odd bug where the quickbuild is not buildable
|
||||
/*if (m_SoftTimer > 0.0f) {
|
||||
m_SoftTimer -= deltaTime;
|
||||
}
|
||||
else {
|
||||
m_SoftTimer = 5.0f;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}*/
|
||||
SetActivator(GetActivator());
|
||||
|
||||
switch (m_State) {
|
||||
case eQuickBuildState::OPEN: {
|
||||
@@ -130,12 +114,12 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
const bool isSmashGroup = spawner != nullptr ? spawner->GetIsSpawnSmashGroup() : false;
|
||||
|
||||
if (isSmashGroup) {
|
||||
m_TimerIncomplete += deltaTime;
|
||||
ModifyIncompleteTimer(deltaTime);
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_TimeBeforeSmash > 0) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -153,21 +137,19 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
break;
|
||||
}
|
||||
case eQuickBuildState::COMPLETED: {
|
||||
m_Timer += deltaTime;
|
||||
ModifyTimer(deltaTime);
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_ResetTime > 0) {
|
||||
if (m_Timer >= m_ResetTime - 4.0f) {
|
||||
if (!m_ShowResetEffect) {
|
||||
m_ShowResetEffect = true;
|
||||
if (m_Timer >= m_ResetTime - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (m_Timer >= m_ResetTime) {
|
||||
|
||||
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
|
||||
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 7.0f, false, true);
|
||||
|
||||
ResetQuickBuild(false);
|
||||
}
|
||||
@@ -185,9 +167,9 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
m_TimeBeforeDrain -= deltaTime;
|
||||
m_Timer += deltaTime;
|
||||
m_TimerIncomplete = 0;
|
||||
m_ShowResetEffect = false;
|
||||
ModifyTimer(deltaTime);
|
||||
SetIncompleteTimer(0.0f);
|
||||
SetShowResetEffect(false);
|
||||
|
||||
if (m_TimeBeforeDrain <= 0.0f) {
|
||||
m_TimeBeforeDrain = m_CompleteTime / static_cast<float>(m_TakeImagination);
|
||||
@@ -215,12 +197,12 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
break;
|
||||
}
|
||||
case eQuickBuildState::INCOMPLETE: {
|
||||
m_TimerIncomplete += deltaTime;
|
||||
ModifyIncompleteTimer(deltaTime);
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_TimeBeforeSmash > 0) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -260,7 +242,7 @@ void QuickBuildComponent::SpawnActivator() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.pos = m_ActivatorPosition == NiPoint3Constant::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
|
||||
|
||||
m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
SetActivator(Game::entityManager->CreateEntity(info, nullptr, m_Parent));
|
||||
if (m_Activator) {
|
||||
m_ActivatorId = m_Activator->GetObjectID();
|
||||
Game::entityManager->ConstructEntity(m_Activator);
|
||||
@@ -277,7 +259,7 @@ void QuickBuildComponent::DespawnActivator() {
|
||||
|
||||
m_Activator->ScheduleKillAfterUpdate();
|
||||
|
||||
m_Activator = nullptr;
|
||||
SetActivator(nullptr);
|
||||
|
||||
m_ActivatorId = LWOOBJID_EMPTY;
|
||||
}
|
||||
@@ -405,8 +387,7 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
|
||||
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::BUILDING, user->GetObjectID());
|
||||
GameMessages::SendEnableQuickBuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
|
||||
|
||||
m_State = eQuickBuildState::BUILDING;
|
||||
m_StateDirty = true;
|
||||
SetState(eQuickBuildState::BUILDING);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
|
||||
@@ -444,9 +425,8 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
|
||||
m_State = eQuickBuildState::COMPLETED;
|
||||
m_StateDirty = true;
|
||||
m_Timer = 0.0f;
|
||||
SetState(eQuickBuildState::COMPLETED);
|
||||
SetTimer(0.0f);
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -526,11 +506,10 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
|
||||
|
||||
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::RESETTING, LWOOBJID_EMPTY);
|
||||
|
||||
m_State = eQuickBuildState::RESETTING;
|
||||
m_StateDirty = true;
|
||||
m_Timer = 0.0f;
|
||||
m_TimerIncomplete = 0.0f;
|
||||
m_ShowResetEffect = false;
|
||||
SetState(eQuickBuildState::RESETTING);
|
||||
SetTimer(0.0f);
|
||||
SetIncompleteTimer(0.0f);
|
||||
SetShowResetEffect(false);
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -563,8 +542,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
|
||||
GameMessages::SendTerminateInteraction(m_Parent->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
// Now update the component itself
|
||||
m_State = eQuickBuildState::INCOMPLETE;
|
||||
m_StateDirty = true;
|
||||
SetState(eQuickBuildState::INCOMPLETE);
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
|
||||
@@ -218,6 +218,48 @@ public:
|
||||
* @param skipChecks whether or not to skip the check for the quickbuild not being completed
|
||||
*/
|
||||
void CancelQuickBuild(Entity* const builder, const eQuickBuildFailReason failReason, const bool skipChecks = false);
|
||||
|
||||
void SetState(const eQuickBuildState state) {
|
||||
if (m_State == state) return;
|
||||
m_State = state;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetShowResetEffect(const bool value) {
|
||||
if (m_ShowResetEffect == value) return;
|
||||
m_ShowResetEffect = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetActivator(Entity* const activator) {
|
||||
if (m_Activator == activator) return;
|
||||
m_Activator = activator;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetTimer(const float value) {
|
||||
if (m_Timer == value) return;
|
||||
m_Timer = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void ModifyTimer(const float value) {
|
||||
if (value == 0.0f) return;
|
||||
m_Timer += value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetIncompleteTimer(const float value) {
|
||||
if (m_TimerIncomplete == value) return;
|
||||
m_TimerIncomplete = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void ModifyIncompleteTimer(const float value) {
|
||||
if (value == 0.0f) return;
|
||||
m_TimerIncomplete += value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
private:
|
||||
/**
|
||||
* Whether or not the quickbuild state has been changed since we last serialized it.
|
||||
|
||||
@@ -37,8 +37,19 @@
|
||||
#include "ePlayerFlag.h"
|
||||
#include "dConfig.h"
|
||||
#include "GhostComponent.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
namespace {
|
||||
using enum MessageType::Game;
|
||||
using namespace GameMessages;
|
||||
using MessageCreator = std::function<std::unique_ptr<GameMessages::GameMsg>()>;
|
||||
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
|
||||
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
|
||||
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
|
||||
};
|
||||
};
|
||||
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
|
||||
|
||||
CBITSTREAM;
|
||||
@@ -55,6 +66,24 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
|
||||
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
||||
|
||||
auto handler = g_MessageHandlers.find(messageID);
|
||||
if (handler != g_MessageHandlers.end()) {
|
||||
auto msg = handler->second();
|
||||
|
||||
// Verify that the system address user is able to use this message.
