Compare commits

...

40 Commits

Author SHA1 Message Date
David Markowitz
3d595ce4ac Add properties to landing anim excluded zones
Check this video for footage of no animation playing on landing in a property.
https://www.youtube.com/watch?v=FYqjZBnuBIg
2025-04-11 00:46:45 -07:00
David Markowitz
99f6cf2d92 fix: pin actions to SHA commits and downgrade cmake to ~3.25 (#1757)
* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* specify up to 3.31

* Update build-and-test.yml
2025-04-02 11:50:35 -05:00
David Markowitz
bc0f3d9163 fix: mission states being incorrect after world load (#1750) 2025-04-02 08:59:21 -05:00
David Markowitz
20d5a9b6d8 fix: mail claiming item (#1758)
* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* specify up to 3.31

* fix: mail claiming item

tested that I can claim an item without an error
2025-04-02 08:56:01 -05:00
jadebenn
c490d45fe0 feat: Packed asset bundle improvements (#1754)
* Removed some unneccessary indirection and added const-correctness

* improved packed asset bundle error messages

* rephrase the string_view initialization to satisfy microsoft

* change forward slashes to back slashes and let us never speak of this again

* make crc32b function static

* remove redundant 'static'

---------

Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
2025-03-29 14:46:18 -07:00
jadebenn
aa49aaae76 invert sqlite lookup result to fix name in use lookup errors (#1755)
Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
2025-03-28 18:12:28 -07:00
David Markowitz
f78baee534 fix the wu man (#1743) 2025-03-28 17:04:35 -05:00
David Markowitz
347fc46f01 check pending names too (#1748) 2025-03-28 17:03:04 -05:00
David Markowitz
d104559cc4 fix: avery npc not having animations anymore (#1751)
* for avery

* remove label
2025-03-17 13:16:56 -05:00
Gie "Max" Vanommeslaeghe
b702843011 Merge pull request #1735 from DarkflameUniverse/mailv2
feat: Mail Re-write and packet/bitstream handler POC
2025-02-18 21:47:13 +01:00
14d7dec6a8 toctou 2025-02-01 02:05:17 -06:00
6eaf0a153e explicit character ID usage 2025-02-01 01:56:57 -06:00
78e52904e5 address feedback 2025-02-01 01:51:46 -06:00
b388b03251 remove fwd decl 2025-02-01 01:21:17 -06:00
David Markowitz
ae37641635 eliminate children (#1741) 2025-01-25 20:47:51 -06:00
566791e647 chore: limit API to only listen on localhost (#1740) 2025-01-25 20:47:12 -06:00
David Markowitz
306d959a83 fix: Release removes password generation for accounts (#1738)
* Release removes password generation

* Update MasterServer.cpp
2025-01-20 13:00:50 -06:00
a07d54e513 all tested and working 2025-01-20 00:42:28 -06:00
David Markowitz
e4c2eecbc7 add msg handling (#1737) 2025-01-20 00:42:15 -06:00
b01b3cc38d WIP debugging 2025-01-19 19:07:55 -06:00
b7c579fb84 make it compile and cleanup 2025-01-19 16:31:54 -06:00
7b1d6948c3 Overaul, need to test 2025-01-19 00:25:20 -06:00
David Markowitz
1b3cdc6d9c Use proper session flag checks (#1734) 2025-01-18 21:25:53 -06:00
David Markowitz
d860552776 ok sir (#1733) 2025-01-18 21:23:03 -06:00
Gie "Max" Vanommeslaeghe
b0d993de33 Merge pull request #1732 from DarkflameUniverse/quickbuild
fix: reduce networked traffic for QuickBuildComponent Serialization
2025-01-17 22:38:38 +01:00
Gie "Max" Vanommeslaeghe
dc602a94eb Merge pull request #1715 from DarkflameUniverse/webapiv2
feat: Chat Web API (now with no threading)
2025-01-17 22:38:15 +01:00
3faf9eea45 fix invalid players from showing up in api response 2025-01-15 15:50:30 -06:00
9542216650 comments and tweaks 2025-01-15 14:59:30 -06:00
5b8fe2cba0 refactor again 2025-01-15 13:48:49 -06:00
David Markowitz
f4b55915bc fix: server runs now (#1730) 2025-01-14 13:21:58 -06:00
David Markowitz
a0913ff23d remove grandmas code 2025-01-14 02:18:46 -08:00
David Markowitz
b738504812 reduce traffic greatly 2025-01-14 02:09:54 -08:00
David Markowitz
c968dc9028 fix lego club teleport (#1731)
Tested that the lego club teleport and starbase 3001 teleports work now both before and after you visit nexus tower
2025-01-14 01:28:24 -06:00
David Markowitz
2209a4432f Update AgSpiderBossMessage.cpp (#1729) 2025-01-14 01:14:24 -06:00
David Markowitz
c855a6b9cf Remove added physics objects (#1727) 2025-01-12 14:03:35 -06:00
David Markowitz
8abc545bd1 fix: use generated bcrypt password for internal master connections (#1720)
* add password hashing for master server

* use define
2025-01-10 01:45:20 -08:00
David Markowitz
136133dde2 fix: friends (#1726)
* fix

* Update ChatPacketHandler.cpp
2025-01-08 22:44:55 -06:00
6cd1310460 First pass 2025-01-08 14:01:09 -06:00
David Markowitz
23551d4ed8 fix: friends not updating and using incorrect world (#1724)
* fix: friends not updating and using incorrect world

* use better reset logic

* actual fix for real
2025-01-06 20:25:51 -06:00
David Markowitz
7599a2e81e i am surprised no one noticed this for 3 yeasr (#1721) 2025-01-06 20:19:27 -06:00
82 changed files with 1494 additions and 889 deletions

View File

@@ -16,12 +16,12 @@ jobs:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@767f00a3f09872d96a0cb9fcd5e6a4ff33311330
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -30,12 +30,16 @@ jobs:
run: |
brew install openssl@3
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Get CMake 3.x
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
with:
cmakeVersion: "~3.25.0" # <--= optional, use most recent 3.25.x version
- name: cmake
uses: lukka/run-cmake@v10
uses: lukka/run-cmake@67c73a83a46f86c4e0b96b741ac37ff495478c38
with:
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@6027e3dd177782cd8ab9af838c04fd81a07f1d47
with:
name: build-${{matrix.os}}
path: |

