mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 03:37:08 -06:00
Compare commits
9 Commits
csr_comman
...
quickbuild
| Author | SHA1 | Date | |
|---|---|---|---|
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a0913ff23d | ||
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b738504812 | ||
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c968dc9028 | ||
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2209a4432f | ||
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c855a6b9cf | ||
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8abc545bd1 | ||
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136133dde2 | ||
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23551d4ed8 | ||
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7599a2e81e |
@@ -70,12 +70,15 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1500;
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std::string masterPassword;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
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Game::randomEngine = std::mt19937(time(0));
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@@ -89,7 +92,7 @@ int main(int argc, char** argv) {
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal, masterPassword);
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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@@ -29,35 +29,33 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
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if (!player) return;
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if (player.friends.empty()) {
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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for (const auto& friendData : friendsList) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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for (const auto& friendData : friendsList) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player.countOfBestFriends += 1;
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fd.friendName = friendData.friendName;
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player.countOfBestFriends += 1;
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
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//Now check if they're online:
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const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr.zoneID;
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr.zoneID;
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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} else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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}
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player.friends.push_back(fd);
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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if (player.isLogin) SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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} else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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}
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player.friends.push_back(fd);
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}
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//Now, we need to send the friendlist to the server they came from:
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@@ -105,7 +103,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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return;
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};
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auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
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// Intentional copy
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PlayerData requestee = Game::playerContainer.GetPlayerData(playerName);
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// Check if player is online first
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if (isBestFriendRequest && !requestee) {
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@@ -190,19 +189,24 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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requestee.countOfBestFriends += 1;
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requestor.countOfBestFriends += 1;
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if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor.friends) {
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if (friendData.friendID == requestee.playerID) {
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friendData.isBestFriend = true;
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}
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}
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for (auto& friendData : requestee.friends) {
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if (friendData.friendID == requestor.playerID) {
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friendData.isBestFriend = true;
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requestor.countOfBestFriends += 1;
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auto& toModify = Game::playerContainer.GetPlayerDataMutable(playerName);
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if (toModify) {
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for (auto& friendData : toModify.friends) {
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if (friendData.friendID == requestor.playerID) {
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friendData.isBestFriend = true;
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}
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}
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toModify.countOfBestFriends += 1;
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}
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}
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}
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@@ -92,10 +92,12 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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std::string masterPassword;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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std::string ourIP = "localhost";
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@@ -104,7 +106,7 @@ int main(int argc, char** argv) {
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal, masterPassword);
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const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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@@ -32,7 +32,10 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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return;
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}
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auto isLogin = !m_Players.contains(playerId);
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auto& data = m_Players[playerId];
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data = PlayerData();
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data.isLogin = isLogin;
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data.playerID = playerId;
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uint32_t len;
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@@ -46,6 +46,7 @@ struct PlayerData {
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std::vector<IgnoreData> ignoredPlayers;
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eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
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bool isFTP = false;
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bool isLogin = false;
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};
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struct TeamData {
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@@ -5,6 +5,7 @@
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#include "Logger.h"
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#include "Game.h"
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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@@ -257,10 +258,10 @@ public:
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*
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* @param key The key to remove from the associative portion
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*/
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void Remove(const std::string& key, const bool deleteValue = true) {
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void Remove(const std::string& key) {
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const AMFAssociative::const_iterator it = m_Associative.find(key);
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if (it != m_Associative.cend()) {
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if (deleteValue) m_Associative.erase(it);
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m_Associative.erase(it);
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}
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}
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@@ -343,6 +344,11 @@ public:
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return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
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}
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void Reset() {
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m_Associative.clear();
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m_Dense.clear();
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}
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private:
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/**
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* The associative portion. These values are key'd with strings to an AMFValue.
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@@ -9,10 +9,11 @@ public:
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struct MasterInfo {
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std::string ip;
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uint32_t port{};
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std::string password{};
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};
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// Set the master server ip and port.
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virtual void SetMasterIp(const std::string_view ip, const uint32_t port) = 0;
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virtual void SetMasterInfo(const MasterInfo& info) = 0;
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// Get the master server info.
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virtual std::optional<MasterInfo> GetMasterInfo() = 0;
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@@ -96,7 +96,7 @@ public:
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void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
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void SetMasterIp(const std::string_view ip, const uint32_t port) override;
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void SetMasterInfo(const IServers::MasterInfo& info) override;
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std::optional<uint32_t> GetCurrentPersistentId() override;
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void InsertDefaultPersistentId() override;
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void UpdatePersistentId(const uint32_t id) override;
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@@ -1,14 +1,14 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
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void MySQLDatabase::SetMasterInfo(const MasterInfo& info) {
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// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
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// since it would be two queries anyways.