|
||||
if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
|
||||
auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
|
||||
if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
|
||||
LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
msg->Deserialize(inStream);
|
||||
msg->Handle(*entity, sysAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case MessageType::Game::UN_USE_BBB_MODEL: {
|
||||
@@ -104,13 +133,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
|
||||
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
|
||||
case MessageType::Game::SELECT_SKILL: {
|
||||
auto var = entity->GetVar<bool>(u"dlu_first_time_load");
|
||||
if (var) {
|
||||
entity->SetVar<bool>(u"dlu_first_time_load", false);
|
||||
InventoryComponent* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
|
||||
|
||||
if (inventoryComponent) inventoryComponent->FixInvisibleItems();
|
||||
}
|
||||
break;
|
||||
@@ -704,12 +733,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
|
||||
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
|
||||
break;
|
||||
case MessageType::Game::SHOOTING_GALLERY_FIRE: {
|
||||
GameMessages::ShootingGalleryFire fire{};
|
||||
fire.Deserialize(inStream);
|
||||
fire.Handle(*entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
||||
|
||||
@@ -843,8 +843,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(MessageType::Game::DIE);
|
||||
|
||||
bitStream.Write(bClientDeath);
|
||||
bitStream.Write(bSpawnLoot);
|
||||
bitStream.Write<uint32_t>(deathType.size());
|
||||
bitStream.Write(deathType);
|
||||
bitStream.Write(directionRelative_AngleXZ);
|
||||
bitStream.Write(directionRelative_AngleY);
|
||||
@@ -854,7 +856,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
|
||||
if (killType != eKillType::VIOLENT) bitStream.Write(killType);
|
||||
|
||||
bitStream.Write(killerID);
|
||||
bitStream.Write(lootOwnerID);
|
||||
bitStream.Write(lootOwnerID != LWOOBJID_EMPTY);
|
||||
if (lootOwnerID != LWOOBJID_EMPTY) {
|
||||
bitStream.Write(lootOwnerID);
|
||||
}
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
@@ -6426,4 +6431,16 @@ namespace GameMessages {
|
||||
void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
||||
entity.OnShootingGalleryFire(*this);
|
||||
}
|
||||
|
||||
bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
|
||||
if (!bitStream.Read(bVerbose)) return false;
|
||||
if (!bitStream.Read(clientId)) return false;
|
||||
if (!bitStream.Read(targetForReport)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
||||
auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
|
||||
if (handlingEntity) handlingEntity->HandleMsg(*this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "eLootSourceType.h"
|
||||
#include "Brick.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
class AMFBaseValue;
|
||||
class Entity;
|
||||
@@ -50,7 +51,8 @@ enum class eCameraTargetCyclingMode : int32_t {
|
||||
|
||||
namespace GameMessages {
|
||||
struct GameMsg {
|
||||
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
|
||||
GameMsg(MessageType::Game gmId, eGameMasterLevel lvl) : msgId{ gmId }, requiredGmLevel{ lvl } {}
|
||||
GameMsg(MessageType::Game gmId) : GameMsg(gmId, eGameMasterLevel::CIVILIAN) {}
|
||||
virtual ~GameMsg() = default;
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
@@ -58,6 +60,7 @@ namespace GameMessages {
|
||||
virtual void Handle(Entity& entity, const SystemAddress& sysAddr) {};
|
||||
MessageType::Game msgId;
|
||||
LWOOBJID target{ LWOOBJID_EMPTY };
|
||||
eGameMasterLevel requiredGmLevel;
|
||||
};
|
||||
|
||||
class PropertyDataMessage;
|
||||
@@ -769,6 +772,16 @@ namespace GameMessages {
|
||||
struct PlayerResurrectionFinished : public GameMsg {
|
||||
PlayerResurrectionFinished() : GameMsg(MessageType::Game::PLAYER_RESURRECTION_FINISHED) {}
|
||||
};
|
||||
|
||||
struct RequestServerObjectInfo : public GameMsg {
|
||||
bool bVerbose{};
|
||||
LWOOBJID clientId{};
|
||||
LWOOBJID targetForReport{};
|
||||
|
||||
RequestServerObjectInfo() : GameMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, eGameMasterLevel::DEVELOPER) {}
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
||||
@@ -65,7 +65,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
void Mission::LoadFromXmlDone(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
@@ -76,11 +76,15 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
m_Completions = std::stoul(element.Attribute("cct"));
|
||||
|
||||
m_Timestamp = std::stoul(element.Attribute("cts"));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
}
|
||||
// End custom XML
|
||||
|
||||
auto* task = element.FirstChildElement();
|
||||
|
||||
@@ -132,7 +136,7 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
void Mission::UpdateXmlDone(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
@@ -141,15 +145,21 @@ void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (m_Completions > 0) {
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
}
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
void Mission::UpdateXmlCur(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
|
||||
element.DeleteChildren();
|
||||
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (IsComplete()) return;
|
||||
|
||||
for (auto* task : m_Tasks) {
|
||||
if (task->GetType() == eMissionTaskType::COLLECTION ||
|
||||
|
||||
@@ -28,8 +28,13 @@ public:
|
||||
Mission(MissionComponent* missionComponent, uint32_t missionId);
|
||||
~Mission();
|
||||
|
||||
void LoadFromXml(const tinyxml2::XMLElement& element);
|
||||
void UpdateXml(tinyxml2::XMLElement& element);
|
||||
// XML functions to load and save completed mission state to xml
|
||||
void LoadFromXmlDone(const tinyxml2::XMLElement& element);
|
||||
void UpdateXmlDone(tinyxml2::XMLElement& element);
|
||||
|
||||
// XML functions to load and save current mission state and task data to xml
|
||||
void LoadFromXmlCur(const tinyxml2::XMLElement& element);
|
||||
void UpdateXmlCur(tinyxml2::XMLElement& element);
|
||||
|
||||
/**
|
||||
* Returns the ID of this mission
|
||||
|
||||
@@ -26,12 +26,279 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "User.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
namespace {
|
||||
const std::string DefaultSender = "%[MAIL_SYSTEM_NOTIFICATION]";
|
||||
}
|
||||
|
||||
namespace Mail {
|
||||
std::map<eMessageID, std::function<std::unique_ptr<MailLUBitStream>()>> g_Handlers = {
|
||||
{eMessageID::SendRequest, []() {
|
||||
return std::make_unique<SendRequest>();
|
||||
}},
|
||||
{eMessageID::DataRequest, []() {
|
||||
return std::make_unique<DataRequest>();
|
||||
}},
|
||||
{eMessageID::AttachmentCollectRequest, []() {
|
||||
return std::make_unique<AttachmentCollectRequest>();
|
||||
}},
|
||||
{eMessageID::DeleteRequest, []() {
|
||||
return std::make_unique<DeleteRequest>();
|
||||
}},
|
||||
{eMessageID::ReadRequest, []() {
|
||||
return std::make_unique<ReadRequest>();
|
||||
}},
|
||||
{eMessageID::NotificationRequest, []() {
|
||||
return std::make_unique<NotificationRequest>();
|
||||
}},
|
||||
};
|
||||
|
||||
void MailLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(messageID);
|
||||
}
|
||||
|
||||
bool MailLUBitStream::Deserialize(RakNet::BitStream& bitstream) {
|
||||
VALIDATE_READ(bitstream.Read(messageID));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SendRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(mailInfo.Deserialize(bitStream));
|
||||
return true;
|
||||
}
|
||||
|
||||
void SendRequest::Handle() {
|
||||
SendResponse response;
|
||||
auto* character = player->GetCharacter();
|
||||
if (character && !(character->HasPermission(ePermissionMap::RestrictedMailAccess) || character->GetParentUser()->GetIsMuted())) {
|
||||
mailInfo.recipient = std::regex_replace(mailInfo.recipient, std::regex("[^0-9a-zA-Z]+"), "");
|
||||
auto receiverID = Database::Get()->GetCharacterInfo(mailInfo.recipient);
|
||||
|
||||
if (!receiverID) {
|
||||
response.status = eSendResponse::RecipientNotFound;
|
||||
} else if (GeneralUtils::CaseInsensitiveStringCompare(mailInfo.recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
response.status = eSendResponse::CannotMailSelf;
|
||||
} else {
|
||||
uint32_t mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
uint32_t stackSize = 0;
|
||||
|
||||
auto inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
Item* item = nullptr;
|
||||
|
||||
bool hasAttachment = mailInfo.itemID != 0 && mailInfo.itemCount > 0;
|
||||
|
||||
if (hasAttachment) {
|
||||
item = inventoryComponent->FindItemById(mailInfo.itemID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
mailInfo.itemLOT = item->GetLot();
|
||||
}
|
||||
}
|
||||
|
||||
if (hasAttachment && !item) {
|
||||
response.status = eSendResponse::AttachmentNotFound;
|
||||
} else if (player->GetCharacter()->GetCoins() - mailCost < 0) {
|
||||
response.status = eSendResponse::NotEnoughCoins;
|
||||
} else {
|
||||
bool removeSuccess = true;
|
||||
// Remove coins and items from the sender
|
||||
player->GetCharacter()->SetCoins(player->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
|
||||
if (inventoryComponent && hasAttachment && item) {
|
||||