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@@ -78,7 +78,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (<font size="4">**version 3.25**</font> up to <font size="4">**version 3.31**</font>!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
@@ -100,7 +100,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
```
#### Required CMake version
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
This project uses <font size="4">**CMake version 3.25**</font> up to <font size="4">**version 3.31**</font> and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version

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@@ -70,12 +70,15 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1500;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
Game::randomEngine = std::mt19937(time(0));
@@ -89,7 +92,7 @@ int main(int argc, char** argv) {
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal, masterPassword);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();

View File

@@ -29,35 +29,33 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
if (!player) return;
if (player.friends.empty()) {
auto friendsList = Database::Get()->GetFriendsList(playerID);
for (const auto& friendData : friendsList) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = friendData.friendID;
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
auto friendsList = Database::Get()->GetFriendsList(playerID);
for (const auto& friendData : friendsList) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = friendData.friendID;
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player.countOfBestFriends += 1;
fd.friendName = friendData.friendName;
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player.countOfBestFriends += 1;
fd.friendName = friendData.friendName;
//Now check if they're online:
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
//Now check if they're online:
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
if (fr) {
fd.isOnline = true;
fd.zoneID = fr.zoneID;
if (fr) {
fd.isOnline = true;
fd.zoneID = fr.zoneID;
//Since this friend is online, we need to update them on the fact that we've just logged in:
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
} else {
fd.isOnline = false;
fd.zoneID = LWOZONEID();
}
player.friends.push_back(fd);
//Since this friend is online, we need to update them on the fact that we've just logged in:
if (player.isLogin) SendFriendUpdate(fr, player, 1, fd.isBestFriend);
} else {
fd.isOnline = false;
fd.zoneID = LWOZONEID();
}
player.friends.push_back(fd);
}
//Now, we need to send the friendlist to the server they came from:
@@ -105,7 +103,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
return;
};
auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
// Intentional copy
PlayerData requestee = Game::playerContainer.GetPlayerData(playerName);
// Check if player is online first
if (isBestFriendRequest && !requestee) {
@@ -190,19 +189,24 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
requestee.countOfBestFriends += 1;
requestor.countOfBestFriends += 1;
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
friendData.isBestFriend = true;
}
}
for (auto& friendData : requestee.friends) {
if (friendData.friendID == requestor.playerID) {
friendData.isBestFriend = true;
requestor.countOfBestFriends += 1;
auto& toModify = Game::playerContainer.GetPlayerDataMutable(playerName);
if (toModify) {
for (auto& friendData : toModify.friends) {
if (friendData.friendID == requestor.playerID) {
friendData.isBestFriend = true;
}
}
toModify.countOfBestFriends += 1;
}
}
}

View File

@@ -76,7 +76,8 @@ int main(int argc, char** argv) {
Game::assetManager = new AssetManager(clientPath);
} catch (std::runtime_error& ex) {
LOG("Got an error while setting up assets: %s", ex.what());
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
}
@@ -86,18 +87,32 @@ int main(int argc, char** argv) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
}
// seyup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
ChatWebAPI chatwebapi;
if (web_server_enabled && !chatwebapi.Startup()){
// if we want the web api and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
};
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1000;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
@@ -106,7 +121,7 @@ int main(int argc, char** argv) {
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal, masterPassword);
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
@@ -124,11 +139,6 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
ChatWebAPI chatwebapi;
if (web_server_enabled) chatwebapi.Listen();
auto lastTime = std::chrono::high_resolution_clock::now();
Game::logger->Flush(); // once immediately before main loop

View File

@@ -8,13 +8,13 @@
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "GeneralUtils.h"
#include "JSONUtils.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "eHTTPStatusCode.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma push_macro("DELETE")
@@ -27,16 +27,18 @@ typedef struct mg_connection mg_connection;
typedef struct mg_http_message mg_http_message;
namespace {
const std::string root_path = "/api/v1/";
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
}
struct HTTPReply {
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
std::string message = "{\"error\":\"Not Found\"}";
};
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
}
bool CheckValidJSON(std::optional<json> data, HTTPReply& reply) {
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
@@ -45,40 +47,21 @@ bool CheckValidJSON(std::optional<json> data, HTTPReply& reply) {
return true;
}
void HandlePlayersRequest(HTTPReply& reply) {
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleTeamsRequest(HTTPReply& reply) {
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleInvalidRoute(HTTPReply& reply) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Invalid Route\"}";
}
void HandleGET(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
switch (route) {
case ChatWebAPI::eRoute::PLAYERS:
HandlePlayersRequest(reply);
break;
case ChatWebAPI::eRoute::TEAMS:
HandleTeamsRequest(reply);
break;
case ChatWebAPI::eRoute::INVALID:
default:
HandleInvalidRoute(reply);
break;
}
}
void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
if (!CheckValidJSON(data, reply)) return;
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!ValidateJSON(data, reply)) return;
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
@@ -97,18 +80,9 @@ void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
}
}
void HandlePOST(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
auto data = GeneralUtils::TryParse<json>(body);
switch (route) {
case ChatWebAPI::eRoute::ANNOUNCE:{
HandleAnnounceRequest(reply, data.value());
break;
}
case ChatWebAPI::eRoute::INVALID:
default:
HandleInvalidRoute(reply);
break;
}
void HandleInvalidRoute(HTTPReply& reply) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Invalid Route\"}";
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
@@ -117,7 +91,7 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else {
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
std::string method_string(http_msg->method.buf, http_msg->method.len);
@@ -126,39 +100,21 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
// convert uri from cstring to std string
std::string uri(http_msg->uri.buf, http_msg->uri.len);
// check for root path
if (uri.find(root_path) == 0) {
// remove root path from uri
uri.erase(0, root_path.length());
// convert uri to uppercase
std::transform(uri.begin(), uri.end(), uri.begin(), ::toupper);
// convert uri string to route enum
ChatWebAPI::eRoute route = magic_enum::enum_cast<ChatWebAPI::eRoute>(uri).value_or(ChatWebAPI::eRoute::INVALID);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
switch (method) {
case eHTTPMethod::GET:
HandleGET(reply, route, body);
break;
case eHTTPMethod::POST:
HandlePOST(reply, route, body);
break;
case eHTTPMethod::PUT:
case eHTTPMethod::DELETE:
case eHTTPMethod::HEAD:
case eHTTPMethod::CONNECT:
case eHTTPMethod::OPTIONS:
case eHTTPMethod::TRACE:
case eHTTPMethod::PATCH:
case eHTTPMethod::INVALID:
default:
reply.status = eHTTPStatusCode::METHOD_NOT_ALLOWED;
reply.message = "{\"error\":\"Invalid Method\"}";
break;
}
}
const auto routeItr = Routes.find({method, uri});
if (routeItr != Routes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else HandleInvalidRoute(reply);
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
@@ -174,9 +130,14 @@ void HandleRequests(mg_connection* connection, int request, void* request_data)
}
}
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered route %s", route.path.c_str());
}
}
ChatWebAPI::ChatWebAPI() {
mg_log_set(MG_LL_NONE);
@@ -187,21 +148,50 @@ ChatWebAPI::~ChatWebAPI() {
mg_mgr_free(&mgr);
}
void ChatWebAPI::Listen() {
// make listen address
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
bool ChatWebAPI::Startup() {
// Make listen address
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
const std::string& listen_address = "http://localhost:" + listen_port;
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
LOG("Failed to create web server listener");
LOG("Failed to create web server listener on %s", listen_port.c_str());
return false;
}
// Register routes
// API v1 routes
std::string v1_route = "/api/v1/";
RegisterHTTPRoutes({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandlePlayersRequest
});
RegisterHTTPRoutes({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleTeamsRequest
});
RegisterHTTPRoutes({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleAnnounceRequest
});
return true;
}
void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif

View File

@@ -1,29 +1,36 @@
#ifndef CHATWEBAPI_H
#define CHATWEBAPI_H
#ifndef __CHATWEBAPI_H__
#define __CHATWEBAPI_H__
#include <string>
#include <functional>
#include "mongoose.h"
#include "eHTTPStatusCode.h"
enum class eHTTPMethod;
typedef struct mg_mgr mg_mgr;
struct HTTPReply {
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
std::string message = "{\"error\":\"Not Found\"}";
};
struct WebAPIHTTPRoute {
std::string path;
eHTTPMethod method;
std::function<void(HTTPReply&, const std::string&)> handle;
};
class ChatWebAPI {
public:
ChatWebAPI();
~ChatWebAPI();
void ReceiveRequests();
void Listen();
enum class eRoute {
// GET
PLAYERS,
TEAMS,
// POST
ANNOUNCE,
// INVALID
INVALID
};
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
bool Startup();
private:
mg_mgr mgr;
};
#endif
#endif // __CHATWEBAPI_H__

View File

@@ -17,7 +17,11 @@ void to_json(json& data, const PlayerData& playerData) {
}
void to_json(json& data, const PlayerContainer& playerContainer) {
data = playerContainer.GetAllPlayers();
data = json::array();
for(auto& playerData : playerContainer.GetAllPlayers()) {
if (playerData.first == LWOOBJID_EMPTY) continue;
data.push_back(playerData.second);
}
}
void to_json(json& data, const TeamContainer& teamContainer) {

View File

@@ -32,7 +32,10 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
return;
}
auto isLogin = !m_Players.contains(playerId);
auto& data = m_Players[playerId];
data = PlayerData();
data.isLogin = isLogin;
data.playerID = playerId;
uint32_t len;

View File

@@ -52,6 +52,7 @@ struct PlayerData {
std::vector<IgnoreData> ignoredPlayers;
eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
bool isFTP = false;
bool isLogin = false;
};
@@ -97,8 +98,8 @@ public:
LWOOBJID GetId(const std::u16string& playerName);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
const TeamContainer& GetTeamContainer() { return teamContainer; }
std::vector<TeamData*>& GetTeamsMut() { return teamContainer.mTeams; };
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
void Update(const float deltaTime);
@@ -107,7 +108,7 @@ public:
private:
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players;
TeamContainer teamContainer{};
TeamContainer m_TeamContainer{};
std::unordered_map<LWOOBJID, std::u16string> m_Names;
std::map<LWOOBJID, float> m_PlayersToRemove;
uint32_t m_MaxNumberOfBestFriends = 5;

View File

@@ -5,6 +5,7 @@
#include "Logger.h"
#include "Game.h"
#include <type_traits>
#include <unordered_map>
#include <vector>
@@ -39,6 +40,7 @@ public:
// AMFValue template class instantiations
template <typename ValueType>
class AMFValue : public AMFBaseValue {
static_assert(!std::is_same_v<ValueType, std::string_view>, "AMFValue cannot be instantiated with std::string_view");
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
@@ -51,6 +53,15 @@ public:
void SetValue(const ValueType value) { m_Data = value; }
AMFValue<ValueType>& operator=(const AMFValue<ValueType>& other) {
return operator=(other.m_Data);
}
AMFValue<ValueType>& operator=(const ValueType& other) {
m_Data = other;
return *this;
}
protected:
ValueType m_Data;
};
@@ -210,13 +221,17 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
template<typename AmfType>
AmfType& Insert(const std::string_view key, std::unique_ptr<AmfType> value) {
const auto element = m_Associative.find(key);
auto& toReturn = *value;
if (element != m_Associative.cend() && element->second) {
element->second = std::move(value);
} else {
m_Associative.emplace(key, std::move(value));
}
return toReturn;
}
/**
@@ -228,11 +243,15 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
template<typename AmfType>
AmfType& Insert(const size_t index, std::unique_ptr<AmfType> value) {
auto& toReturn = *value;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
}
m_Dense.at(index) = std::move(value);
return toReturn;
}
/**
@@ -257,10 +276,10 @@ public:
*
* @param key The key to remove from the associative portion
*/
void Remove(const std::string& key, const bool deleteValue = true) {
void Remove(const std::string& key) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
if (deleteValue) m_Associative.erase(it);
m_Associative.erase(it);
}
}
@@ -343,6 +362,18 @@ public:
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
}
void Reset() {
m_Associative.clear();
m_Dense.clear();
}
template<typename AmfType = AMFArrayValue>
AmfType& PushDebug(const std::string_view name) {
auto* value = PushArray();
value->Insert("name", name.data());
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.

View File

@@ -6,6 +6,9 @@
#include "zlib.h"
constexpr uint32_t CRC32_INIT = 0xFFFFFFFF;
constexpr auto NULL_TERMINATOR = std::string_view{"\0\0\0", 4};
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
@@ -18,12 +21,20 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
m_RootPath = m_Path;
m_ResPath = (m_Path / "client" / "res");
} else if (std::filesystem::exists(m_Path / ".." / "versions") && std::filesystem::exists(m_Path / "res")) {
} else if (std::filesystem::exists(m_Path / "res" / "pack")) {
if (!std::filesystem::exists(m_Path / ".." / "versions")) {
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
}
m_AssetBundleType = eAssetBundleType::Packed;
m_RootPath = (m_Path / "..");