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ExecuteDelete("TRUNCATE TABLE servers;");
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ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
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ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
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}
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std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
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auto result = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
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auto result = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
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if (!result->next()) {
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return std::nullopt;
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@@ -18,6 +18,7 @@ std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
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toReturn.ip = result->getString("ip").c_str();
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toReturn.port = result->getInt("port");
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toReturn.password = result->getString("master_password").c_str();
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return toReturn;
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}
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@@ -94,7 +94,7 @@ public:
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void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
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void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
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void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
void SQLiteDatabase::SetMasterInfo(const MasterInfo& info) {
|
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// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("DELETE FROM servers;");
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||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022 ?)", info.ip, info.port, info.password);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
|
||||
auto [_, result] = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
auto [_, result] = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (result.eof()) {
|
||||
return std::nullopt;
|
||||
@@ -18,6 +18,7 @@ std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
|
||||
|
||||
toReturn.ip = result.getStringField("ip");
|
||||
toReturn.port = result.getIntField("port");
|
||||
toReturn.password = result.getStringField("master_password");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ void TestSQLDatabase::InsertNewAccount(const std::string_view username, const st
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
|
||||
@@ -386,6 +386,9 @@ void Entity::Initialize() {
|
||||
if (m_Character) {
|
||||
comp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
} else {
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
|
||||
if (componentID > 0) {
|
||||
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
|
||||
|
||||
@@ -420,9 +423,6 @@ void Entity::Initialize() {
|
||||
comp->SetMinCoins(currencyValues[0].minvalue);
|
||||
comp->SetMaxCoins(currencyValues[0].maxvalue);
|
||||
}
|
||||
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
}
|
||||
} else {
|
||||
comp->SetHealth(1);
|
||||
@@ -1565,7 +1565,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
||||
|
||||
m_DieCallbacks.clear();
|
||||
|
||||
//OMAI WA MOU, SHINDERIU
|
||||
//お前はもう死んでいる
|
||||
|
||||
GetScript()->OnDie(this, murderer);
|
||||
|
||||
@@ -2208,7 +2208,7 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
|
||||
|
||||
int32_t Entity::GetCollisionGroup() const {
|
||||
for (const auto* component : m_Components | std::views::values) {
|
||||
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
|
||||
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
|
||||
if (compToCheck) {
|
||||
return compToCheck->GetCollisionGroup();
|
||||
}
|
||||
|
||||
@@ -84,11 +84,12 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
|
||||
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
|
||||
m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2;
|
||||
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
|
||||
// Leaving these out for now since they cause more issues than they solve in racing tracks without proper OBB checks.
|
||||
} /* else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 112.416870f, 50.363434f, 87.679268f);
|
||||
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume2_RoadGaps.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 48.386536f, 50.363434f, 259.361755f);
|
||||
} else {
|
||||
} */ else {
|
||||
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
//add fallback cube:
|
||||
|
||||
@@ -65,14 +65,7 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
|
||||
|
||||
outBitStream.Write(false);
|
||||
}
|
||||
// If build state is completed and we've already serialized once in the completed state,
|
||||
// don't serializing this component anymore as this will cause the build to jump again.
|
||||
// If state changes, serialization will begin again.