removeSuccess = inventoryComponent->RemoveItem(mailInfo.itemLOT, mailInfo.itemCount, INVALID, true);
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent && removeSuccess) missionComponent->Progress(eMissionTaskType::GATHER, mailInfo.itemLOT, LWOOBJID_EMPTY, "", -mailInfo.itemCount);
|
||||
}
|
||||
|
||||
// we passed all the checks, now we can actully send the mail
|
||||
if (removeSuccess) {
|
||||
mailInfo.senderId = character->GetID();
|
||||
mailInfo.senderUsername = character->GetName();
|
||||
mailInfo.receiverId = receiverID->id;
|
||||
mailInfo.itemSubkey = LWOOBJID_EMPTY;
|
||||
|
||||
//clear out the attachementID
|
||||
mailInfo.itemID = 0;
|
||||
|
||||
Database::Get()->InsertNewMail(mailInfo);
|
||||
response.status = eSendResponse::Success;
|
||||
character->SaveXMLToDatabase();
|
||||
} else {
|
||||
response.status = eSendResponse::AttachmentNotFound;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
response.status = eSendResponse::SenderAccountIsMuted;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void SendResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
}
|
||||
|
||||
void NotificationResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write(auctionID);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write(mailCount);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
}
|
||||
|
||||
void DataRequest::Handle() {
|
||||
const auto* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(character->GetID(), 20);
|
||||
DataResponse response;
|
||||
response.playerMail = playerMail;
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DataResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(this->throttled);
|
||||
|
||||
bitStream.Write<uint16_t>(this->playerMail.size());
|
||||
bitStream.Write<uint16_t>(0); // packing
|
||||
for (const auto& mail : this->playerMail) {
|
||||
mail.Serialize(bitStream);
|
||||
}
|
||||
}
|
||||
|
||||
bool AttachmentCollectRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
uint32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
VALIDATE_READ(bitStream.Read(playerID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void AttachmentCollectRequest::Handle() {
|
||||
AttachmentCollectResponse response;
|
||||
response.mailID = mailID;
|
||||
auto inv = player->GetComponent<InventoryComponent>();
|
||||
|
||||
if (mailID > 0 && playerID == player->GetObjectID() && inv) {
|
||||
auto playerMail = Database::Get()->GetMail(mailID);
|
||||
if (!playerMail) {
|
||||
response.status = eAttachmentCollectResponse::MailNotFound;
|
||||
} else if (!inv->HasSpaceForLoot({ {playerMail->itemLOT, playerMail->itemCount} })) {
|
||||
response.status = eAttachmentCollectResponse::NoSpaceInInventory;
|
||||
} else {
|
||||
inv->AddItem(playerMail->itemLOT, playerMail->itemCount, eLootSourceType::MAIL);
|
||||
Database::Get()->ClaimMailItem(mailID);
|
||||
response.status = eAttachmentCollectResponse::Success;
|
||||
}
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void AttachmentCollectResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
bool DeleteRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
int32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
VALIDATE_READ(bitStream.Read(playerID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeleteRequest::Handle() {
|
||||
DeleteResponse response;
|
||||
response.mailID = mailID;
|
||||
|
||||
auto mailData = Database::Get()->GetMail(mailID);
|
||||
if (mailData && !(mailData->itemLOT != 0 && mailData->itemCount > 0)) {
|
||||
Database::Get()->DeleteMail(mailID);
|
||||
response.status = eDeleteResponse::Success;
|
||||
} else if (mailData && mailData->itemLOT != 0 && mailData->itemCount > 0) {
|
||||
response.status = eDeleteResponse::HasAttachments;
|
||||
} else {
|
||||
response.status = eDeleteResponse::NotFound;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DeleteResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
bool ReadRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
int32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void ReadRequest::Handle() {
|
||||
ReadResponse response;
|
||||
response.mailID = mailID;
|
||||
|
||||
if (Database::Get()->GetMail(mailID)) {
|
||||
response.status = eReadResponse::Success;
|
||||
Database::Get()->MarkMailRead(mailID);
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void ReadResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
void NotificationRequest::Handle() {
|
||||
NotificationResponse response;
|
||||
auto character = player->GetCharacter();
|
||||
if (character) {
|
||||
auto unreadMailCount = Database::Get()->GetUnreadMailCount(character->GetID());
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.mailCount = unreadMailCount;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
}
|
||||
|
||||
// Non Stuct Functions
|
||||
void Mail::HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player) {
|
||||
MailLUBitStream data;
|
||||
if (!data.Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail header");
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = g_Handlers.find(data.messageID);
|
||||
if (it != g_Handlers.end()) {
|
||||
auto request = it->second();
|
||||
request->sysAddr = sysAddr;
|
||||
request->player = player;
|
||||
if (!request->Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail Request: %s", StringifiedEnum::ToString(data.messageID).data());
|
||||
return;
|
||||
}
|
||||
request->Handle();
|
||||
} else {
|
||||
LOG_DEBUG("Unhandled Mail Request with ID: %i", data.messageID);
|
||||
}
|
||||
}
|
||||
|
||||
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount) {
|
||||
SendMail(
|
||||
LWOOBJID_EMPTY,
|
||||
ServerName,
|
||||
DefaultSender,
|
||||
recipient->GetObjectID(),
|
||||
recipient->GetCharacter()->GetName(),
|
||||
subject,
|
||||
@@ -46,7 +313,7 @@ void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName,
|
||||
const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr) {
|
||||
SendMail(
|
||||
LWOOBJID_EMPTY,
|
||||
ServerName,
|
||||
DefaultSender,
|
||||
recipient,
|
||||
recipientName,
|
||||
subject,
|
||||
@@ -75,7 +342,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const
|
||||
void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
|
||||
const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount, const SystemAddress& sysAddr) {
|
||||
IMail::MailInfo mailInsert;
|
||||
MailInfo mailInsert;
|
||||
mailInsert.senderUsername = senderName;
|
||||
mailInsert.recipient = recipientName;
|
||||
mailInsert.subject = subject;
|
||||
@@ -90,316 +357,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJ
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
|
||||
|
||||
SendNotification(sysAddr, 1); //Show the "one new mail" message
|
||||
}
|
||||
|
||||
void Mail::HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
|
||||
int mailStuffID = 0;
|
||||
packet.Read(mailStuffID);
|
||||
|
||||
auto returnVal = std::async(std::launch::async, [&packet, &sysAddr, entity, mailStuffID]() {
|
||||
Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
|
||||
switch (stuffID) {
|
||||
case MailMessageID::AttachmentCollect:
|
||||
Mail::HandleAttachmentCollect(packet, sysAddr, entity);
|
||||
break;
|
||||
case MailMessageID::DataRequest:
|
||||
Mail::HandleDataRequest(packet, sysAddr, entity);
|
||||
break;
|
||||
case MailMessageID::MailDelete:
|
||||
Mail::HandleMailDelete(packet, sysAddr);
|
||||
break;
|
||||
case MailMessageID::MailRead:
|
||||
Mail::HandleMailRead(packet, sysAddr);
|
||||
break;
|
||||
case MailMessageID::NotificationRequest:
|
||||
Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
|
||||
break;
|
||||
case MailMessageID::Send:
|
||||
Mail::HandleSendMail(packet, sysAddr, entity);
|
||||
break;
|
||||
default:
|
||||
LOG("Unhandled and possibly undefined MailStuffID: %i", int(stuffID));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
|
||||
//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
|
||||
//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
|
||||
//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
|
||||
|
||||
// Check if the player has restricted mail access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (!character) return;
|
||||
|
||||
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
u"This character has restricted mail access."
|
||||
);
|
||||
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LUWString subjectRead(50);
|
||||
packet.Read(subjectRead);
|
||||
|
||||
LUWString bodyRead(400);
|
||||
packet.Read(bodyRead);
|
||||
|
||||
LUWString recipientRead(32);
|
||||
packet.Read(recipientRead);
|
||||
|
||||
const std::string subject = subjectRead.GetAsString();
|
||||
const std::string body = bodyRead.GetAsString();
|
||||
|
||||
//Cleanse recipient:
|
||||
const std::string recipient = std::regex_replace(recipientRead.GetAsString(), std::regex("[^0-9a-zA-Z]+"), "");
|
||||
|
||||
uint64_t unknown64 = 0;
|
||||
LWOOBJID attachmentID;
|
||||
uint16_t attachmentCount;
|
||||
|
||||
packet.Read(unknown64);
|
||||
packet.Read(attachmentID);
|
||||
packet.Read(attachmentCount); //We don't care about the rest of the packet.