m_ResPath = (m_Path / "res");
} else if (std::filesystem::exists(m_Path / "pack") && std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
} else if (std::filesystem::exists(m_Path / "pack")) {
if (!std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
}
m_AssetBundleType = eAssetBundleType::Packed;
m_RootPath = (m_Path / ".." / "..");
@@ -48,6 +59,7 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
break;
}
case eAssetBundleType::None:
[[fallthrough]];
case eAssetBundleType::Unpacked: {
break;
}
@@ -55,19 +67,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
}
void AssetManager::LoadPackIndex() {
m_PackIndex = new PackIndex(m_RootPath);
m_PackIndex = PackIndex(m_RootPath);
}
std::filesystem::path AssetManager::GetResPath() {
return m_ResPath;
}
eAssetBundleType AssetManager::GetAssetBundleType() {
return m_AssetBundleType;
}
bool AssetManager::HasFile(const char* name) {
auto fixedName = std::string(name);
bool AssetManager::HasFile(std::string fixedName) const {
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
// Special case for unpacked client have BrickModels in upper case
@@ -81,8 +84,7 @@ bool AssetManager::HasFile(const char* name) {
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
const auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -93,8 +95,7 @@ bool AssetManager::HasFile(const char* name) {
return false;
}
bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
auto fixedName = std::string(name);
bool AssetManager::GetFile(std::string fixedName, char** data, uint32_t* len) const {
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
std::replace(fixedName.begin(), fixedName.end(), '\\', '/'); // On the off chance someone has the wrong slashes, force forward slashes
@@ -129,8 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
fixedName = "client\\res\\" + fixedName;
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -144,15 +144,13 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
return false;
}
auto packs = this->m_PackIndex->GetPacks();
auto* pack = packs.at(packIndex);
bool success = pack->ReadFileFromPack(crc, data, len);
const auto& pack = this->m_PackIndex->GetPacks().at(packIndex);
const bool success = pack.ReadFileFromPack(crc, data, len);
return success;
}
AssetStream AssetManager::GetFile(const char* name) {
AssetStream AssetManager::GetFile(const char* name) const {
char* buf; uint32_t len;
bool success = this->GetFile(name, &buf, &len);
@@ -160,23 +158,15 @@ AssetStream AssetManager::GetFile(const char* name) {
return AssetStream(buf, len, success);
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
size_t i, j;
uint32_t crc, msb;
crc = base;
for (i = 0; i < l; i++) {
uint32_t AssetManager::crc32b(uint32_t crc, const std::string_view message) {
for (const auto byte : message) {
// xor next byte to upper bits of crc
crc ^= (static_cast<unsigned int>(message[i]) << 24);
for (j = 0; j < 8; j++) { // Do eight times.
msb = crc >> 31;
crc ^= (static_cast<uint32_t>(std::bit_cast<uint8_t>(byte)) << 24);
for (size_t _ = 0; _ < 8; _++) { // Do eight times.
const uint32_t msb = crc >> 31;
crc <<= 1;
crc ^= (0 - msb) & 0x04C11DB7;
}
}
return crc; // don't complement crc on output
}
AssetManager::~AssetManager() {
delete m_PackIndex;
}

View File

@@ -61,23 +61,32 @@ struct AssetStream : std::istream {
class AssetManager {
public:
AssetManager(const std::filesystem::path& path);
~AssetManager();
std::filesystem::path GetResPath();
eAssetBundleType GetAssetBundleType();
[[nodiscard]]
const std::filesystem::path& GetResPath() const {
return m_ResPath;
}
[[nodiscard]]
eAssetBundleType GetAssetBundleType() const {
return m_AssetBundleType;
}
bool HasFile(const char* name);
bool GetFile(const char* name, char** data, uint32_t* len);
AssetStream GetFile(const char* name);
[[nodiscard]]
bool HasFile(std::string name) const;
[[nodiscard]]
bool GetFile(std::string name, char** data, uint32_t* len) const;
[[nodiscard]]
AssetStream GetFile(const char* name) const;
private:
void LoadPackIndex();
// Modified crc algorithm (mpeg2)
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
inline uint32_t crc32b(uint32_t base, uint8_t* message, size_t l);
bool m_SuccessfullyLoaded;
static inline uint32_t crc32b(uint32_t crc, std::string_view message);
std::filesystem::path m_Path;
std::filesystem::path m_RootPath;
@@ -85,5 +94,5 @@ private:
eAssetBundleType m_AssetBundleType = eAssetBundleType::None;
PackIndex* m_PackIndex;
std::optional<PackIndex> m_PackIndex;
};

View File

@@ -21,19 +21,20 @@ Pack::Pack(const std::filesystem::path& filePath) {
m_FileStream.seekg(recordCountPos, std::ios::beg);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_RecordCount);
uint32_t recordCount = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, recordCount);
for (int i = 0; i < m_RecordCount; i++) {
m_Records.reserve(recordCount);
std::generate_n(std::back_inserter(m_Records), recordCount, [&] {
PackRecord record;
BinaryIO::BinaryRead<PackRecord>(m_FileStream, record);
m_Records.push_back(record);
}
return record;
});
m_FileStream.close();
}
bool Pack::HasFile(uint32_t crc) {
bool Pack::HasFile(const uint32_t crc) const {
for (const auto& record : m_Records) {
if (record.m_Crc == crc) {
return true;
@@ -43,7 +44,7 @@ bool Pack::HasFile(uint32_t crc) {
return false;
}
bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) const {
// Time for some wacky C file reading for speed reasons
PackRecord pkRecord{};

View File

@@ -24,16 +24,17 @@ struct PackRecord {
class Pack {
public:
Pack(const std::filesystem::path& filePath);
~Pack() = default;
bool HasFile(uint32_t crc);
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len);
[[nodiscard]]
bool HasFile(uint32_t crc) const;
[[nodiscard]]
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) const;
private:
std::ifstream m_FileStream;
std::filesystem::path m_FilePath;
char m_Version[7];
uint32_t m_RecordCount;
std::vector<PackRecord> m_Records;
};

View File

@@ -6,38 +6,32 @@
PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
uint32_t packPathCount = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packPathCount);
m_PackPaths.resize(m_PackPathCount);
m_PackPaths.resize(packPathCount);
for (auto& item : m_PackPaths) {
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
}
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
uint32_t packFileIndexCount = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packFileIndexCount);
for (int i = 0; i < m_PackFileIndexCount; i++) {
m_PackFileIndices.reserve(packFileIndexCount);
std::generate_n(std::back_inserter(m_PackFileIndices), packFileIndexCount, [&] {
PackFileIndex packFileIndex;
BinaryIO::BinaryRead<PackFileIndex>(m_FileStream, packFileIndex);
m_PackFileIndices.push_back(packFileIndex);
}
return packFileIndex;
});
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
m_Packs.reserve(m_PackPaths.size());
for (auto& item : m_PackPaths) {
std::replace(item.begin(), item.end(), '\\', '/');
auto* pack = new Pack(filePath / item);
m_Packs.push_back(pack);
m_Packs.emplace_back(filePath / item);
}
m_FileStream.close();
}
PackIndex::~PackIndex() {
for (const auto* item : m_Packs) {
delete item;
}
}

View File

@@ -21,20 +21,23 @@ struct PackFileIndex {
class PackIndex {
public:
PackIndex(const std::filesystem::path& filePath);
~PackIndex();
const std::vector<std::string>& GetPackPaths() { return m_PackPaths; }
const std::vector<PackFileIndex>& GetPackFileIndices() { return m_PackFileIndices; }
const std::vector<Pack*>& GetPacks() { return m_Packs; }
[[nodiscard]]
const std::vector<std::string>& GetPackPaths() const { return m_PackPaths; }
[[nodiscard]]
const std::vector<PackFileIndex>& GetPackFileIndices() const { return m_PackFileIndices; }
[[nodiscard]]
const std::vector<Pack>& GetPacks() const { return m_Packs; }
private:
std::ifstream m_FileStream;
uint32_t m_Version;
uint32_t m_PackPathCount;
std::vector<std::string> m_PackPaths;
uint32_t m_PackFileIndexCount;
std::vector<PackFileIndex> m_PackFileIndices;
std::vector<Pack*> m_Packs;
std::vector<Pack> m_Packs;
};

View File

@@ -7,7 +7,8 @@ enum class eConnectionType : uint16_t {
CHAT,
WORLD = 4,
CLIENT,
MASTER
MASTER,
UNKNOWN
};
#endif //!__ECONNECTIONTYPE__H__

View File

@@ -28,7 +28,8 @@ enum eInventoryType : uint32_t {
DONATION,
VAULT_MODELS,
ITEM_SETS, //internal, technically this is BankBehaviors.
INVALID // made up, for internal use!!!, Technically this called the ALL inventory.
INVALID, // made up, for internal use!!!, Technically this called the ALL inventory.
ALL, // Use this to search all inventories instead of a specific one.
};
class InventoryType {

View File

@@ -0,0 +1,38 @@
#include "CDPlayerFlagsTable.h"
#include "CDClientDatabase.h"
namespace CDPlayerFlagsTable {
Table entries;
void ReadEntry(CppSQLite3Query& table) {
Entry entry;
entry.sessionOnly = table.getIntField("SessionOnly") == 1;
entry.onlySetByServer = table.getIntField("OnlySetByServer") == 1;
entry.sessionZoneOnly = table.getIntField("SessionZoneOnly") == 1;
entries[table.getIntField("id")] = entry;
}
void LoadValuesFromDatabase() {
auto table = CDClientDatabase::ExecuteQuery("SELECT * FROM PlayerFlags;");
if (!table.eof()) {
do {
ReadEntry(table);
} while (!table.nextRow());
}
}
const std::optional<Entry> GetEntry(const FlagId flagId) {
if (!entries.contains(flagId)) {
auto table = CDClientDatabase::CreatePreppedStmt("SELECT * FROM PlayerFlags WHERE id = ?;");
table.bind(1, static_cast<int>(flagId));
auto result = table.execQuery();
if (!result.eof()) {
ReadEntry(result);
}
}
return entries[flagId];
}
}

View File

@@ -0,0 +1,21 @@
#ifndef CDPLAYERFLAGSTABLE_H
#define CDPLAYERFLAGSTABLE_H
#include <map>
#include <optional>
namespace CDPlayerFlagsTable {
struct Entry {
bool sessionOnly{};
bool onlySetByServer{};
bool sessionZoneOnly{};
};
using FlagId = uint32_t;
using Table = std::map<FlagId, std::optional<Entry>>;
void LoadValuesFromDatabase();
const std::optional<Entry> GetEntry(const FlagId flagId);
};
#endif //!CDPLAYERFLAGSTABLE_H

View File

@@ -25,6 +25,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDObjectsTable.cpp"
"CDPetComponentTable.cpp"
"CDPackageComponentTable.cpp"
"CDPlayerFlagsTable.cpp"
"CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp"
"CDPropertyTemplateTable.cpp"

View File

@@ -44,6 +44,8 @@ public:
// Updates the given character ids last login to be right now.
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
virtual bool IsNameInUse(const std::string_view name) = 0;
};
#endif //!__ICHARINFO__H__

View File

@@ -8,27 +8,10 @@
#include "dCommonVars.h"
#include "NiQuaternion.h"
#include "NiPoint3.h"
#include "MailInfo.h"
class IMail {
public:
struct MailInfo {
std::string senderUsername;
std::string recipient;
std::string subject;
std::string body;
uint64_t id{};
uint32_t senderId{};
uint32_t receiverId{};
uint64_t timeSent{};
bool wasRead{};
struct {
LWOOBJID itemID{};
int32_t itemCount{};
LOT itemLOT{};
LWOOBJID itemSubkey{};
};
};
// Insert a new mail into the database.
virtual void InsertNewMail(const MailInfo& mail) = 0;

View File

@@ -9,10 +9,11 @@ public:
struct MasterInfo {
std::string ip;
uint32_t port{};
std::string password{};
};
// Set the master server ip and port.
virtual void SetMasterIp(const std::string_view ip, const uint32_t port) = 0;
virtual void SetMasterInfo(const MasterInfo& info) = 0;
// Get the master server info.
virtual std::optional<MasterInfo> GetMasterInfo() = 0;

View File

@@ -79,14 +79,14 @@ public:
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
@@ -96,7 +96,7 @@ public:
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
@@ -124,8 +124,9 @@ public:
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
private:
// Generic query functions that can be used for any query.

View File

@@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
}
bool MySQLDatabase::IsNameInUse(const std::string_view name) {
auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
return result->next();
}

View File

@@ -1,6 +1,7 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
ExecuteInsert(
"INSERT INTO `mail` "
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
@@ -18,17 +19,17 @@ void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
mail.itemCount);
}
std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto res = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
characterId, numberOfMail);
std::vector<IMail::MailInfo> toReturn;
std::vector<MailInfo> toReturn;
toReturn.reserve(res->rowsCount());
while (res->next()) {
IMail::MailInfo mail;
MailInfo mail;
mail.id = res->getUInt64("id");
mail.subject = res->getString("subject").c_str();
mail.body = res->getString("body").c_str();
@@ -46,14 +47,14 @@ std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t char
return toReturn;
}
std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
if (!res->next()) {
return std::nullopt;
}
IMail::MailInfo toReturn;
MailInfo toReturn;
toReturn.itemLOT = res->getInt("attachment_lot");
toReturn.itemCount = res->getInt("attachment_count");

View File

@@ -1,14 +1,14 @@
#include "MySQLDatabase.h"
void MySQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
void MySQLDatabase::SetMasterInfo(const MasterInfo& info) {
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
// since it would be two queries anyways.
ExecuteDelete("TRUNCATE TABLE servers;");
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
}
std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
auto result = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
auto result = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
if (!result->next()) {
return std::nullopt;
@@ -18,6 +18,7 @@ std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
toReturn.ip = result->getString("ip").c_str();
toReturn.port = result->getInt("port");
toReturn.password = result->getString("master_password").c_str();
return toReturn;
}

View File

@@ -77,14 +77,14 @@ public:
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
@@ -94,7 +94,7 @@ public:
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
@@ -123,6 +123,7 @@ public:
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);

View File

@@ -77,3 +77,9 @@ void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const s
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
}
bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
return !result.eof();
}

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
ExecuteInsert(
"INSERT INTO `mail` "
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
@@ -18,16 +18,16 @@ void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
mail.itemCount);
}
std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto [_, res] = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
characterId, numberOfMail);
std::vector<IMail::MailInfo> toReturn;
std::vector<MailInfo> toReturn;
while (!res.eof()) {
IMail::MailInfo mail;
MailInfo mail;
mail.id = res.getInt64Field("id");
mail.subject = res.getStringField("subject");
mail.body = res.getStringField("body");
@@ -46,14 +46,14 @@ std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t cha
return toReturn;
}
std::optional<IMail::MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
auto [_, res] = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
if (res.eof()) {
return std::nullopt;
}
IMail::MailInfo toReturn;
MailInfo toReturn;
toReturn.itemLOT = res.getIntField("attachment_lot");
toReturn.itemCount = res.getIntField("attachment_count");

View File

@@ -1,14 +1,14 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
void SQLiteDatabase::SetMasterInfo(const MasterInfo& info) {
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
// since it would be two queries anyways.
ExecuteDelete("DELETE FROM servers;");
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
}
std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
auto [_, result] = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
auto [_, result] = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
if (result.eof()) {
return std::nullopt;
@@ -18,6 +18,7 @@ std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
toReturn.ip = result.getStringField("ip");
toReturn.port = result.getIntField("port");
toReturn.password = result.getStringField("master_password");
return toReturn;
}

View File

@@ -184,7 +184,7 @@ void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& i
}
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
}
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint3
}
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
return {};
}
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
return {};
}
@@ -236,7 +236,7 @@ void TestSQLDatabase::InsertNewAccount(const std::string_view username, const st
}
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
}

View File

@@ -56,14 +56,14 @@ class TestSQLDatabase : public GameDatabase {
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
@@ -73,7 +73,7 @@ class TestSQLDatabase : public GameDatabase {
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
@@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
void DeleteUgcBuild(const LWOOBJID bigId) override {};
uint32_t GetAccountCount() override { return 0; };
bool IsNameInUse(const std::string_view name) override { return false; };
};
#endif //!TESTSQLDATABASE_H

View File

@@ -21,6 +21,7 @@
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "ePlayerFlag.h"
#include "CDPlayerFlagsTable.h"
Character::Character(uint32_t id, User* parentUser) {
//First load the name, etc:
@@ -231,6 +232,12 @@ void Character::SetBuildMode(bool buildMode) {
}
void Character::SaveXMLToDatabase() {
// Check that we can actually _save_ before saving
if (!m_OurEntity) {
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
return;
}
//For metrics, we'll record the time it took to save:
auto start = std::chrono::system_clock::now();
@@ -277,39 +284,19 @@ void Character::SaveXMLToDatabase() {
}
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
auto* f = m_Doc.NewElement("f");
f->SetAttribute("id", flag.first);
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
//Only signed 64-bits ints would work.
std::string v = std::to_string(flag.second);
f->SetAttribute("v", v.c_str());
flags->LinkEndChild(f);
for (const auto& [index, flagBucket] : m_PlayerFlags) {
auto* f = flags->InsertNewChildElement("f");
f->SetAttribute("id", index);
f->SetAttribute("v", flagBucket);
}
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
if (GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR)) {
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
flags->LinkEndChild(s);
for (const auto& sessionFlag : m_SessionFlags) {
auto* s = flags->InsertNewChildElement("s");
s->SetAttribute("si", sessionFlag);
}
SaveXmlRespawnCheckpoints();
//Call upon the entity to update our xmlDoc:
if (!m_OurEntity) {
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
return;
}
m_OurEntity->UpdateXMLDoc(m_Doc);
WriteToDatabase();
@@ -329,8 +316,8 @@ void Character::SetIsNewLogin() {
while (currentChild) {
auto* nextChild = currentChild->NextSiblingElement();
if (currentChild->Attribute("si")) {
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
flags->DeleteChild(currentChild);
LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
WriteToDatabase();
}
currentChild = nextChild;
@@ -363,7 +350,9 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
}
}
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
if (flagEntry && flagEntry->sessionOnly) {
if (value) m_SessionFlags.insert(flagId);
else m_SessionFlags.erase(flagId);
} else {
@@ -402,8 +391,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const {
bool toReturn = false; //by def, return false.
// TODO make actual session flag checker using flags table in database.
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
if (flagEntry && flagEntry->sessionOnly) {
toReturn = m_SessionFlags.contains(flagId);
} else {
// Calculate the index first

View File

@@ -386,6 +386,9 @@ void Entity::Initialize() {
if (m_Character) {
comp->LoadFromXml(m_Character->GetXMLDoc());
} else {
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
if (componentID > 0) {
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
@@ -420,9 +423,6 @@ void Entity::Initialize() {
comp->SetMinCoins(currencyValues[0].minvalue);
comp->SetMaxCoins(currencyValues[0].maxvalue);
}
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
}
} else {
comp->SetHealth(1);
@@ -1565,7 +1565,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
m_DieCallbacks.clear();
//OMAI WA MOU, SHINDERIU
//お前はもう死んでいる
GetScript()->OnDie(this, murderer);
@@ -2208,7 +2208,7 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
int32_t Entity::GetCollisionGroup() const {
for (const auto* component : m_Components | std::views::values) {
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
if (compToCheck) {
return compToCheck->GetCollisionGroup();
}
@@ -2216,3 +2216,17 @@ int32_t Entity::GetCollisionGroup() const {
return 0;
}
bool Entity::HandleMsg(GameMessages::GameMsg& msg) const {
bool handled = false;
const auto [beg, end] = m_MsgHandlers.equal_range(msg.msgId);
for (auto it = beg; it != end; ++it) {
if (it->second) handled |= it->second(msg);
}
return handled;
}
void Entity::RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler) {
m_MsgHandlers.emplace(msgId, handler);
}

View File

@@ -14,12 +14,17 @@
#include "Observable.h"
namespace GameMessages {
struct GameMsg;
struct ActivityNotify;
struct ShootingGalleryFire;
struct ChildLoaded;
struct PlayerResurrectionFinished;
};
namespace MessageType {
enum class Game : uint16_t;
}
namespace Loot {
class Info;
};
@@ -316,6 +321,10 @@ public:
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
void RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler);
bool HandleMsg(GameMessages::GameMsg& msg) const;
/**
* @brief The observable for player entity position updates.
*/
@@ -377,6 +386,8 @@ protected:
// objectID of receiver and map of notification name to script
std::map<LWOOBJID, std::map<std::string, CppScripts::Script*>> m_Subscriptions;
std::multimap<MessageType::Game, std::function<bool(GameMessages::GameMsg&)>> m_MsgHandlers;
};
/**

View File

@@ -305,13 +305,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
LOT pantsLOT = FindCharPantsID(pantsColor);
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
if (!name.empty() && Database::Get()->IsNameInUse(name)) {
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
return;
}
if (Database::Get()->GetCharacterInfo(predefinedName)) {
if (Database::Get()->IsNameInUse(predefinedName)) {
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
return;
@@ -324,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
if (Database::Get()->GetCharacterInfo(objectID)) {
LOG("Character object id unavailable, check object_id_tracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
@@ -369,13 +369,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
if (predefinedName == "INVALID") {
auto assignedPredefinedName = predefinedName;
if (assignedPredefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
predefinedName = nameObjID.str();
assignedPredefinedName = nameObjID.str();
}
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
ICharInfo::Info info;

View File

@@ -22,6 +22,7 @@
#include "Mail.h"
#include "ZoneInstanceManager.h"
#include "WorldPackets.h"
#include "MessageType/Game.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
@@ -47,6 +48,45 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character, con
m_CountryCode = 0;
m_LastUpdateTimestamp = std::time(nullptr);
m_SystemAddress = systemAddress;
RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &CharacterComponent::OnRequestServerObjectInfo);
}
bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
auto& request = static_cast<GameMessages::RequestServerObjectInfo&>(msg);
AMFArrayValue response;
response.Insert("visible", true);
response.Insert("objectID", std::to_string(request.targetForReport));
response.Insert("serverInfo", true);
auto& data = *response.InsertArray("data");
auto& cmptType = data.PushDebug("Character");
cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
cmptType.PushDebug<AMFBoolValue>("Last log out time") = m_Character->GetLastLogin();
cmptType.PushDebug<AMFDoubleValue>("Seconds played this session") = 0;
cmptType.PushDebug<AMFBoolValue>("Editor enabled") = false;
cmptType.PushDebug<AMFDoubleValue>("Total number of seconds played") = m_TotalTimePlayed;
cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
// visited locations
cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
cmptType.PushDebug<AMFIntValue>("GM Level") = GeneralUtils::ToUnderlying(m_GMLevel);
cmptType.PushDebug<AMFIntValue>("Editor level") = GeneralUtils::ToUnderlying(m_EditorLevel);
cmptType.PushDebug<AMFStringValue>("Guild ID") = "0";
cmptType.PushDebug<AMFStringValue>("Guild Name") = "";
cmptType.PushDebug<AMFDoubleValue>("Reputation") = m_Reputation;
cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, m_Parent->GetSystemAddress());
LOG("Handled!");
return true;
}
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
@@ -55,15 +95,21 @@ bool CharacterComponent::LandingAnimDisabled(int zoneID) {
case 556:
case 1101:
case 1202:
case 1150:
case 1151:
case 1203:
case 1204:
case 1250:
case 1251:
case 1261:
case 1301:
case 1302:
case 1303:
case 1350:
case 1401:
case 1402:
case 1403:
case 1450:
case 1603:
case 2001:
return true;
@@ -81,6 +127,8 @@ CharacterComponent::~CharacterComponent() {
void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
if (!m_Character || !m_Character->GetParentUser()) return;
outBitStream.Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
outBitStream.Write(m_ClaimCodes[1] != 0);
@@ -100,7 +148,7 @@ void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInit
outBitStream.Write(m_Character->GetEyebrows());
outBitStream.Write(m_Character->GetEyes());
outBitStream.Write(m_Character->GetMouth());
outBitStream.Write<uint64_t>(0); //AccountID, trying out if 0 works.
outBitStream.Write<uint64_t>(m_Character->GetParentUser()->GetAccountID());
outBitStream.Write(m_Character->GetLastLogin()); //Last login
outBitStream.Write<uint64_t>(0); //"prop mod last display time"
outBitStream.Write<uint64_t>(m_Uscore); //u-score
@@ -786,7 +834,7 @@ void CharacterComponent::AwardClaimCodes() {
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
std::ostringstream body;
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
Mail::SendMail(m_Parent, subject.str(), body.str(), attachmentLOT, 1);
}
}

View File

@@ -323,6 +323,8 @@ public:
Character* m_Character;
private:
bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
/**
* The map of active venture vision effects
*/

View File

@@ -8,6 +8,10 @@ namespace RakNet {
class BitStream;
}
namespace GameMessages {
struct GameMsg;
}
class Entity;
/**
@@ -52,6 +56,10 @@ public:
protected:
void RegisterMsg(const MessageType::Game msgId, auto* self, const auto handler) {
m_Parent->RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
}
/**
* The entity that owns this component
*/

View File

@@ -150,11 +150,11 @@ uint32_t InventoryComponent::GetLotCount(const LOT lot) const {
return count;
}
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot) const {
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot, bool includeVault) const {
uint32_t count = 0;
for (const auto& inventory : m_Inventories) {
if (IsTransferInventory(inventory.second->GetType())) continue;
if (IsTransferInventory(inventory.second->GetType(), includeVault)) continue;
count += inventory.second->GetLotCount(lot);
}
@@ -274,7 +274,7 @@ void InventoryComponent::AddItem(
switch (sourceType) {
case 0:
Mail::SendMail(LWOOBJID_EMPTY, "Darkflame Universe", m_Parent, "Lost Reward", "You received an item and didn&apos;t have room for it.", lot, size);
Mail::SendMail(m_Parent, "%[MAIL_ACTIVITY_OVERFLOW_HEADER]", "%[MAIL_ACTIVITY_OVERFLOW_BODY]", lot, size);
break;
case 1:
@@ -305,21 +305,35 @@ bool InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
LOG("Attempted to remove 0 of item (%i) from the inventory!", lot);
return false;
}
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
auto* inventory = GetInventory(inventoryType);
if (!inventory) return false;
if (inventoryType != eInventoryType::ALL) {
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
auto* inventory = GetInventory(inventoryType);
if (!inventory) return false;
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
if (left != count) return false;
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
if (left != count) return false;
while (left > 0) {
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
if (!item) break;
const auto delta = std::min<uint32_t>(left, item->GetCount());
item->SetCount(item->GetCount() - delta, silent);
left -= delta;
while (left > 0) {
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
if (!item) break;
const auto delta = std::min<uint32_t>(left, item->GetCount());
item->SetCount(item->GetCount() - delta, silent);
left -= delta;
}
return true;
} else {
auto left = count;
for (const auto& inventory : m_Inventories | std::views::values) {
while (left > 0 && inventory->GetLotCount(lot) > 0) {
auto* item = inventory->FindItemByLot(lot, false, ignoreBound);
if (!item) break;
const auto delta = std::min<uint32_t>(item->GetCount(), left);
item->SetCount(item->GetCount() - delta, silent);
left -= delta;
}
}
return left == 0;
}
return true;
}
void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType inventory, const uint32_t count, const bool showFlyingLot, bool isModMoveAndEquip, const bool ignoreEquipped, const int32_t preferredSlot) {
@@ -1318,8 +1332,8 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
}
}
bool InventoryComponent::IsTransferInventory(eInventoryType type) {
return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