|
||||
uint32_t itemID = static_cast<uint32_t>(attachmentID);
|
||||
LOT itemLOT = 0;
|
||||
//Inventory::InventoryType itemType;
|
||||
int mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
int stackSize = 0;
|
||||
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
Item* item = nullptr;
|
||||
|
||||
if (itemID > 0 && attachmentCount > 0 && inv) {
|
||||
item = inv->FindItemById(attachmentID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
stackSize = item->GetCount();
|
||||
itemLOT = item->GetLot();
|
||||
} else {
|
||||
Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Check if we can even send this mail (negative coins bug):
|
||||
if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
|
||||
Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
|
||||
return;
|
||||
}
|
||||
|
||||
//Get the receiver's id:
|
||||
auto receiverID = Database::Get()->GetCharacterInfo(recipient);
|
||||
|
||||
if (!receiverID) {
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if we have a valid receiver:
|
||||
if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
|
||||
return;
|
||||
} else {
|
||||
IMail::MailInfo mailInsert;
|
||||
mailInsert.senderUsername = character->GetName();
|
||||
mailInsert.recipient = recipient;
|
||||
mailInsert.subject = subject;
|
||||
mailInsert.body = body;
|
||||
mailInsert.senderId = character->GetID();
|
||||
mailInsert.receiverId = receiverID->id;
|
||||
mailInsert.itemCount = attachmentCount;
|
||||
mailInsert.itemID = itemID;
|
||||
mailInsert.itemLOT = itemLOT;
|
||||
mailInsert.itemSubkey = LWOOBJID_EMPTY;
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
}
|
||||
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
|
||||
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
|
||||
|
||||
LOG("Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
|
||||
|
||||
if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
|
||||
LOG("Trying to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
|
||||
inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
|
||||
|
||||
auto* missionCompoent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionCompoent != nullptr) {
|
||||
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
|
||||
}
|
||||
}
|
||||
|
||||
character->SaveXMLToDatabase();
|
||||
}
|
||||
|
||||
void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0)); // throttled
|
||||
|
||||
bitStream.Write<uint16_t>(playerMail.size()); // size
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
for (const auto& mail : playerMail) {
|
||||
bitStream.Write(mail.id); //MailID
|
||||
|
||||
const LUWString subject(mail.subject, 50);
|
||||
bitStream.Write(subject); //subject
|
||||
const LUWString body(mail.body, 400);
|
||||
bitStream.Write(body); //body
|
||||
const LUWString sender(mail.senderUsername, 32);
|
||||
bitStream.Write(sender); //sender
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write(uint64_t(0)); // attachedCurrency
|
||||
|
||||
bitStream.Write(mail.itemID); //Attachment ID
|
||||
LOT lot = mail.itemLOT;
|
||||
if (lot <= 0) bitStream.Write(LOT(-1));
|
||||
else bitStream.Write(lot);
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write(mail.itemSubkey); // Attachment subKey
|
||||
|
||||
bitStream.Write<uint16_t>(mail.itemCount); // Attachment count
|
||||
bitStream.Write(uint8_t(0)); // subject type (used for auction)
|
||||
bitStream.Write(uint8_t(0)); // packing
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(mail.timeSent); // expiration date
|
||||
bitStream.Write<uint64_t>(mail.timeSent);// send date
|
||||
bitStream.Write<uint8_t>(mail.wasRead); //was read
|
||||
|
||||
bitStream.Write(uint8_t(0)); // isLocalized
|
||||
bitStream.Write(uint16_t(0)); // packing
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
LWOOBJID playerID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
packet.Read(playerID);
|
||||
|
||||
if (mailID > 0 && playerID == player->GetObjectID()) {
|
||||
auto playerMail = Database::Get()->GetMail(mailID);
|
||||
|
||||
LOT attachmentLOT = 0;
|
||||
uint32_t attachmentCount = 0;
|
||||
|
||||
if (playerMail) {
|
||||
attachmentLOT = playerMail->itemLOT;
|
||||
attachmentCount = playerMail->itemCount;
|
||||
}
|
||||
|
||||
auto inv = player->GetComponent<InventoryComponent>();
|
||||
if (!inv) return;
|
||||
|
||||
inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
|
||||
|
||||
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
|
||||
|
||||
Database::Get()->ClaimMailItem(mailID);
|
||||
}
|
||||
}
|
||||
|
||||
void Mail::HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
LWOOBJID playerID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
packet.Read(playerID);
|
||||
|
||||
if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
|
||||
}
|
||||
|
||||
void Mail::HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
|
||||
if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
|
||||
}
|
||||
|
||||
void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
|
||||
auto unreadMailCount = Database::Get()->GetUnreadMailCount(objectID);
|
||||
|
||||
if (unreadMailCount > 0) Mail::SendNotification(sysAddr, unreadMailCount);
|
||||
}
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
uint64_t s3 = 0;
|
||||
uint64_t s4 = 0;
|
||||
|
||||
bitStream.Write(messageType);
|
||||
bitStream.Write(s1);
|
||||
bitStream.Write(s2);
|
||||
bitStream.Write(s3);
|
||||
bitStream.Write(s4);
|
||||
bitStream.Write(mailCount);
|
||||
bitStream.Write(int(0)); //Unknown
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
|
||||
Database::Get()->DeleteMail(mailID);
|
||||
}
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
|
||||
Database::Get()->MarkMailRead(mailID);
|
||||
NotificationResponse response;
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
@@ -1,43 +1,210 @@
|
||||
#pragma once
|
||||
#ifndef __MAIL_H__
|
||||
#define __MAIL_H__
|
||||
|
||||
#include <cstdint>
|
||||
#include "BitStream.h"
|
||||
#include "RakNetTypes.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MailInfo.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
namespace Mail {
|
||||
enum class MailMessageID {
|
||||
Send = 0x00,
|
||||
SendResponse = 0x01,
|
||||
DataRequest = 0x03,
|
||||
MailData = 0x04,
|
||||
AttachmentCollect = 0x05,
|
||||
AttachmentCollectConfirm = 0x06,
|
||||
MailDelete = 0x07,
|
||||
MailDeleteConfirm = 0x08,
|
||||
MailRead = 0x09,
|
||||
MailReadConfirm = 0x0a,
|
||||
NotificationRequest = 0x0b
|
||||
enum class eMessageID : uint32_t {
|
||||
SendRequest = 0,
|
||||
SendResponse,
|
||||
NotificationResponse,
|
||||
DataRequest,
|
||||
DataResponse,
|
||||
AttachmentCollectRequest,
|
||||
AttachmentCollectResponse,
|
||||
DeleteRequest,
|
||||
DeleteResponse,
|
||||
ReadRequest,
|
||||
ReadResponse,
|
||||
NotificationRequest,
|
||||
AuctionCreate,
|
||||
AuctionCreationResponse,
|
||||
AuctionCancel,
|
||||
AuctionCancelResponse,
|
||||
AuctionList,
|
||||
AuctionListResponse,
|
||||
AuctionBid,
|
||||
AuctionBidResponse,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class MailSendResponse {
|
||||
enum class eSendResponse : uint32_t {
|
||||
Success = 0,
|
||||
NotEnoughCoins,
|
||||
AttachmentNotFound,
|
||||
ItemCannotBeMailed,
|
||||
CannotMailSelf,
|
||||
RecipientNotFound,
|
||||
DifferentFaction,
|
||||
Unknown,
|
||||
RecipientDifferentFaction,
|
||||
UnHandled7,
|
||||
ModerationFailure,
|
||||
AccountIsMuted,
|
||||
UnknownFailure,
|
||||
SenderAccountIsMuted,
|
||||
UnHandled10,
|
||||
RecipientIsIgnored,
|
||||
UnknownFailure3,
|
||||
RecipientIsFTP
|
||||
UnHandled12,
|
||||
RecipientIsFTP,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
const std::string ServerName = "Darkflame Universe";
|
||||
enum class eDeleteResponse : uint32_t {
|
||||
Success = 0,
|
||||
HasAttachments,
|
||||
NotFound,
|
||||
Throttled,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAttachmentCollectResponse : uint32_t {
|
||||
Success = 0,
|
||||
AttachmentNotFound,
|
||||
NoSpaceInInventory,
|
||||
MailNotFound,
|
||||
Throttled,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eNotificationResponse : uint32_t {
|
||||
NewMail = 0,
|
||||
UnHandled,
|
||||
AuctionWon,
|
||||
AuctionSold,
|
||||
AuctionOutbided,
|
||||
AuctionExpired,
|
||||
AuctionCancelled,
|
||||
AuctionUpdated,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eReadResponse : uint32_t {