bool InventoryComponent::IsTransferInventory(eInventoryType type, bool includeVault) {
return type == VENDOR_BUYBACK || (includeVault && (type == VAULT_ITEMS || type == VAULT_MODELS)) || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
}
uint32_t InventoryComponent::FindSkill(const LOT lot) {

View File

@@ -100,7 +100,7 @@ public:
* @param lot the lot to search for
* @return the amount of items this entity possesses of the specified lot
*/
uint32_t GetLotCountNonTransfer(LOT lot) const;
uint32_t GetLotCountNonTransfer(LOT lot, bool includeVault = true) const;
/**
* Returns the items that are currently equipped by this entity
@@ -373,7 +373,7 @@ public:
* @param type the inventory type to check
* @return if the inventory type is a temp inventory
*/
static bool IsTransferInventory(eInventoryType type);
static bool IsTransferInventory(eInventoryType type, bool includeVault = true);
/**
* Finds the skill related to the passed LOT from the ObjectSkills table

View File

@@ -99,17 +99,8 @@ void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipCh
mission->Accept();
this->m_Missions.insert_or_assign(missionId, mission);
if (missionId == 1728) {
//Needs to send a mail
auto address = m_Parent->GetSystemAddress();
Mail::HandleNotificationRequest(address, m_Parent->GetObjectID());
}
}
void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
// Get the mission first
auto* mission = this->GetMission(missionId);
@@ -521,7 +512,7 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(*doneM);
mission->LoadFromXmlDone(*doneM);
doneM = doneM->NextSiblingElement();
@@ -536,9 +527,9 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
currentM->QueryAttribute("id", &missionId);
auto* mission = new Mission(this, missionId);
auto* mission = m_Missions.contains(missionId) ? m_Missions[missionId] : new Mission(this, missionId);
mission->LoadFromXml(*currentM);
mission->LoadFromXmlCur(*currentM);
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
mission->SetUniqueMissionOrderID(missionOrder);
@@ -574,20 +565,23 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto* mission = pair.second;
if (mission) {
const auto complete = mission->IsComplete();
const auto completions = mission->GetCompletions();
auto* m = doc.NewElement("m");
if (complete) {
mission->UpdateXml(*m);
if (completions > 0) {
mission->UpdateXmlDone(*m);
done->LinkEndChild(m);
continue;
if (mission->IsComplete()) continue;
m = doc.NewElement("m");
}
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
mission->UpdateXml(*m);
mission->UpdateXmlCur(*m);
cur->LinkEndChild(m);
}

View File

@@ -84,11 +84,12 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2;
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
// Leaving these out for now since they cause more issues than they solve in racing tracks without proper OBB checks.
} /* else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
toReturn = new dpEntity(m_Parent->GetObjectID(), 112.416870f, 50.363434f, 87.679268f);
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume2_RoadGaps.hkx") {
toReturn = new dpEntity(m_Parent->GetObjectID(), 48.386536f, 50.363434f, 259.361755f);
} else {
} */ else {
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
//add fallback cube:

View File

@@ -65,14 +65,7 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
outBitStream.Write(false);
}
// If build state is completed and we've already serialized once in the completed state,
// don't serializing this component anymore as this will cause the build to jump again.
// If state changes, serialization will begin again.
if (!m_StateDirty && m_State == eQuickBuildState::COMPLETED) {
outBitStream.Write0();
outBitStream.Write0();
return;
}
// BEGIN Scripted Activity
outBitStream.Write1();
@@ -90,36 +83,27 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
}
// END Scripted Activity
outBitStream.Write1();
outBitStream.Write(m_StateDirty || bIsInitialUpdate);
if (m_StateDirty || bIsInitialUpdate) {
outBitStream.Write(m_State);
outBitStream.Write(m_State);
outBitStream.Write(m_ShowResetEffect);
outBitStream.Write(m_Activator != nullptr);
outBitStream.Write(m_ShowResetEffect);
outBitStream.Write(m_Activator != nullptr);
outBitStream.Write(m_Timer);
outBitStream.Write(m_TimerIncomplete);
outBitStream.Write(m_Timer);
outBitStream.Write(m_TimerIncomplete);
if (bIsInitialUpdate) {
outBitStream.Write(false);
outBitStream.Write(m_ActivatorPosition);
outBitStream.Write(m_RepositionPlayer);
if (bIsInitialUpdate) {
outBitStream.Write(false); // IsChoiceBuild
outBitStream.Write(m_ActivatorPosition);
outBitStream.Write(m_RepositionPlayer);
}
m_StateDirty = false;
}
m_StateDirty = false;
}
void QuickBuildComponent::Update(float deltaTime) {
m_Activator = GetActivator();
// Serialize the quickbuild every so often, fixes the odd bug where the quickbuild is not buildable
/*if (m_SoftTimer > 0.0f) {
m_SoftTimer -= deltaTime;
}
else {
m_SoftTimer = 5.0f;
Game::entityManager->SerializeEntity(m_Parent);
}*/
SetActivator(GetActivator());
switch (m_State) {
case eQuickBuildState::OPEN: {
@@ -130,12 +114,12 @@ void QuickBuildComponent::Update(float deltaTime) {
const bool isSmashGroup = spawner != nullptr ? spawner->GetIsSpawnSmashGroup() : false;
if (isSmashGroup) {
m_TimerIncomplete += deltaTime;
ModifyIncompleteTimer(deltaTime);
// For reset times < 0 this has to be handled manually
if (m_TimeBeforeSmash > 0) {
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
m_ShowResetEffect = true;
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
SetShowResetEffect(true);
Game::entityManager->SerializeEntity(m_Parent);
}
@@ -153,21 +137,19 @@ void QuickBuildComponent::Update(float deltaTime) {
break;
}
case eQuickBuildState::COMPLETED: {
m_Timer += deltaTime;
ModifyTimer(deltaTime);
// For reset times < 0 this has to be handled manually
if (m_ResetTime > 0) {
if (m_Timer >= m_ResetTime - 4.0f) {
if (!m_ShowResetEffect) {
m_ShowResetEffect = true;
if (m_Timer >= m_ResetTime - 4.0f && !m_ShowResetEffect) {
SetShowResetEffect(true);
Game::entityManager->SerializeEntity(m_Parent);
}
Game::entityManager->SerializeEntity(m_Parent);
}
if (m_Timer >= m_ResetTime) {
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 7.0f, false, true);
ResetQuickBuild(false);
}
@@ -185,9 +167,9 @@ void QuickBuildComponent::Update(float deltaTime) {
}
m_TimeBeforeDrain -= deltaTime;
m_Timer += deltaTime;
m_TimerIncomplete = 0;
m_ShowResetEffect = false;
ModifyTimer(deltaTime);
SetIncompleteTimer(0.0f);
SetShowResetEffect(false);
if (m_TimeBeforeDrain <= 0.0f) {
m_TimeBeforeDrain = m_CompleteTime / static_cast<float>(m_TakeImagination);
@@ -215,12 +197,12 @@ void QuickBuildComponent::Update(float deltaTime) {
break;
}
case eQuickBuildState::INCOMPLETE: {
m_TimerIncomplete += deltaTime;
ModifyIncompleteTimer(deltaTime);
// For reset times < 0 this has to be handled manually
if (m_TimeBeforeSmash > 0) {
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
m_ShowResetEffect = true;
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
SetShowResetEffect(true);
Game::entityManager->SerializeEntity(m_Parent);
}
@@ -260,7 +242,7 @@ void QuickBuildComponent::SpawnActivator() {
info.spawnerID = m_Parent->GetObjectID();
info.pos = m_ActivatorPosition == NiPoint3Constant::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
SetActivator(Game::entityManager->CreateEntity(info, nullptr, m_Parent));
if (m_Activator) {
m_ActivatorId = m_Activator->GetObjectID();
Game::entityManager->ConstructEntity(m_Activator);
@@ -277,7 +259,7 @@ void QuickBuildComponent::DespawnActivator() {
m_Activator->ScheduleKillAfterUpdate();
m_Activator = nullptr;
SetActivator(nullptr);
m_ActivatorId = LWOOBJID_EMPTY;
}
@@ -405,8 +387,7 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::BUILDING, user->GetObjectID());
GameMessages::SendEnableQuickBuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
m_State = eQuickBuildState::BUILDING;
m_StateDirty = true;
SetState(eQuickBuildState::BUILDING);
Game::entityManager->SerializeEntity(m_Parent);
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
@@ -444,9 +425,8 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
m_State = eQuickBuildState::COMPLETED;
m_StateDirty = true;
m_Timer = 0.0f;
SetState(eQuickBuildState::COMPLETED);
SetTimer(0.0f);
m_DrainedImagination = 0;
Game::entityManager->SerializeEntity(m_Parent);
@@ -526,11 +506,10 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::RESETTING, LWOOBJID_EMPTY);
m_State = eQuickBuildState::RESETTING;
m_StateDirty = true;
m_Timer = 0.0f;
m_TimerIncomplete = 0.0f;
m_ShowResetEffect = false;
SetState(eQuickBuildState::RESETTING);
SetTimer(0.0f);
SetIncompleteTimer(0.0f);
SetShowResetEffect(false);
m_DrainedImagination = 0;
Game::entityManager->SerializeEntity(m_Parent);
@@ -563,8 +542,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
GameMessages::SendTerminateInteraction(m_Parent->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
// Now update the component itself
m_State = eQuickBuildState::INCOMPLETE;
m_StateDirty = true;
SetState(eQuickBuildState::INCOMPLETE);
// Notify scripts and possible subscribers
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);

View File

@@ -218,6 +218,48 @@ public:
* @param skipChecks whether or not to skip the check for the quickbuild not being completed
*/
void CancelQuickBuild(Entity* const builder, const eQuickBuildFailReason failReason, const bool skipChecks = false);
void SetState(const eQuickBuildState state) {
if (m_State == state) return;
m_State = state;
m_StateDirty = true;
}
void SetShowResetEffect(const bool value) {
if (m_ShowResetEffect == value) return;
m_ShowResetEffect = value;
m_StateDirty = true;
}
void SetActivator(Entity* const activator) {
if (m_Activator == activator) return;
m_Activator = activator;
m_StateDirty = true;
}
void SetTimer(const float value) {
if (m_Timer == value) return;
m_Timer = value;
m_StateDirty = true;
}
void ModifyTimer(const float value) {
if (value == 0.0f) return;
m_Timer += value;
m_StateDirty = true;
}
void SetIncompleteTimer(const float value) {
if (m_TimerIncomplete == value) return;
m_TimerIncomplete = value;
m_StateDirty = true;
}
void ModifyIncompleteTimer(const float value) {
if (value == 0.0f) return;
m_TimerIncomplete += value;
m_StateDirty = true;
}
private:
/**
* Whether or not the quickbuild state has been changed since we last serialized it.

View File

@@ -37,8 +37,19 @@
#include "ePlayerFlag.h"
#include "dConfig.h"
#include "GhostComponent.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
namespace {
using enum MessageType::Game;
using namespace GameMessages;
using MessageCreator = std::function<std::unique_ptr<GameMessages::GameMsg>()>;
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
};
};
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
CBITSTREAM;
@@ -55,6 +66,24 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
auto handler = g_MessageHandlers.find(messageID);
if (handler != g_MessageHandlers.end()) {
auto msg = handler->second();
// Verify that the system address user is able to use this message.
if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
return;
}
}
msg->Deserialize(inStream);
msg->Handle(*entity, sysAddr);
return;
}
switch (messageID) {
case MessageType::Game::UN_USE_BBB_MODEL: {
@@ -104,13 +133,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
case MessageType::Game::SELECT_SKILL: {
auto var = entity->GetVar<bool>(u"dlu_first_time_load");
if (var) {
entity->SetVar<bool>(u"dlu_first_time_load", false);
InventoryComponent* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->FixInvisibleItems();
}
break;
@@ -704,12 +733,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
break;
case MessageType::Game::SHOOTING_GALLERY_FIRE: {
GameMessages::ShootingGalleryFire fire{};
fire.Deserialize(inStream);
fire.Handle(*entity, sysAddr);
break;
}
default:
LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());

View File

@@ -843,8 +843,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
bitStream.Write(entity->GetObjectID());
bitStream.Write(MessageType::Game::DIE);
bitStream.Write(bClientDeath);
bitStream.Write(bSpawnLoot);
bitStream.Write<uint32_t>(deathType.size());
bitStream.Write(deathType);
bitStream.Write(directionRelative_AngleXZ);
bitStream.Write(directionRelative_AngleY);
@@ -854,7 +856,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
if (killType != eKillType::VIOLENT) bitStream.Write(killType);
bitStream.Write(killerID);
bitStream.Write(lootOwnerID);
bitStream.Write(lootOwnerID != LWOOBJID_EMPTY);
if (lootOwnerID != LWOOBJID_EMPTY) {
bitStream.Write(lootOwnerID);
}
SEND_PACKET_BROADCAST;
}
@@ -6426,4 +6431,16 @@ namespace GameMessages {
void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
entity.OnShootingGalleryFire(*this);
}
bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
if (!bitStream.Read(bVerbose)) return false;
if (!bitStream.Read(clientId)) return false;
if (!bitStream.Read(targetForReport)) return false;
return true;
}
void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
if (handlingEntity) handlingEntity->HandleMsg(*this);
}
}

View File

@@ -12,6 +12,7 @@
#include "eLootSourceType.h"
#include "Brick.h"
#include "MessageType/Game.h"
#include "eGameMasterLevel.h"
class AMFBaseValue;
class Entity;
@@ -50,7 +51,8 @@ enum class eCameraTargetCyclingMode : int32_t {
namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
GameMsg(MessageType::Game gmId, eGameMasterLevel lvl) : msgId{ gmId }, requiredGmLevel{ lvl } {}
GameMsg(MessageType::Game gmId) : GameMsg(gmId, eGameMasterLevel::CIVILIAN) {}
virtual ~GameMsg() = default;
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
@@ -58,6 +60,7 @@ namespace GameMessages {
virtual void Handle(Entity& entity, const SystemAddress& sysAddr) {};
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
eGameMasterLevel requiredGmLevel;
};
class PropertyDataMessage;
@@ -769,6 +772,16 @@ namespace GameMessages {
struct PlayerResurrectionFinished : public GameMsg {
PlayerResurrectionFinished() : GameMsg(MessageType::Game::PLAYER_RESURRECTION_FINISHED) {}
};
struct RequestServerObjectInfo : public GameMsg {
bool bVerbose{};
LWOOBJID clientId{};
LWOOBJID targetForReport{};
RequestServerObjectInfo() : GameMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, eGameMasterLevel::DEVELOPER) {}
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
};
};
#endif // GAMEMESSAGES_H

View File

@@ -65,7 +65,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
}
}
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
void Mission::LoadFromXmlDone(const tinyxml2::XMLElement& element) {
// Start custom XML
if (element.Attribute("state") != nullptr) {
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
@@ -76,11 +76,15 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
m_Completions = std::stoul(element.Attribute("cct"));
m_Timestamp = std::stoul(element.Attribute("cts"));
if (IsComplete()) {
return;
}
}
}
void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
// Start custom XML
if (element.Attribute("state") != nullptr) {
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
}
// End custom XML
auto* task = element.FirstChildElement();
@@ -132,7 +136,7 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
}
}
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
void Mission::UpdateXmlDone(tinyxml2::XMLElement& element) {
// Start custom XML
element.SetAttribute("state", static_cast<unsigned int>(m_State));
// End custom XML
@@ -141,15 +145,21 @@ void Mission::UpdateXml(tinyxml2::XMLElement& element) {
element.SetAttribute("id", static_cast<unsigned int>(info.id));
if (m_Completions > 0) {
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
}
if (IsComplete()) {
return;
}
}
void Mission::UpdateXmlCur(tinyxml2::XMLElement& element) {
// Start custom XML
element.SetAttribute("state", static_cast<unsigned int>(m_State));
// End custom XML
element.DeleteChildren();
element.SetAttribute("id", static_cast<unsigned int>(info.id));
if (IsComplete()) return;
for (auto* task : m_Tasks) {
if (task->GetType() == eMissionTaskType::COLLECTION ||

View File

@@ -28,8 +28,13 @@ public:
Mission(MissionComponent* missionComponent, uint32_t missionId);
~Mission();
void LoadFromXml(const tinyxml2::XMLElement& element);
void UpdateXml(tinyxml2::XMLElement& element);
// XML functions to load and save completed mission state to xml
void LoadFromXmlDone(const tinyxml2::XMLElement& element);
void UpdateXmlDone(tinyxml2::XMLElement& element);
// XML functions to load and save current mission state and task data to xml
void LoadFromXmlCur(const tinyxml2::XMLElement& element);
void UpdateXmlCur(tinyxml2::XMLElement& element);
/**
* Returns the ID of this mission

View File

@@ -26,12 +26,279 @@
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
#include "User.h"
#include "StringifiedEnum.h"
namespace {
const std::string DefaultSender = "%[MAIL_SYSTEM_NOTIFICATION]";
}
namespace Mail {
std::map<eMessageID, std::function<std::unique_ptr<MailLUBitStream>()>> g_Handlers = {
{eMessageID::SendRequest, []() {
return std::make_unique<SendRequest>();
}},
{eMessageID::DataRequest, []() {
return std::make_unique<DataRequest>();
}},
{eMessageID::AttachmentCollectRequest, []() {
return std::make_unique<AttachmentCollectRequest>();
}},
{eMessageID::DeleteRequest, []() {
return std::make_unique<DeleteRequest>();
}},
{eMessageID::ReadRequest, []() {
return std::make_unique<ReadRequest>();
}},
{eMessageID::NotificationRequest, []() {
return std::make_unique<NotificationRequest>();
}},
};
void MailLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(messageID);
}
bool MailLUBitStream::Deserialize(RakNet::BitStream& bitstream) {
VALIDATE_READ(bitstream.Read(messageID));
return true;
}
bool SendRequest::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(mailInfo.Deserialize(bitStream));
return true;
}
void SendRequest::Handle() {
SendResponse response;
auto* character = player->GetCharacter();
if (character && !(character->HasPermission(ePermissionMap::RestrictedMailAccess) || character->GetParentUser()->GetIsMuted())) {
mailInfo.recipient = std::regex_replace(mailInfo.recipient, std::regex("[^0-9a-zA-Z]+"), "");
auto receiverID = Database::Get()->GetCharacterInfo(mailInfo.recipient);
if (!receiverID) {
response.status = eSendResponse::RecipientNotFound;
} else if (GeneralUtils::CaseInsensitiveStringCompare(mailInfo.recipient, character->GetName()) || receiverID->id == character->GetID()) {
response.status = eSendResponse::CannotMailSelf;
} else {
uint32_t mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
uint32_t stackSize = 0;
auto inventoryComponent = player->GetComponent<InventoryComponent>();
Item* item = nullptr;
bool hasAttachment = mailInfo.itemID != 0 && mailInfo.itemCount > 0;
if (hasAttachment) {
item = inventoryComponent->FindItemById(mailInfo.itemID);
if (item) {
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
mailInfo.itemLOT = item->GetLot();
}
}
if (hasAttachment && !item) {
response.status = eSendResponse::AttachmentNotFound;
} else if (player->GetCharacter()->GetCoins() - mailCost < 0) {
response.status = eSendResponse::NotEnoughCoins;
} else {
bool removeSuccess = true;
// Remove coins and items from the sender
player->GetCharacter()->SetCoins(player->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
if (inventoryComponent && hasAttachment && item) {
removeSuccess = inventoryComponent->RemoveItem(mailInfo.itemLOT, mailInfo.itemCount, INVALID, true);
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent && removeSuccess) missionComponent->Progress(eMissionTaskType::GATHER, mailInfo.itemLOT, LWOOBJID_EMPTY, "", -mailInfo.itemCount);
}
// we passed all the checks, now we can actully send the mail
if (removeSuccess) {
mailInfo.senderId = character->GetID();
mailInfo.senderUsername = character->GetName();
mailInfo.receiverId = receiverID->id;
mailInfo.itemSubkey = LWOOBJID_EMPTY;
//clear out the attachementID
mailInfo.itemID = 0;
Database::Get()->InsertNewMail(mailInfo);
response.status = eSendResponse::Success;
character->SaveXMLToDatabase();
} else {
response.status = eSendResponse::AttachmentNotFound;
}
}
}
} else {
response.status = eSendResponse::SenderAccountIsMuted;
}
response.Send(sysAddr);
}
void SendResponse::Serialize(RakNet::BitStream& bitStream) const {
MailLUBitStream::Serialize(bitStream);
bitStream.Write(status);
}
void NotificationResponse::Serialize(RakNet::BitStream& bitStream) const {
MailLUBitStream::Serialize(bitStream);
bitStream.Write(status);
bitStream.Write<uint64_t>(0); // unused
bitStream.Write<uint64_t>(0); // unused
bitStream.Write(auctionID);
bitStream.Write<uint64_t>(0); // unused
bitStream.Write(mailCount);
bitStream.Write<uint32_t>(0); // packing
}
void DataRequest::Handle() {
const auto* character = player->GetCharacter();
if (!character) return;
auto playerMail = Database::Get()->GetMailForPlayer(character->GetID(), 20);
DataResponse response;
response.playerMail = playerMail;
response.Send(sysAddr);
}
void DataResponse::Serialize(RakNet::BitStream& bitStream) const {
MailLUBitStream::Serialize(bitStream);
bitStream.Write(this->throttled);
bitStream.Write<uint16_t>(this->playerMail.size());
bitStream.Write<uint16_t>(0); // packing
for (const auto& mail : this->playerMail) {
mail.Serialize(bitStream);
}
}
bool AttachmentCollectRequest::Deserialize(RakNet::BitStream& bitStream) {
uint32_t unknown;
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(mailID));
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void AttachmentCollectRequest::Handle() {
AttachmentCollectResponse response;
response.mailID = mailID;
auto inv = player->GetComponent<InventoryComponent>();
if (mailID > 0 && playerID == player->GetObjectID() && inv) {
auto playerMail = Database::Get()->GetMail(mailID);
if (!playerMail) {
response.status = eAttachmentCollectResponse::MailNotFound;
} else if (!inv->HasSpaceForLoot({ {playerMail->itemLOT, playerMail->itemCount} })) {
response.status = eAttachmentCollectResponse::NoSpaceInInventory;
} else {
inv->AddItem(playerMail->itemLOT, playerMail->itemCount, eLootSourceType::MAIL);
Database::Get()->ClaimMailItem(mailID);
response.status = eAttachmentCollectResponse::Success;
}
}
response.Send(sysAddr);
}
void AttachmentCollectResponse::Serialize(RakNet::BitStream& bitStream) const {
MailLUBitStream::Serialize(bitStream);
bitStream.Write(status);
bitStream.Write(mailID);
}
bool DeleteRequest::Deserialize(RakNet::BitStream& bitStream) {
int32_t unknown;
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(mailID));
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void DeleteRequest::Handle() {
DeleteResponse response;
response.mailID = mailID;
auto mailData = Database::Get()->GetMail(mailID);
if (mailData && !(mailData->itemLOT != 0 && mailData->itemCount > 0)) {
Database::Get()->DeleteMail(mailID);
response.status = eDeleteResponse::Success;
} else if (mailData && mailData->itemLOT != 0 && mailData->itemCount > 0) {
response.status = eDeleteResponse::HasAttachments;
} else {
response.status = eDeleteResponse::NotFound;
}
response.Send(sysAddr);
}
void DeleteResponse::Serialize(RakNet::BitStream& bitStream) const {
MailLUBitStream::Serialize(bitStream);
bitStream.Write(status);
bitStream.Write(mailID);
}
bool ReadRequest::Deserialize(RakNet::BitStream& bitStream) {
int32_t unknown;
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(mailID));
return true;
}
void ReadRequest::Handle() {
ReadResponse response;
response.mailID = mailID;
if (Database::Get()->GetMail(mailID)) {
response.status = eReadResponse::Success;
Database::Get()->MarkMailRead(mailID);
}
response.Send(sysAddr);
}
void ReadResponse::Serialize(RakNet::BitStream& bitStream) const {
MailLUBitStream::Serialize(bitStream);
bitStream.Write(status);
bitStream.Write(mailID);
}
void NotificationRequest::Handle() {
NotificationResponse response;
auto character = player->GetCharacter();
if (character) {
auto unreadMailCount = Database::Get()->GetUnreadMailCount(character->GetID());
response.status = eNotificationResponse::NewMail;
response.mailCount = unreadMailCount;
}
response.Send(sysAddr);
}
}
// Non Stuct Functions
void Mail::HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player) {
MailLUBitStream data;
if (!data.Deserialize(inStream)) {
LOG_DEBUG("Error Reading Mail header");
return;
}
auto it = g_Handlers.find(data.messageID);
if (it != g_Handlers.end()) {
auto request = it->second();
request->sysAddr = sysAddr;
request->player = player;
if (!request->Deserialize(inStream)) {
LOG_DEBUG("Error Reading Mail Request: %s", StringifiedEnum::ToString(data.messageID).data());
return;
}
request->Handle();
} else {
LOG_DEBUG("Unhandled Mail Request with ID: %i", data.messageID);
}
}
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount) {
SendMail(
LWOOBJID_EMPTY,
ServerName,
DefaultSender,
recipient->GetObjectID(),
recipient->GetCharacter()->GetName(),
subject,
@@ -46,7 +313,7 @@ void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName,
const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr) {
SendMail(
LWOOBJID_EMPTY,
ServerName,
DefaultSender,
recipient,
recipientName,
subject,
@@ -75,7 +342,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const
void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount, const SystemAddress& sysAddr) {
IMail::MailInfo mailInsert;
MailInfo mailInsert;
mailInsert.senderUsername = senderName;
mailInsert.recipient = recipientName;
mailInsert.subject = subject;
@@ -90,316 +357,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJ
Database::Get()->InsertNewMail(mailInsert);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
SendNotification(sysAddr, 1); //Show the "one new mail" message
}
void Mail::HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
int mailStuffID = 0;
packet.Read(mailStuffID);
auto returnVal = std::async(std::launch::async, [&packet, &sysAddr, entity, mailStuffID]() {
Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
switch (stuffID) {
case MailMessageID::AttachmentCollect:
Mail::HandleAttachmentCollect(packet, sysAddr, entity);
break;
case MailMessageID::DataRequest:
Mail::HandleDataRequest(packet, sysAddr, entity);
break;
case MailMessageID::MailDelete:
Mail::HandleMailDelete(packet, sysAddr);
break;
case MailMessageID::MailRead:
Mail::HandleMailRead(packet, sysAddr);
break;
case MailMessageID::NotificationRequest:
Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
break;
case MailMessageID::Send:
Mail::HandleSendMail(packet, sysAddr, entity);
break;
default:
LOG("Unhandled and possibly undefined MailStuffID: %i", int(stuffID));
}
});
}
void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
// Check if the player has restricted mail access
auto* character = entity->GetCharacter();
if (!character) return;
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
// Send a message to the player
ChatPackets::SendSystemMessage(
sysAddr,
u"This character has restricted mail access."
);
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
return;
}
LUWString subjectRead(50);
packet.Read(subjectRead);
LUWString bodyRead(400);
packet.Read(bodyRead);
LUWString recipientRead(32);
packet.Read(recipientRead);
const std::string subject = subjectRead.GetAsString();
const std::string body = bodyRead.GetAsString();
//Cleanse recipient:
const std::string recipient = std::regex_replace(recipientRead.GetAsString(), std::regex("[^0-9a-zA-Z]+"), "");
uint64_t unknown64 = 0;
LWOOBJID attachmentID;
uint16_t attachmentCount;
packet.Read(unknown64);
packet.Read(attachmentID);
packet.Read(attachmentCount); //We don't care about the rest of the packet.
uint32_t itemID = static_cast<uint32_t>(attachmentID);
LOT itemLOT = 0;
//Inventory::InventoryType itemType;
int mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
int stackSize = 0;
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
Item* item = nullptr;
if (itemID > 0 && attachmentCount > 0 && inv) {
item = inv->FindItemById(attachmentID);
if (item) {
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
stackSize = item->GetCount();
itemLOT = item->GetLot();
} else {
Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
return;
}
}
//Check if we can even send this mail (negative coins bug):
if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
return;
}
//Get the receiver's id:
auto receiverID = Database::Get()->GetCharacterInfo(recipient);
if (!receiverID) {
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
return;
}
//Check if we have a valid receiver:
if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID->id == character->GetID()) {
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
return;
} else {
IMail::MailInfo mailInsert;
mailInsert.senderUsername = character->GetName();
mailInsert.recipient = recipient;
mailInsert.subject = subject;
mailInsert.body = body;
mailInsert.senderId = character->GetID();
mailInsert.receiverId = receiverID->id;
mailInsert.itemCount = attachmentCount;
mailInsert.itemID = itemID;
mailInsert.itemLOT = itemLOT;
mailInsert.itemSubkey = LWOOBJID_EMPTY;
Database::Get()->InsertNewMail(mailInsert);
}
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
LOG("Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
LOG("Trying to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
auto* missionCompoent = entity->GetComponent<MissionComponent>();
if (missionCompoent != nullptr) {
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
}
}
character->SaveXMLToDatabase();
}
void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
bitStream.Write(int(MailMessageID::MailData));
bitStream.Write(int(0)); // throttled
bitStream.Write<uint16_t>(playerMail.size()); // size
bitStream.Write<uint16_t>(0);
for (const auto& mail : playerMail) {
bitStream.Write(mail.id); //MailID
const LUWString subject(mail.subject, 50);
bitStream.Write(subject); //subject
const LUWString body(mail.body, 400);
bitStream.Write(body); //body