|
||||
Success = 0,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAuctionCreateResponse : uint32_t {
|
||||
Success = 0,
|
||||
NotEnoughMoney,
|
||||
ItemNotFound,
|
||||
ItemNotSellable,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAuctionCancelResponse : uint32_t {
|
||||
NotFound = 0,
|
||||
NotYours,
|
||||
HasBid,
|
||||
NoLongerExists,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
struct MailLUBitStream : public LUBitStream {
|
||||
eMessageID messageID = eMessageID::UnknownError;
|
||||
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
Entity* player = nullptr;
|
||||
|
||||
MailLUBitStream() = default;
|
||||
MailLUBitStream(eMessageID _messageID) : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
virtual void Handle() override {};
|
||||
};
|
||||
|
||||
struct SendRequest : public MailLUBitStream {
|
||||
MailInfo mailInfo;
|
||||
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct SendResponse :public MailLUBitStream {
|
||||
eSendResponse status = eSendResponse::UnknownError;
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationResponse : public MailLUBitStream {
|
||||
eNotificationResponse status = eNotificationResponse::UnknownError;
|
||||
LWOOBJID auctionID = LWOOBJID_EMPTY;
|
||||
uint32_t mailCount = 1;
|
||||
NotificationResponse() : MailLUBitStream(eMessageID::NotificationResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DataRequest : public MailLUBitStream {
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DataResponse : public MailLUBitStream {
|
||||
uint32_t throttled = 0;
|
||||
std::vector<MailInfo> playerMail;
|
||||
|
||||
DataResponse() : MailLUBitStream(eMessageID::DataResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
|
||||
};
|
||||
|
||||
struct AttachmentCollectRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
AttachmentCollectRequest() : MailLUBitStream(eMessageID::AttachmentCollectRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct AttachmentCollectResponse : public MailLUBitStream {
|
||||
eAttachmentCollectResponse status = eAttachmentCollectResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
AttachmentCollectResponse() : MailLUBitStream(eMessageID::AttachmentCollectResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DeleteRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
DeleteRequest() : MailLUBitStream(eMessageID::DeleteRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DeleteResponse : public MailLUBitStream {
|
||||
eDeleteResponse status = eDeleteResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
DeleteResponse() : MailLUBitStream(eMessageID::DeleteResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ReadRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
|
||||
ReadRequest() : MailLUBitStream(eMessageID::ReadRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct ReadResponse : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
eReadResponse status = eReadResponse::UnknownError;
|
||||
|
||||
ReadResponse() : MailLUBitStream(eMessageID::ReadResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationRequest : public MailLUBitStream {
|
||||
NotificationRequest() : MailLUBitStream(eMessageID::NotificationRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
void HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
|
||||
|
||||
void SendMail(
|
||||
const Entity* recipient,
|
||||
@@ -78,18 +245,6 @@ namespace Mail {
|
||||
uint16_t attachmentCount,
|
||||
const SystemAddress& sysAddr
|
||||
);
|
||||
|
||||
void HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
|
||||
void HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
|
||||
void HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr);
|
||||
void HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr);
|
||||
void HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID);
|
||||
|
||||
void SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response);
|
||||
void SendNotification(const SystemAddress& sysAddr, int mailCount);
|
||||
void SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID);
|
||||
void SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID);
|
||||
void SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID);
|
||||
};
|
||||
|
||||
#endif // !__MAIL_H__
|
||||
|
||||
@@ -996,7 +996,7 @@ void SlashCommandHandler::Startup() {
|
||||
Command RequestMailCountCommand{
|
||||
.help = "Gets the players mail count",
|
||||
.info = "Sends notification with number of unread messages in the player's mailbox",
|
||||
.aliases = { "requestmailcount" },
|
||||
.aliases = { "requestmailcount", "checkmail" },
|
||||
.handle = GMZeroCommands::RequestMailCount,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
return;
|
||||
}
|
||||
|
||||
IMail::MailInfo mailInsert;
|
||||
MailInfo mailInsert;
|
||||
mailInsert.senderId = entity->GetObjectID();
|
||||
mailInsert.senderUsername = "Darkflame Universe";
|
||||
mailInsert.receiverId = receiverID;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "VanityUtilities.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "Database.h"
|
||||
|
||||
// Components
|
||||
#include "BuffComponent.h"
|
||||
@@ -216,7 +217,10 @@ namespace GMZeroCommands {
|
||||
}
|
||||
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
|
||||
Mail::NotificationResponse response;
|
||||
response.status = Mail::eNotificationResponse::NewMail;
|
||||
response.mailCount = Database::Get()->GetUnreadMailCount(entity->GetCharacter()->GetID());
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
|
||||
@@ -273,6 +273,16 @@ Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
|
||||
for (Instance* i : m_Instances) {
|
||||
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
|
||||
auto* instance = FindPrivateInstance(password);
|
||||
|
||||
|
||||
@@ -76,25 +76,25 @@ public:
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
std::string m_IP;
|
||||
uint32_t m_Port;
|
||||
LWOZONEID m_ZoneID;
|
||||
int m_MaxClientsSoftCap;
|
||||
int m_MaxClientsHardCap;
|
||||
int m_CurrentClientCount;
|
||||
std::vector<Player> m_Players;
|
||||
SystemAddress m_SysAddr;
|
||||
bool m_Ready;
|
||||
bool m_IsShuttingDown;
|
||||
std::vector<PendingInstanceRequest> m_PendingRequests;
|
||||
std::vector<PendingInstanceRequest> m_PendingAffirmations;
|
||||
std::string m_IP{};
|
||||
uint32_t m_Port{};
|
||||
LWOZONEID m_ZoneID{};
|
||||
int m_MaxClientsSoftCap{};
|
||||
int m_MaxClientsHardCap{};
|
||||
int m_CurrentClientCount{};
|
||||
std::vector<Player> m_Players{};
|
||||
SystemAddress m_SysAddr{};
|
||||
bool m_Ready{};
|
||||
bool m_IsShuttingDown{};
|
||||
std::vector<PendingInstanceRequest> m_PendingRequests{};
|
||||
std::vector<PendingInstanceRequest> m_PendingAffirmations{};
|
||||
|
||||
uint32_t m_AffirmationTimeout;
|
||||
uint32_t m_AffirmationTimeout{};
|
||||
|
||||
bool m_IsPrivate;
|
||||
std::string m_Password;
|
||||
bool m_IsPrivate{};
|
||||
std::string m_Password{};
|
||||
|
||||
bool m_Shutdown;
|
||||
bool m_Shutdown{};
|
||||
|
||||
//Private functions:
|
||||
};
|
||||
@@ -125,6 +125,7 @@ public:
|
||||
|
||||
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
|
||||
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
|
||||
Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
|
||||
|
||||
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
|
||||
Instance* FindPrivateInstance(const std::string& password);
|
||||
|
||||
@@ -42,6 +42,14 @@
|
||||
#include "Server.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
|
||||
#endif
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -62,6 +70,14 @@ std::map<uint32_t, std::string> activeSessions;
|
||||
SystemAddress authServerMasterPeerSysAddr;
|
||||
SystemAddress chatServerMasterPeerSysAddr;
|
||||
|
||||
int GenerateBCryptPassword(const std::string& password, const int workFactor, char salt[BCRYPT_HASHSIZE], char hash[BCRYPT_HASHSIZE]) {
|
||||
int32_t bcryptState = ::bcrypt_gensalt(workFactor, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t masterFramerate = mediumFramerate;
|
||||
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
|
||||
@@ -94,7 +110,7 @@ int main(int argc, char** argv) {
|
||||
std::string(folder) +
|
||||
") folder from your download to the binary directory or re-run cmake.";
|
||||
LOG("%s", msg.c_str());
|
||||
// toss an error box up for windows users running the download
|
||||
// toss an error box up for windows users running the download
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR);
|
||||
#endif
|
||||
@@ -238,10 +254,8 @@ int main(int argc, char** argv) {
|
||||
// Regenerate hash based on new password
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
int res = GenerateBCryptPassword(password, 12, salt, hash);
|
||||
assert(res == 0);
|
||||
|
||||
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
|
||||
|
||||
@@ -279,10 +293,8 @@ int main(int argc, char** argv) {
|
||||
//Generate new hash for bcrypt
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
int res = GenerateBCryptPassword(password, 12, salt, hash);
|
||||
assert(res == 0);
|
||||
|
||||
//Create account
|
||||
try {
|
||||
@@ -318,15 +330,25 @@ int main(int argc, char** argv) {
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
const auto& cfgPassword = Game::config->GetValue("master_password");
|
||||
int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
|
||||
assert(res == 0);
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
|
||||
|
||||
std::string master_server_ip = "localhost";
|
||||
const auto masterServerIPString = Game::config->GetValue("master_ip");
|
||||
if (!masterServerIPString.empty()) master_server_ip = masterServerIPString;
|
||||
|
||||
if (master_server_ip == "") master_server_ip = Game::server->GetIP();
|
||||
IServers::MasterInfo info;
|
||||
info.ip = master_server_ip;
|
||||
info.port = Game::server->GetPort();
|
||||
info.password = hash;
|
||||
|
||||
Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
|
||||
Database::Get()->SetMasterInfo(info);
|
||||
|
||||
//Create additional objects here:
|
||||
PersistentIDManager::Initialize();
|
||||
@@ -441,6 +463,12 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
// kill off dead zombie instances
|
||||
int status{};
|
||||
waitpid(static_cast<pid_t>(-1), &status, WNOHANG);
|
||||
#endif
|
||||
|
||||
t += std::chrono::milliseconds(masterFrameDelta);
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
@@ -529,7 +557,7 @@ void HandlePacket(Packet* packet) {
|
||||
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
|
||||
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
|
||||
LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
|
||||
}
|
||||
|
||||
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
|
||||
@@ -570,15 +598,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (!Game::im->IsPortInUse(theirPort)) {
|
||||
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
|
||||
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
in->SetSysAddr(copy);
|
||||
in->SetSysAddr(packet->systemAddress);
|
||||
Game::im->AddInstance(in);
|
||||
} else {
|
||||
auto instance = Game::im->FindInstance(
|
||||
theirZoneID, static_cast<uint16_t>(theirInstanceID));
|
||||
auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
|
||||
if (instance) {
|
||||
instance->SetSysAddr(packet->systemAddress);
|
||||
}
|
||||
@@ -586,22 +609,14 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (theirServerType == ServerType::Chat) {
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
chatServerMasterPeerSysAddr = copy;
|
||||
chatServerMasterPeerSysAddr = packet->systemAddress;
|
||||
}
|
||||
|
||||
if (theirServerType == ServerType::Auth) {
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
authServerMasterPeerSysAddr = copy;
|
||||
authServerMasterPeerSysAddr = packet->systemAddress;
|
||||
}
|
||||
|
||||
LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
|
||||
LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -665,7 +680,7 @@ void HandlePacket(Packet* packet) {
|
||||
if (instance) {
|
||||
instance->AddPlayer(Player());
|
||||
} else {
|
||||
printf("Instance missing? What?");
|
||||
LOG("Instance missing? What?");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -706,8 +721,8 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read<char>(character);
|
||||
password += character;
|
||||
}
|
||||
|
||||
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
||||
auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
||||
LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -808,11 +823,10 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::Master::SHUTDOWN_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
||||
|
||||
LOG("Got shutdown response from %s", packet->systemAddress.ToString());
|
||||
if (instance == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
30
dNet/BitStreamUtils.cpp
Normal file
30
dNet/BitStreamUtils.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "dServer.h"
|
||||
#include "BitStream.h"
|
||||
#include "PacketUtils.h"
|
||||
|
||||
|
||||
void LUBitStream::WriteHeader(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<MessageID>(ID_USER_PACKET_ENUM);
|
||||
bitStream.Write(this->connectionType);
|
||||
bitStream.Write(this->internalPacketID);
|
||||
bitStream.Write<uint8_t>(0); // padding
|
||||
}
|
||||
|
||||
bool LUBitStream::ReadHeader(RakNet::BitStream& bitStream) {
|
||||
MessageID messageID;
|
||||
bitStream.Read(messageID);
|
||||
if (messageID != ID_USER_PACKET_ENUM) return false;
|
||||
VALIDATE_READ(bitStream.Read(this->connectionType));
|
||||
VALIDATE_READ(bitStream.Read(this->internalPacketID));
|
||||
uint8_t padding;
|
||||
VALIDATE_READ(bitStream.Read<uint8_t>(padding));
|
||||
return true;
|
||||
}
|
||||
|
||||
void LUBitStream::Send(const SystemAddress& sysAddr) const {
|
||||
RakNet::BitStream bitStream;
|
||||
this->WriteHeader(bitStream);
|
||||
this->Serialize(bitStream);
|
||||
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
@@ -2,12 +2,13 @@
|
||||
#define __BITSTREAMUTILS__H__
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "BitStream.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
enum class eConnectionType : uint16_t;
|
||||
#define VALIDATE_READ(x) do { if (!x) return false; } while (0)
|
||||
|
||||
struct LUString {
|
||||
std::string string;
|
||||
@@ -45,6 +46,28 @@ struct LUWString {
|
||||
};
|
||||
};
|
||||
|
||||
struct LUBitStream {
|
||||
eConnectionType connectionType = eConnectionType::UNKNOWN;
|
||||
uint32_t internalPacketID = 0xFFFFFFFF;
|
||||
|
||||
LUBitStream() = default;
|
||||
|
||||
template <typename T>
|
||||
LUBitStream(eConnectionType connectionType, T internalPacketID) {
|
||||
this->connectionType = connectionType;
|
||||
this->internalPacketID = static_cast<uint32_t>(internalPacketID);
|
||||
}
|
||||
|
||||
void WriteHeader(RakNet::BitStream& bitStream) const;
|
||||
bool ReadHeader(RakNet::BitStream& bitStream);
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
|
||||
virtual void Handle() {};
|
||||
};
|
||||
|
||||
|
||||
namespace BitStreamUtils {
|
||||
template<typename T>
|
||||
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
|
||||
@@ -53,7 +76,6 @@ namespace BitStreamUtils {
|
||||
bitStream.Write(static_cast<uint32_t>(internalPacketID));
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace RakNet {
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
set(DNET_SOURCES "AuthPackets.cpp"
|
||||
"BitStreamUtils.cpp"
|
||||
"ChatPackets.cpp"
|
||||
"ClientPackets.cpp"
|
||||
"dServer.cpp"
|
||||
"MailInfo.cpp"
|
||||
"MasterPackets.cpp"
|
||||
"PacketUtils.cpp"
|
||||
"WorldPackets.cpp"
|
||||
|
||||
63
dNet/MailInfo.cpp
Normal file
63
dNet/MailInfo.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "MailInfo.h"
|
||||
#include "BitStream.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
void MailInfo::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(id);
|
||||
const LUWString subject(this->subject, 50);
|
||||
bitStream.Write(subject);
|
||||
const LUWString body(this->body, 400);
|
||||
bitStream.Write(body);
|
||||
const LUWString sender(this->senderUsername, 32);
|
||||
bitStream.Write(sender);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(0); // attachedCurrency
|
||||
bitStream.Write(itemID);
|
||||
|
||||
LOT lot = itemLOT;
|
||||
if (lot <= 0) bitStream.Write<LOT>(LOT_NULL);
|
||||
else bitStream.Write(lot);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write(itemSubkey);
|
||||
|
||||
bitStream.Write(itemCount);
|
||||
bitStream.Write<uint8_t>(0); // subject type (used for auction)
|
||||
bitStream.Write<uint8_t>(0); // packing
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(timeSent); // expiration date