const LUWString sender(mail.senderUsername, 32);
bitStream.Write(sender); //sender
bitStream.Write(uint32_t(0)); // packing
bitStream.Write(uint64_t(0)); // attachedCurrency
bitStream.Write(mail.itemID); //Attachment ID
LOT lot = mail.itemLOT;
if (lot <= 0) bitStream.Write(LOT(-1));
else bitStream.Write(lot);
bitStream.Write(uint32_t(0)); // packing
bitStream.Write(mail.itemSubkey); // Attachment subKey
bitStream.Write<uint16_t>(mail.itemCount); // Attachment count
bitStream.Write(uint8_t(0)); // subject type (used for auction)
bitStream.Write(uint8_t(0)); // packing
bitStream.Write(uint32_t(0)); // packing
bitStream.Write<uint64_t>(mail.timeSent); // expiration date
bitStream.Write<uint64_t>(mail.timeSent);// send date
bitStream.Write<uint8_t>(mail.wasRead); //was read
bitStream.Write(uint8_t(0)); // isLocalized
bitStream.Write(uint16_t(0)); // packing
bitStream.Write(uint32_t(0)); // packing
}
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
int unknown;
uint64_t mailID;
LWOOBJID playerID;
packet.Read(unknown);
packet.Read(mailID);
packet.Read(playerID);
if (mailID > 0 && playerID == player->GetObjectID()) {
auto playerMail = Database::Get()->GetMail(mailID);
LOT attachmentLOT = 0;
uint32_t attachmentCount = 0;
if (playerMail) {
attachmentLOT = playerMail->itemLOT;
attachmentCount = playerMail->itemCount;
}
auto inv = player->GetComponent<InventoryComponent>();
if (!inv) return;
inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
Database::Get()->ClaimMailItem(mailID);
}
}
void Mail::HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
int unknown;
uint64_t mailID;
LWOOBJID playerID;
packet.Read(unknown);
packet.Read(mailID);
packet.Read(playerID);
if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
}
void Mail::HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
int unknown;
uint64_t mailID;
packet.Read(unknown);
packet.Read(mailID);
if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
}
void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
auto unreadMailCount = Database::Get()->GetUnreadMailCount(objectID);
if (unreadMailCount > 0) Mail::SendNotification(sysAddr, unreadMailCount);
}
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
bitStream.Write(int(MailMessageID::SendResponse));
bitStream.Write(int(response));
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
uint64_t messageType = 2;
uint64_t s1 = 0;
uint64_t s2 = 0;
uint64_t s3 = 0;
uint64_t s4 = 0;
bitStream.Write(messageType);
bitStream.Write(s1);
bitStream.Write(s2);
bitStream.Write(s3);
bitStream.Write(s4);
bitStream.Write(mailCount);
bitStream.Write(int(0)); //Unknown
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(bitStream, sysAddr, false);
Database::Get()->DeleteMail(mailID);
}
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
bitStream.Write(int(MailMessageID::MailReadConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(bitStream, sysAddr, false);
Database::Get()->MarkMailRead(mailID);
NotificationResponse response;
response.status = eNotificationResponse::NewMail;
response.Send(sysAddr);
}

View File

@@ -1,43 +1,210 @@
#pragma once
#ifndef __MAIL_H__
#define __MAIL_H__
#include <cstdint>
#include "BitStream.h"
#include "RakNetTypes.h"
#include "dCommonVars.h"
#include "BitStreamUtils.h"
#include "MailInfo.h"
class Entity;
namespace Mail {
enum class MailMessageID {
Send = 0x00,
SendResponse = 0x01,
DataRequest = 0x03,
MailData = 0x04,
AttachmentCollect = 0x05,
AttachmentCollectConfirm = 0x06,
MailDelete = 0x07,
MailDeleteConfirm = 0x08,
MailRead = 0x09,
MailReadConfirm = 0x0a,
NotificationRequest = 0x0b
enum class eMessageID : uint32_t {
SendRequest = 0,
SendResponse,
NotificationResponse,
DataRequest,
DataResponse,
AttachmentCollectRequest,
AttachmentCollectResponse,
DeleteRequest,
DeleteResponse,
ReadRequest,
ReadResponse,
NotificationRequest,
AuctionCreate,
AuctionCreationResponse,
AuctionCancel,
AuctionCancelResponse,
AuctionList,
AuctionListResponse,
AuctionBid,
AuctionBidResponse,
UnknownError
};
enum class MailSendResponse {
enum class eSendResponse : uint32_t {
Success = 0,
NotEnoughCoins,
AttachmentNotFound,
ItemCannotBeMailed,
CannotMailSelf,
RecipientNotFound,
DifferentFaction,
Unknown,
RecipientDifferentFaction,
UnHandled7,
ModerationFailure,
AccountIsMuted,
UnknownFailure,
SenderAccountIsMuted,
UnHandled10,
RecipientIsIgnored,
UnknownFailure3,
RecipientIsFTP
UnHandled12,
RecipientIsFTP,
UnknownError
};
const std::string ServerName = "Darkflame Universe";
enum class eDeleteResponse : uint32_t {
Success = 0,
HasAttachments,
NotFound,
Throttled,
UnknownError
};
enum class eAttachmentCollectResponse : uint32_t {
Success = 0,
AttachmentNotFound,
NoSpaceInInventory,
MailNotFound,
Throttled,
UnknownError
};
enum class eNotificationResponse : uint32_t {
NewMail = 0,
UnHandled,
AuctionWon,
AuctionSold,
AuctionOutbided,
AuctionExpired,
AuctionCancelled,
AuctionUpdated,
UnknownError
};
enum class eReadResponse : uint32_t {
Success = 0,
UnknownError
};
enum class eAuctionCreateResponse : uint32_t {
Success = 0,
NotEnoughMoney,
ItemNotFound,
ItemNotSellable,
UnknownError
};
enum class eAuctionCancelResponse : uint32_t {
NotFound = 0,
NotYours,
HasBid,
NoLongerExists,
UnknownError
};
struct MailLUBitStream : public LUBitStream {
eMessageID messageID = eMessageID::UnknownError;
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
Entity* player = nullptr;
MailLUBitStream() = default;
MailLUBitStream(eMessageID _messageID) : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
virtual void Handle() override {};
};
struct SendRequest : public MailLUBitStream {
MailInfo mailInfo;
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle() override;
};
struct SendResponse :public MailLUBitStream {
eSendResponse status = eSendResponse::UnknownError;
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct NotificationResponse : public MailLUBitStream {
eNotificationResponse status = eNotificationResponse::UnknownError;
LWOOBJID auctionID = LWOOBJID_EMPTY;
uint32_t mailCount = 1;
NotificationResponse() : MailLUBitStream(eMessageID::NotificationResponse) {};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct DataRequest : public MailLUBitStream {
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
void Handle() override;
};
struct DataResponse : public MailLUBitStream {
uint32_t throttled = 0;
std::vector<MailInfo> playerMail;
DataResponse() : MailLUBitStream(eMessageID::DataResponse) {};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct AttachmentCollectRequest : public MailLUBitStream {
uint64_t mailID = 0;
LWOOBJID playerID = LWOOBJID_EMPTY;
AttachmentCollectRequest() : MailLUBitStream(eMessageID::AttachmentCollectRequest) {};
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle() override;
};
struct AttachmentCollectResponse : public MailLUBitStream {
eAttachmentCollectResponse status = eAttachmentCollectResponse::UnknownError;
uint64_t mailID = 0;
AttachmentCollectResponse() : MailLUBitStream(eMessageID::AttachmentCollectResponse) {};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct DeleteRequest : public MailLUBitStream {
uint64_t mailID = 0;
LWOOBJID playerID = LWOOBJID_EMPTY;
DeleteRequest() : MailLUBitStream(eMessageID::DeleteRequest) {};
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle() override;
};
struct DeleteResponse : public MailLUBitStream {
eDeleteResponse status = eDeleteResponse::UnknownError;
uint64_t mailID = 0;
DeleteResponse() : MailLUBitStream(eMessageID::DeleteResponse) {};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct ReadRequest : public MailLUBitStream {
uint64_t mailID = 0;
ReadRequest() : MailLUBitStream(eMessageID::ReadRequest) {};
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle() override;
};
struct ReadResponse : public MailLUBitStream {
uint64_t mailID = 0;
eReadResponse status = eReadResponse::UnknownError;
ReadResponse() : MailLUBitStream(eMessageID::ReadResponse) {};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct NotificationRequest : public MailLUBitStream {
NotificationRequest() : MailLUBitStream(eMessageID::NotificationRequest) {};
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
void Handle() override;
};
void HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
void SendMail(
const Entity* recipient,
@@ -78,18 +245,6 @@ namespace Mail {
uint16_t attachmentCount,
const SystemAddress& sysAddr
);
void HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
void HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
void HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
void HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
void HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr);
void HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr);
void HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID);
void SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response);
void SendNotification(const SystemAddress& sysAddr, int mailCount);
void SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID);
void SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID);
void SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID);
};
#endif // !__MAIL_H__

View File

@@ -996,7 +996,7 @@ void SlashCommandHandler::Startup() {
Command RequestMailCountCommand{
.help = "Gets the players mail count",
.info = "Sends notification with number of unread messages in the player's mailbox",
.aliases = { "requestmailcount" },
.aliases = { "requestmailcount", "checkmail" },
.handle = GMZeroCommands::RequestMailCount,
.requiredLevel = eGameMasterLevel::CIVILIAN
};

View File

@@ -102,7 +102,7 @@ namespace GMGreaterThanZeroCommands {
return;
}
IMail::MailInfo mailInsert;
MailInfo mailInsert;
mailInsert.senderId = entity->GetObjectID();
mailInsert.senderUsername = "Darkflame Universe";
mailInsert.receiverId = receiverID;

View File

@@ -12,6 +12,7 @@
#include "VanityUtilities.h"
#include "WorldPackets.h"
#include "ZoneInstanceManager.h"
#include "Database.h"
// Components
#include "BuffComponent.h"
@@ -216,7 +217,10 @@ namespace GMZeroCommands {
}
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
Mail::NotificationResponse response;
response.status = Mail::eNotificationResponse::NewMail;
response.mailCount = Database::Get()->GetUnreadMailCount(entity->GetCharacter()->GetID());
response.Send(sysAddr);
}
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {

View File

@@ -43,6 +43,13 @@
#include "CDZoneTableTable.h"
#include "eGameMasterLevel.h"
#ifdef DARKFLAME_PLATFORM_UNIX
#include <sys/types.h>
#include <sys/wait.h>
#endif
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
@@ -62,6 +69,14 @@ std::map<uint32_t, std::string> activeSessions;
SystemAddress authServerMasterPeerSysAddr;
SystemAddress chatServerMasterPeerSysAddr;
int GenerateBCryptPassword(const std::string& password, const int workFactor, char salt[BCRYPT_HASHSIZE], char hash[BCRYPT_HASHSIZE]) {
int32_t bcryptState = ::bcrypt_gensalt(workFactor, salt);
assert(bcryptState == 0);
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
assert(bcryptState == 0);
return 0;
}
int main(int argc, char** argv) {
constexpr uint32_t masterFramerate = mediumFramerate;
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
@@ -94,7 +109,7 @@ int main(int argc, char** argv) {
std::string(folder) +
") folder from your download to the binary directory or re-run cmake.";
LOG("%s", msg.c_str());
// toss an error box up for windows users running the download
// toss an error box up for windows users running the download
#ifdef DARKFLAME_PLATFORM_WIN32
MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR);
#endif
@@ -238,10 +253,8 @@ int main(int argc, char** argv) {
// Regenerate hash based on new password
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
assert(bcryptState == 0);
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
assert(bcryptState == 0);
int res = GenerateBCryptPassword(password, 12, salt, hash);
assert(res == 0);
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
@@ -279,10 +292,8 @@ int main(int argc, char** argv) {
//Generate new hash for bcrypt
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
assert(bcryptState == 0);
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
assert(bcryptState == 0);
int res = GenerateBCryptPassword(password, 12, salt, hash);
assert(res == 0);
//Create account
try {
@@ -318,15 +329,25 @@ int main(int argc, char** argv) {
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
const auto& cfgPassword = Game::config->GetValue("master_password");
int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
assert(res == 0);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
std::string master_server_ip = "localhost";
const auto masterServerIPString = Game::config->GetValue("master_ip");
if (!masterServerIPString.empty()) master_server_ip = masterServerIPString;
if (master_server_ip == "") master_server_ip = Game::server->GetIP();
IServers::MasterInfo info;
info.ip = master_server_ip;
info.port = Game::server->GetPort();
info.password = hash;
Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
Database::Get()->SetMasterInfo(info);
//Create additional objects here:
PersistentIDManager::Initialize();
@@ -441,6 +462,12 @@ int main(int argc, char** argv) {
}
}
#ifdef DARKFLAME_PLATFORM_UNIX
// kill off dead zombie instances
int status{};
waitpid(static_cast<pid_t>(-1), &status, WNOHANG);
#endif
t += std::chrono::milliseconds(masterFrameDelta);
std::this_thread::sleep_until(t);
}

30
dNet/BitStreamUtils.cpp Normal file
View File

@@ -0,0 +1,30 @@
#include "BitStreamUtils.h"
#include "dServer.h"
#include "BitStream.h"
#include "PacketUtils.h"
void LUBitStream::WriteHeader(RakNet::BitStream& bitStream) const {
bitStream.Write<MessageID>(ID_USER_PACKET_ENUM);
bitStream.Write(this->connectionType);
bitStream.Write(this->internalPacketID);
bitStream.Write<uint8_t>(0); // padding
}
bool LUBitStream::ReadHeader(RakNet::BitStream& bitStream) {
MessageID messageID;
bitStream.Read(messageID);
if (messageID != ID_USER_PACKET_ENUM) return false;
VALIDATE_READ(bitStream.Read(this->connectionType));
VALIDATE_READ(bitStream.Read(this->internalPacketID));
uint8_t padding;
VALIDATE_READ(bitStream.Read<uint8_t>(padding));
return true;
}
void LUBitStream::Send(const SystemAddress& sysAddr) const {
RakNet::BitStream bitStream;
this->WriteHeader(bitStream);
this->Serialize(bitStream);
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
}

View File

@@ -2,12 +2,13 @@
#define __BITSTREAMUTILS__H__
#include "GeneralUtils.h"
#include "MessageIdentifiers.h"
#include "BitStream.h"
#include "MessageIdentifiers.h"
#include "eConnectionType.h"
#include <string>
#include <algorithm>
enum class eConnectionType : uint16_t;
#define VALIDATE_READ(x) do { if (!x) return false; } while (0)
struct LUString {
std::string string;
@@ -45,6 +46,28 @@ struct LUWString {
};
};
struct LUBitStream {
eConnectionType connectionType = eConnectionType::UNKNOWN;