|
||||
bitStream.Write<uint64_t>(timeSent);// send date
|
||||
bitStream.Write<uint8_t>(wasRead); // was read
|
||||
|
||||
bitStream.Write<uint8_t>(0); // isLocalized
|
||||
bitStream.Write<uint16_t>(1033); // language code
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
}
|
||||
|
||||
bool MailInfo::Deserialize(RakNet::BitStream& bitStream) {
|
||||
LUWString subject(50);
|
||||
VALIDATE_READ(bitStream.Read(subject));
|
||||
this->subject = subject.GetAsString();
|
||||
|
||||
LUWString body(400);
|
||||
VALIDATE_READ(bitStream.Read(body));
|
||||
this->body = body.GetAsString();
|
||||
|
||||
LUWString recipientName(32);
|
||||
VALIDATE_READ(bitStream.Read(recipientName));
|
||||
this->recipient = recipientName.GetAsString();
|
||||
|
||||
uint64_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
|
||||
VALIDATE_READ(bitStream.Read(itemID));
|
||||
VALIDATE_READ(bitStream.Read(itemCount));
|
||||
VALIDATE_READ(bitStream.Read(languageCode));
|
||||
bitStream.IgnoreBytes(4); // padding
|
||||
|
||||
DluAssert(bitStream.GetNumberOfUnreadBits() == 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
34
dNet/MailInfo.h
Normal file
34
dNet/MailInfo.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#ifndef __MAILINFO_H__
|
||||
#define __MAILINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
}
|
||||
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
uint16_t languageCode{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int16_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
|
||||
void Serialize(RakNet::BitStream& bitStream) const;
|
||||
bool Deserialize(RakNet::BitStream& bitStream);
|
||||
};
|
||||
|
||||
#endif // __MAILINFO_H__
|
||||
@@ -3,4 +3,3 @@
|
||||
#include "RakPeer.h"
|
||||
|
||||
#define NET_PASSWORD_EXTERNAL "3.25 ND1"
|
||||
#define NET_PASSWORD_INTERNAL "3.25 DARKFLAME1"
|
||||
|
||||
@@ -40,7 +40,21 @@ public:
|
||||
}
|
||||
} ReceiveDownloadCompleteCB;
|
||||
|
||||
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, Logger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, Game::signal_t* lastSignal, unsigned int zoneID) {
|
||||
dServer::dServer(
|
||||
const std::string& ip,
|
||||
int port,
|
||||
int instanceID,
|
||||
int maxConnections,
|
||||
bool isInternal,
|
||||
bool useEncryption,
|
||||
Logger* logger,
|
||||
const std::string masterIP,
|
||||
int masterPort,
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
Game::signal_t* lastSignal,
|
||||
const std::string& masterPassword,
|
||||
unsigned int zoneID) {
|
||||
mIP = ip;
|
||||
mPort = port;
|
||||
mZoneID = zoneID;
|
||||
@@ -56,6 +70,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
|
||||
mReplicaManager = nullptr;
|
||||
mServerType = serverType;
|
||||
mConfig = config;
|
||||
mMasterPassword = masterPassword;
|
||||
mShouldShutdown = lastSignal;
|
||||
//Attempt to start our server here:
|
||||
mIsOkay = Startup();
|
||||
@@ -203,11 +218,11 @@ bool dServer::Startup() {
|
||||
if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false;
|
||||
|
||||
if (mIsInternal) {
|
||||
mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
|
||||
mPeer->SetIncomingPassword(mMasterPassword.c_str(), mMasterPassword.size());
|
||||
} else {
|
||||
UpdateBandwidthLimit();
|
||||
UpdateMaximumMtuSize();
|
||||
mPeer->SetIncomingPassword("3.25 ND1", 8);
|
||||
mPeer->SetIncomingPassword(NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
}
|
||||
|
||||
mPeer->SetMaximumIncomingConnections(mMaxConnections);
|
||||
@@ -257,7 +272,7 @@ void dServer::SetupForMasterConnection() {
|
||||
|
||||
bool dServer::ConnectToMaster() {
|
||||
//LOG("Connection to Master %s:%d", mMasterIP.c_str(), mMasterPort);
|
||||
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15);
|
||||
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, mMasterPassword.c_str(), mMasterPassword.size());
|
||||
}
|
||||
|
||||
void dServer::UpdateReplica() {
|
||||
|
||||
@@ -46,6 +46,7 @@ public:
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
Game::signal_t* shouldShutdown,
|
||||
const std::string& masterPassword,
|
||||
unsigned int zoneID = 0);
|
||||
~dServer();
|
||||
|
||||
@@ -121,4 +122,5 @@ protected:
|
||||
std::string mMasterIP;
|
||||
int mMasterPort;
|
||||
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
|
||||
std::string mMasterPassword;
|
||||
};
|
||||
|
||||
@@ -16,6 +16,7 @@ void DLUVanityTeleportingObject::OnStartup(Entity* self) {
|
||||
|
||||
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "setupTeleport") {
|
||||
RenderComponent::PlayAnimation(self, u"interact");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
|
||||
|
||||
@@ -27,7 +28,6 @@ void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName
|
||||
} else if (timerName == "teleport") {
|
||||
std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
|
||||
|
||||
selectLocation:
|
||||
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
|
||||
|
||||
// try to get not the same position, but if we get the same one twice, it's fine
|
||||
|
||||
@@ -8,16 +8,11 @@ void AmTeapotServer::OnUse(Entity* self, Entity* user) {
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
auto* blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::ITEMS);
|
||||
if (!blueFlowerItem) {
|
||||
blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::VAULT_ITEMS);
|
||||
if (!blueFlowerItem) return;
|
||||
}
|
||||
|
||||
// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
|
||||
if (blueFlowerItem->GetCount() >= 10) {
|
||||
blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10);
|
||||
if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) {
|
||||
inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL);
|
||||
inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
|
||||
}
|
||||
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||||
}
|
||||
|
||||
@@ -10,49 +10,38 @@ void NsLegoClubDoor::OnStartup(Entity* self) {
|
||||
self->SetVar(u"teleportString", m_TeleportString);
|
||||
self->SetVar(u"spawnPoint", m_SpawnPoint);
|
||||
|
||||
args = {};
|
||||
teleportArgs.Reset();
|
||||
|
||||
args.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
args.Insert("strIdentifier", "choiceDoor");
|
||||
args.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
teleportArgs.Insert("strIdentifier", "choiceDoor");
|
||||
teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
|
||||
AMFArrayValue* choiceOptions = args.InsertArray("options");
|
||||
auto& choiceOptions = *teleportArgs.InsertArray("options");
|
||||
|
||||
{
|
||||
AMFArrayValue* nsArgs = choiceOptions->PushArray();
|
||||
auto& nsArgs = *choiceOptions.PushArray();
|
||||
|
||||
nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||||
nsArgs->Insert("caption", "%[UI_CHOICE_NS]");
|
||||
nsArgs->Insert("identifier", "zoneID_1200");
|
||||
nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
|
||||
nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||||
nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
|
||||
nsArgs.Insert("identifier", "zoneID_1200");
|
||||
nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
|
||||
}
|
||||
|
||||
{
|
||||
AMFArrayValue* ntArgs = choiceOptions->PushArray();
|
||||
auto& ntArgs = *choiceOptions.PushArray();
|
||||
|
||||
ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||||
ntArgs->Insert("caption", "%[UI_CHOICE_NT]");
|
||||
ntArgs->Insert("identifier", "zoneID_1900");
|
||||
ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
|
||||
ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||||
ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
|
||||
ntArgs.Insert("identifier", "zoneID_1900");
|
||||
ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
|
||||
}
|
||||
|
||||
options = choiceOptions;
|
||||
}
|
||||
|
||||
void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
|
||||
auto* player = user;
|
||||
|
||||
if (CheckChoice(self, player)) {
|
||||
AMFArrayValue multiArgs;
|
||||
|
||||
multiArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
multiArgs.Insert("strIdentifier", "choiceDoor");
|
||||
multiArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
multiArgs.Insert("options", static_cast<AMFBaseValue*>(options));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);
|
||||
|
||||
multiArgs.Remove("options", false); // We do not want the local amf to delete the options!