uint32_t internalPacketID = 0xFFFFFFFF;
LUBitStream() = default;
template <typename T>
LUBitStream(eConnectionType connectionType, T internalPacketID) {
this->connectionType = connectionType;
this->internalPacketID = static_cast<uint32_t>(internalPacketID);
}
void WriteHeader(RakNet::BitStream& bitStream) const;
bool ReadHeader(RakNet::BitStream& bitStream);
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
virtual void Handle() {};
};
namespace BitStreamUtils {
template<typename T>
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
@@ -53,7 +76,6 @@ namespace BitStreamUtils {
bitStream.Write(static_cast<uint32_t>(internalPacketID));
bitStream.Write<uint8_t>(0);
}
}
namespace RakNet {

View File

@@ -1,7 +1,9 @@
set(DNET_SOURCES "AuthPackets.cpp"
"BitStreamUtils.cpp"
"ChatPackets.cpp"
"ClientPackets.cpp"
"dServer.cpp"
"MailInfo.cpp"
"MasterPackets.cpp"
"PacketUtils.cpp"
"WorldPackets.cpp"

63
dNet/MailInfo.cpp Normal file
View File

@@ -0,0 +1,63 @@
#include "MailInfo.h"
#include "BitStream.h"
#include "DluAssert.h"
void MailInfo::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(id);
const LUWString subject(this->subject, 50);
bitStream.Write(subject);
const LUWString body(this->body, 400);
bitStream.Write(body);
const LUWString sender(this->senderUsername, 32);
bitStream.Write(sender);
bitStream.Write<uint32_t>(0); // packing
bitStream.Write<uint64_t>(0); // attachedCurrency
bitStream.Write(itemID);
LOT lot = itemLOT;
if (lot <= 0) bitStream.Write<LOT>(LOT_NULL);
else bitStream.Write(lot);
bitStream.Write<uint32_t>(0); // packing
bitStream.Write(itemSubkey);
bitStream.Write(itemCount);
bitStream.Write<uint8_t>(0); // subject type (used for auction)
bitStream.Write<uint8_t>(0); // packing
bitStream.Write<uint32_t>(0); // packing
bitStream.Write<uint64_t>(timeSent); // expiration date
bitStream.Write<uint64_t>(timeSent);// send date
bitStream.Write<uint8_t>(wasRead); // was read
bitStream.Write<uint8_t>(0); // isLocalized
bitStream.Write<uint16_t>(1033); // language code
bitStream.Write<uint32_t>(0); // packing
}
bool MailInfo::Deserialize(RakNet::BitStream& bitStream) {
LUWString subject(50);
VALIDATE_READ(bitStream.Read(subject));
this->subject = subject.GetAsString();
LUWString body(400);
VALIDATE_READ(bitStream.Read(body));
this->body = body.GetAsString();
LUWString recipientName(32);
VALIDATE_READ(bitStream.Read(recipientName));
this->recipient = recipientName.GetAsString();
uint64_t unknown;
VALIDATE_READ(bitStream.Read(unknown));
VALIDATE_READ(bitStream.Read(itemID));
VALIDATE_READ(bitStream.Read(itemCount));
VALIDATE_READ(bitStream.Read(languageCode));
bitStream.IgnoreBytes(4); // padding
DluAssert(bitStream.GetNumberOfUnreadBits() == 0);
return true;
}

34
dNet/MailInfo.h Normal file
View File

@@ -0,0 +1,34 @@
#ifndef __MAILINFO_H__
#define __MAILINFO_H__
#include <string>
#include <cstdint>
#include "dCommonVars.h"
namespace RakNet {
class BitStream;
}
struct MailInfo {
std::string senderUsername;
std::string recipient;
std::string subject;
std::string body;
uint64_t id{};
uint32_t senderId{};
uint32_t receiverId{};
uint64_t timeSent{};
bool wasRead{};
uint16_t languageCode{};
struct {
LWOOBJID itemID{};
int16_t itemCount{};
LOT itemLOT{};
LWOOBJID itemSubkey{};
};
void Serialize(RakNet::BitStream& bitStream) const;
bool Deserialize(RakNet::BitStream& bitStream);
};
#endif // __MAILINFO_H__

View File

@@ -3,4 +3,3 @@
#include "RakPeer.h"
#define NET_PASSWORD_EXTERNAL "3.25 ND1"
#define NET_PASSWORD_INTERNAL "3.25 DARKFLAME1"

View File

@@ -40,7 +40,21 @@ public:
}
} ReceiveDownloadCompleteCB;
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, Logger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, Game::signal_t* lastSignal, unsigned int zoneID) {
dServer::dServer(
const std::string& ip,
int port,
int instanceID,
int maxConnections,
bool isInternal,
bool useEncryption,
Logger* logger,
const std::string masterIP,
int masterPort,
ServerType serverType,
dConfig* config,
Game::signal_t* lastSignal,
const std::string& masterPassword,
unsigned int zoneID) {
mIP = ip;
mPort = port;
mZoneID = zoneID;
@@ -56,6 +70,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
mReplicaManager = nullptr;
mServerType = serverType;
mConfig = config;
mMasterPassword = masterPassword;
mShouldShutdown = lastSignal;
//Attempt to start our server here:
mIsOkay = Startup();
@@ -203,11 +218,11 @@ bool dServer::Startup() {
if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false;
if (mIsInternal) {
mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
mPeer->SetIncomingPassword(mMasterPassword.c_str(), mMasterPassword.size());
} else {
UpdateBandwidthLimit();
UpdateMaximumMtuSize();
mPeer->SetIncomingPassword("3.25 ND1", 8);
mPeer->SetIncomingPassword(NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
}
mPeer->SetMaximumIncomingConnections(mMaxConnections);
@@ -257,7 +272,7 @@ void dServer::SetupForMasterConnection() {
bool dServer::ConnectToMaster() {
//LOG("Connection to Master %s:%d", mMasterIP.c_str(), mMasterPort);
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15);
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, mMasterPassword.c_str(), mMasterPassword.size());
}
void dServer::UpdateReplica() {

View File

@@ -46,6 +46,7 @@ public:
ServerType serverType,
dConfig* config,
Game::signal_t* shouldShutdown,
const std::string& masterPassword,
unsigned int zoneID = 0);
~dServer();
@@ -121,4 +122,5 @@ protected:
std::string mMasterIP;
int mMasterPort;
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
std::string mMasterPassword;
};

View File

@@ -16,6 +16,7 @@ void DLUVanityTeleportingObject::OnStartup(Entity* self) {
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "setupTeleport") {
RenderComponent::PlayAnimation(self, u"interact");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
@@ -27,7 +28,6 @@ void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName
} else if (timerName == "teleport") {
std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
selectLocation:
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
// try to get not the same position, but if we get the same one twice, it's fine

View File

@@ -8,16 +8,11 @@ void AmTeapotServer::OnUse(Entity* self, Entity* user) {
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::ITEMS);
if (!blueFlowerItem) {
blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::VAULT_ITEMS);
if (!blueFlowerItem) return;
}
// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
if (blueFlowerItem->GetCount() >= 10) {
blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10);
if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) {
inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL);
inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}

View File

@@ -10,49 +10,38 @@ void NsLegoClubDoor::OnStartup(Entity* self) {
self->SetVar(u"teleportString", m_TeleportString);
self->SetVar(u"spawnPoint", m_SpawnPoint);
args = {};
teleportArgs.Reset();
args.Insert("callbackClient", std::to_string(self->GetObjectID()));
args.Insert("strIdentifier", "choiceDoor");
args.Insert("title", "%[UI_CHOICE_DESTINATION]");
teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
teleportArgs.Insert("strIdentifier", "choiceDoor");
teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
AMFArrayValue* choiceOptions = args.InsertArray("options");
auto& choiceOptions = *teleportArgs.InsertArray("options");
{
AMFArrayValue* nsArgs = choiceOptions->PushArray();
auto& nsArgs = *choiceOptions.PushArray();
nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
nsArgs->Insert("caption", "%[UI_CHOICE_NS]");
nsArgs->Insert("identifier", "zoneID_1200");
nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
nsArgs.Insert("identifier", "zoneID_1200");
nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
}
{
AMFArrayValue* ntArgs = choiceOptions->PushArray();
auto& ntArgs = *choiceOptions.PushArray();
ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
ntArgs->Insert("caption", "%[UI_CHOICE_NT]");
ntArgs->Insert("identifier", "zoneID_1900");
ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
ntArgs.Insert("identifier", "zoneID_1900");
ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
}
options = choiceOptions;
}
void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
auto* player = user;
if (CheckChoice(self, player)) {
AMFArrayValue multiArgs;
multiArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
multiArgs.Insert("strIdentifier", "choiceDoor");
multiArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
multiArgs.Insert("options", static_cast<AMFBaseValue*>(options));
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);
multiArgs.Remove("options", false); // We do not want the local amf to delete the options!
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
AMFArrayValue multiArgs;
multiArgs.Insert("state", "Lobby");

View File

@@ -19,6 +19,5 @@ private:
std::string m_SpawnPoint = "NS_LEGO_Club";
std::u16string m_TeleportAnim = u"lup-teleport";
std::u16string m_TeleportString = u"ROCKET_TOOLTIP_USE_THE_GATEWAY_TO_TRAVEL_TO_LUP_WORLD";
AMFArrayValue args = {};
AMFArrayValue* options = {};
AMFArrayValue teleportArgs{};
};

View File

@@ -36,14 +36,14 @@ void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
auto box = GetBox(self);
// knockback the target
auto forward = target->GetRotation().GetForwardVector();
auto forward = self->GetRotation().GetForwardVector();
box.boxTarget = target->GetObjectID();
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
RenderComponent::PlayAnimation(target, "knockback-recovery");
forward.y += 15;
forward.x *= 100;
forward.z *= 100;
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
GameMessages::SendKnockback(target->GetObjectID(), LWOOBJID_EMPTY, LWOOBJID_EMPTY, 0, forward);
if (box.isTouch || box.isDisplayed) return;
box.boxSelf = self->GetObjectID();

View File

@@ -202,11 +202,13 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP = "localhost";
uint32_t masterPort = 1000;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}
UserManager::Instance()->Initialize();
@@ -214,7 +216,7 @@ int main(int argc, char** argv) {
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, zoneID);
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
//Connect to the chat server:
uint32_t chatPort = 1501;
@@ -223,7 +225,7 @@ int main(int argc, char** argv) {
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
Game::chatServer->Startup(1, 30, &chatSock, 1);
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
//Set up other things:
Game::randomEngine = std::mt19937(time(0));
@@ -371,7 +373,7 @@ int main(int argc, char** argv) {
if (framesSinceChatDisconnect >= chatReconnectionTime) {
framesSinceChatDisconnect = 0;
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
}
} else framesSinceChatDisconnect = 0;
@@ -831,15 +833,20 @@ void HandlePacket(Packet* packet) {
}
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
CINSTREAM;
LUBitStream luBitStream;
luBitStream.ReadHeader(inStream);
if (luBitStream.connectionType == eConnectionType::SERVER) {
if (static_cast<MessageType::Server>(luBitStream.internalPacketID) == MessageType::Server::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
}
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
if (luBitStream.connectionType != eConnectionType::WORLD) return;
switch (static_cast<MessageType::World>(packet->data[3])) {
switch (static_cast<MessageType::World>(luBitStream.internalPacketID)) {
case MessageType::World::VALIDATION: {
CINSTREAM_SKIP_HEADER;
LUWString username;
@@ -1185,11 +1192,7 @@ void HandlePacket(Packet* packet) {
}
case MessageType::World::MAIL: {
RakNet::BitStream bitStream(packet->data, packet->length, false);
// FIXME: Change this to the macro to skip the header...
LWOOBJID space;
bitStream.Read(space);
Mail::HandleMailStuff(bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
Mail::HandleMail(inStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
break;
}

View File

@@ -0,0 +1 @@
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');

View File

@@ -0,0 +1 @@
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');

View File

@@ -9,5 +9,6 @@ max_number_of_friends=50
web_server_enabled=0
web_server_listen_ip=127.0.0.1
# Unused for now
# web_server_listen_ip=127.0.0.1
web_server_listen_port=2005

View File

@@ -9,3 +9,5 @@ world_port_start=3000
# 0 or 1, should autostart auth, chat, and char servers
prestart_servers=1
master_password=3.25DARKFLAME1

View File

@@ -68,7 +68,7 @@ TEST(dCommonTests, AMF3InsertionAssociativeTest) {
array.Insert<int32_t>("Integer", 42U);
array.Insert("Double", 42.0);
array.InsertArray("Array");
array.Insert<std::vector<uint32_t>>("Undefined", {});
array.Insert<std::vector<uint32_t>>("Undefined", std::vector<uint32_t>{});
array.Insert("Null", nullptr);
ASSERT_EQ(array.Get<const char*>("CString")->GetValueType(), eAmf::String);

View File

@@ -573,16 +573,18 @@ bool CppSQLite3Query::eof()
}
void CppSQLite3Query::nextRow()
bool CppSQLite3Query::nextRow()
{
checkVM();
int nRet = sqlite3_step(mpVM);
bool bRet = true;
if (nRet == SQLITE_DONE)
{
// no rows
mbEof = true;
bRet = false;
}
else if (nRet == SQLITE_ROW)
{
@@ -590,6 +592,7 @@ void CppSQLite3Query::nextRow()
}
else
{
bRet = false;
nRet = sqlite3_finalize(mpVM);
mpVM = 0;
const char* szError = sqlite3_errmsg(mpDB);
@@ -597,6 +600,7 @@ void CppSQLite3Query::nextRow()
(char*)szError,
DONT_DELETE_MSG);
}
return bRet;
}

View File

@@ -165,7 +165,8 @@ public:
bool eof();
void nextRow();
// Returns true if there is another row to read, false otherwise.
bool nextRow();
void finalize();
@@ -207,6 +208,9 @@ public:
int getIntField(int nField, int nNullValue=0);
int getIntField(const char* szField, int nNullValue=0);
sqlite_int64 getInt64Field(int nField, sqlite_int64 nNullValue=0);
sqlite_int64 getInt64Field(const char* szField, sqlite_int64 nNullValue=0);
double getFloatField(int nField, double fNullValue=0.0);
double getFloatField(const char* szField, double fNullValue=0.0);
@@ -218,6 +222,9 @@ public:
void setRow(int nRow);
// Returns true if there is another row to read, false otherwise.
bool nextRow();
void finalize();
private:
@@ -226,6 +233,7 @@ private:
int mnCols;
int mnRows;
bool mbEof;
int mnCurrentRow;
char** mpaszResults;
};

View File

@@ -59,7 +59,7 @@ Source/DS_List.h Source/NetworkIDObject.h S
Source/DS_Map.h Source/PacketConsoleLogger.h Source/SingleProducerConsumer.h
Source/DS_MemoryPool.h Source/PacketFileLogger.h Source/SocketLayer.h
Source/DS_OrderedChannelHeap.h Source/PacketLogger.h Source/StringCompressor.h
Source/DS_OrderedList.h Source/PacketPool.h Source/StringTable.h
Source/DS_OrderedList.h Source/StringTable.h
Source/DS_Queue.h Source/PacketPriority.h Source/SystemAddressList.h
Source/DS_QueueLinkedList.h Source/PluginInterface.h Source/TableSerializer.h
Source/DS_RangeList.h Source/RakAssert.h Source/TCPInterface.h

View File

@@ -1 +0,0 @@
// REMOVEME