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
|
||||
} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
|
||||
AMFArrayValue multiArgs;
|
||||
multiArgs.Insert("state", "Lobby");
|
||||
|
||||
@@ -19,6 +19,5 @@ private:
|
||||
std::string m_SpawnPoint = "NS_LEGO_Club";
|
||||
std::u16string m_TeleportAnim = u"lup-teleport";
|
||||
std::u16string m_TeleportString = u"ROCKET_TOOLTIP_USE_THE_GATEWAY_TO_TRAVEL_TO_LUP_WORLD";
|
||||
AMFArrayValue args = {};
|
||||
AMFArrayValue* options = {};
|
||||
AMFArrayValue teleportArgs{};
|
||||
};
|
||||
|
||||
@@ -36,14 +36,14 @@ void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
|
||||
auto box = GetBox(self);
|
||||
// knockback the target
|
||||
auto forward = target->GetRotation().GetForwardVector();
|
||||
auto forward = self->GetRotation().GetForwardVector();
|
||||
box.boxTarget = target->GetObjectID();
|
||||
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
|
||||
RenderComponent::PlayAnimation(target, "knockback-recovery");
|
||||
forward.y += 15;
|
||||
forward.x *= 100;
|
||||
forward.z *= 100;
|
||||
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
|
||||
GameMessages::SendKnockback(target->GetObjectID(), LWOOBJID_EMPTY, LWOOBJID_EMPTY, 0, forward);
|
||||
|
||||
if (box.isTouch || box.isDisplayed) return;
|
||||
box.boxSelf = self->GetObjectID();
|
||||
|
||||
@@ -202,11 +202,13 @@ int main(int argc, char** argv) {
|
||||
//Find out the master's IP:
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
|
||||
UserManager::Instance()->Initialize();
|
||||
@@ -214,7 +216,7 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, zoneID);
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
@@ -223,7 +225,7 @@ int main(int argc, char** argv) {
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
|
||||
//Set up other things:
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
@@ -371,7 +373,7 @@ int main(int argc, char** argv) {
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
framesSinceChatDisconnect = 0;
|
||||
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
}
|
||||
} else framesSinceChatDisconnect = 0;
|
||||
|
||||
@@ -831,15 +833,20 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
|
||||
|
||||
CINSTREAM;
|
||||
LUBitStream luBitStream;
|
||||
luBitStream.ReadHeader(inStream);
|
||||
|
||||
if (luBitStream.connectionType == eConnectionType::SERVER) {
|
||||
if (static_cast<MessageType::Server>(luBitStream.internalPacketID) == MessageType::Server::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
|
||||
if (luBitStream.connectionType != eConnectionType::WORLD) return;
|
||||
|
||||
switch (static_cast<MessageType::World>(packet->data[3])) {
|
||||
switch (static_cast<MessageType::World>(luBitStream.internalPacketID)) {
|
||||
case MessageType::World::VALIDATION: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LUWString username;
|
||||
@@ -1185,11 +1192,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::MAIL: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
// FIXME: Change this to the macro to skip the header...
|
||||
LWOOBJID space;
|
||||
bitStream.Read(space);
|
||||
Mail::HandleMailStuff(bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
|
||||
Mail::HandleMail(inStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
1
migrations/dlu/mysql/18_master_password.sql
Normal file
1
migrations/dlu/mysql/18_master_password.sql
Normal file
@@ -0,0 +1 @@
|
||||
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');
|
||||
1
migrations/dlu/sqlite/1_master_password.sql
Normal file
1
migrations/dlu/sqlite/1_master_password.sql
Normal file
@@ -0,0 +1 @@
|
||||
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');
|
||||
@@ -9,5 +9,6 @@ max_number_of_friends=50
|
||||
|
||||
web_server_enabled=0
|
||||
|
||||
web_server_listen_ip=127.0.0.1
|
||||
# Unused for now
|
||||
# web_server_listen_ip=127.0.0.1
|
||||
web_server_listen_port=2005
|
||||
|
||||
@@ -9,3 +9,5 @@ world_port_start=3000
|
||||
|
||||
# 0 or 1, should autostart auth, chat, and char servers
|
||||
prestart_servers=1
|
||||
|
||||
master_password=3.25DARKFLAME1
|
||||
|
||||
@@ -68,7 +68,7 @@ TEST(dCommonTests, AMF3InsertionAssociativeTest) {
|
||||
array.Insert<int32_t>("Integer", 42U);
|
||||
array.Insert("Double", 42.0);
|
||||
array.InsertArray("Array");
|
||||
array.Insert<std::vector<uint32_t>>("Undefined", {});
|
||||
array.Insert<std::vector<uint32_t>>("Undefined", std::vector<uint32_t>{});
|
||||
array.Insert("Null", nullptr);
|
||||
|
||||
ASSERT_EQ(array.Get<const char*>("CString")->GetValueType(), eAmf::String);
|
||||
|
||||
6
thirdparty/SQLite/CppSQLite3.cpp
vendored
6
thirdparty/SQLite/CppSQLite3.cpp
vendored
@@ -573,16 +573,18 @@ bool CppSQLite3Query::eof()
|
||||
}
|
||||
|
||||
|
||||
void CppSQLite3Query::nextRow()
|
||||
bool CppSQLite3Query::nextRow()
|
||||
{
|
||||
checkVM();
|
||||
|
||||
int nRet = sqlite3_step(mpVM);
|
||||
|
||||
bool bRet = true;
|
||||
if (nRet == SQLITE_DONE)
|
||||
{
|
||||
// no rows
|
||||
mbEof = true;
|
||||
bRet = false;
|
||||
}
|
||||
else if (nRet == SQLITE_ROW)
|
||||
{
|
||||
@@ -590,6 +592,7 @@ void CppSQLite3Query::nextRow()
|
||||
}
|
||||
else
|
||||
{
|
||||
bRet = false;
|
||||
nRet = sqlite3_finalize(mpVM);
|
||||
mpVM = 0;
|
||||
const char* szError = sqlite3_errmsg(mpDB);
|
||||
@@ -597,6 +600,7 @@ void CppSQLite3Query::nextRow()
|
||||
(char*)szError,
|
||||
DONT_DELETE_MSG);
|
||||
}
|
||||
return bRet;
|
||||
}
|
||||
|
||||
|
||||
|
||||
10
thirdparty/SQLite/CppSQLite3.h
vendored
10
thirdparty/SQLite/CppSQLite3.h
vendored
@@ -165,7 +165,8 @@ public:
|
||||
|
||||
bool eof();
|
||||
|
||||
void nextRow();
|
||||
// Returns true if there is another row to read, false otherwise.
|
||||
bool nextRow();
|
||||
|
||||
void finalize();
|
||||
|
||||
@@ -207,6 +208,9 @@ public:
|
||||
int getIntField(int nField, int nNullValue=0);
|
||||
int getIntField(const char* szField, int nNullValue=0);
|
||||
|
||||
sqlite_int64 getInt64Field(int nField, sqlite_int64 nNullValue=0);
|
||||
sqlite_int64 getInt64Field(const char* szField, sqlite_int64 nNullValue=0);
|
||||
|
||||
double getFloatField(int nField, double fNullValue=0.0);
|
||||
double getFloatField(const char* szField, double fNullValue=0.0);
|
||||
|
||||
@@ -218,6 +222,9 @@ public:
|
||||
|
||||
void setRow(int nRow);
|
||||
|
||||
// Returns true if there is another row to read, false otherwise.
|
||||
bool nextRow();
|
||||
|
||||
void finalize();
|
||||
|
||||
private:
|
||||
@@ -226,6 +233,7 @@ private:
|
||||
|
||||
int mnCols;
|
||||
int mnRows;
|
||||
bool mbEof;
|
||||
int mnCurrentRow;
|
||||
char** mpaszResults;
|
||||
};
|
||||
|
||||
2
thirdparty/raknet/CMakeLists.txt
vendored
2
thirdparty/raknet/CMakeLists.txt
vendored
@@ -59,7 +59,7 @@ Source/DS_List.h Source/NetworkIDObject.h S
|
||||
Source/DS_Map.h Source/PacketConsoleLogger.h Source/SingleProducerConsumer.h
|
||||
Source/DS_MemoryPool.h Source/PacketFileLogger.h Source/SocketLayer.h
|
||||
Source/DS_OrderedChannelHeap.h Source/PacketLogger.h Source/StringCompressor.h
|
||||
Source/DS_OrderedList.h Source/PacketPool.h Source/StringTable.h
|
||||
Source/DS_OrderedList.h Source/StringTable.h
|
||||
Source/DS_Queue.h Source/PacketPriority.h Source/SystemAddressList.h
|
||||
Source/DS_QueueLinkedList.h Source/PluginInterface.h Source/TableSerializer.h
|
||||
Source/DS_RangeList.h Source/RakAssert.h Source/TCPInterface.h
|
||||
|
||||
1
thirdparty/raknet/Source/PacketPool.h
vendored
1
thirdparty/raknet/Source/PacketPool.h
vendored
@@ -1 +0,0 @@
|
||||
// REMOVEME
|
||||
Reference in New Issue
Block a user