|
||||
if (!m_StateDirty && m_State == eQuickBuildState::COMPLETED) {
|
||||
outBitStream.Write0();
|
||||
outBitStream.Write0();
|
||||
return;
|
||||
}
|
||||
|
||||
// BEGIN Scripted Activity
|
||||
outBitStream.Write1();
|
||||
|
||||
@@ -90,36 +83,27 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
|
||||
}
|
||||
// END Scripted Activity
|
||||
|
||||
outBitStream.Write1();
|
||||
outBitStream.Write(m_StateDirty || bIsInitialUpdate);
|
||||
if (m_StateDirty || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_State);
|
||||
|
||||
outBitStream.Write(m_State);
|
||||
outBitStream.Write(m_ShowResetEffect);
|
||||
outBitStream.Write(m_Activator != nullptr);
|
||||
|
||||
outBitStream.Write(m_ShowResetEffect);
|
||||
outBitStream.Write(m_Activator != nullptr);
|
||||
outBitStream.Write(m_Timer);
|
||||
outBitStream.Write(m_TimerIncomplete);
|
||||
|
||||
outBitStream.Write(m_Timer);
|
||||
outBitStream.Write(m_TimerIncomplete);
|
||||
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(false);
|
||||
outBitStream.Write(m_ActivatorPosition);
|
||||
outBitStream.Write(m_RepositionPlayer);
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(false); // IsChoiceBuild
|
||||
outBitStream.Write(m_ActivatorPosition);
|
||||
outBitStream.Write(m_RepositionPlayer);
|
||||
}
|
||||
m_StateDirty = false;
|
||||
}
|
||||
m_StateDirty = false;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::Update(float deltaTime) {
|
||||
m_Activator = GetActivator();
|
||||
|
||||
// Serialize the quickbuild every so often, fixes the odd bug where the quickbuild is not buildable
|
||||
/*if (m_SoftTimer > 0.0f) {
|
||||
m_SoftTimer -= deltaTime;
|
||||
}
|
||||
else {
|
||||
m_SoftTimer = 5.0f;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}*/
|
||||
SetActivator(GetActivator());
|
||||
|
||||
switch (m_State) {
|
||||
case eQuickBuildState::OPEN: {
|
||||
@@ -130,12 +114,12 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
const bool isSmashGroup = spawner != nullptr ? spawner->GetIsSpawnSmashGroup() : false;
|
||||
|
||||
if (isSmashGroup) {
|
||||
m_TimerIncomplete += deltaTime;
|
||||
ModifyIncompleteTimer(deltaTime);
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_TimeBeforeSmash > 0) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -153,21 +137,19 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
break;
|
||||
}
|
||||
case eQuickBuildState::COMPLETED: {
|
||||
m_Timer += deltaTime;
|
||||
ModifyTimer(deltaTime);
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_ResetTime > 0) {
|
||||
if (m_Timer >= m_ResetTime - 4.0f) {
|
||||
if (!m_ShowResetEffect) {
|
||||
m_ShowResetEffect = true;
|
||||
if (m_Timer >= m_ResetTime - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (m_Timer >= m_ResetTime) {
|
||||
|
||||
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
|
||||
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 7.0f, false, true);
|
||||
|
||||
ResetQuickBuild(false);
|
||||
}
|
||||
@@ -185,9 +167,9 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
m_TimeBeforeDrain -= deltaTime;
|
||||
m_Timer += deltaTime;
|
||||
m_TimerIncomplete = 0;
|
||||
m_ShowResetEffect = false;
|
||||
ModifyTimer(deltaTime);
|
||||
SetIncompleteTimer(0.0f);
|
||||
SetShowResetEffect(false);
|
||||
|
||||
if (m_TimeBeforeDrain <= 0.0f) {
|
||||
m_TimeBeforeDrain = m_CompleteTime / static_cast<float>(m_TakeImagination);
|
||||
@@ -215,12 +197,12 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
break;
|
||||
}
|
||||
case eQuickBuildState::INCOMPLETE: {
|
||||
m_TimerIncomplete += deltaTime;
|
||||
ModifyIncompleteTimer(deltaTime);
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_TimeBeforeSmash > 0) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -260,7 +242,7 @@ void QuickBuildComponent::SpawnActivator() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.pos = m_ActivatorPosition == NiPoint3Constant::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
|
||||
|
||||
m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
SetActivator(Game::entityManager->CreateEntity(info, nullptr, m_Parent));
|
||||
if (m_Activator) {
|
||||
m_ActivatorId = m_Activator->GetObjectID();
|
||||
Game::entityManager->ConstructEntity(m_Activator);
|
||||
@@ -277,7 +259,7 @@ void QuickBuildComponent::DespawnActivator() {
|
||||
|
||||
m_Activator->ScheduleKillAfterUpdate();
|
||||
|
||||
m_Activator = nullptr;
|
||||
SetActivator(nullptr);
|
||||
|
||||
m_ActivatorId = LWOOBJID_EMPTY;
|
||||
}
|
||||
@@ -405,8 +387,7 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
|
||||
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::BUILDING, user->GetObjectID());
|
||||
GameMessages::SendEnableQuickBuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
|
||||
|
||||
m_State = eQuickBuildState::BUILDING;
|
||||
m_StateDirty = true;
|
||||
SetState(eQuickBuildState::BUILDING);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
|
||||
@@ -444,9 +425,8 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
|
||||
m_State = eQuickBuildState::COMPLETED;
|
||||
m_StateDirty = true;
|
||||
m_Timer = 0.0f;
|
||||
SetState(eQuickBuildState::COMPLETED);
|
||||
SetTimer(0.0f);
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -526,11 +506,10 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
|
||||
|
||||
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::RESETTING, LWOOBJID_EMPTY);
|
||||
|
||||
m_State = eQuickBuildState::RESETTING;
|
||||
m_StateDirty = true;
|
||||
m_Timer = 0.0f;
|
||||
m_TimerIncomplete = 0.0f;
|
||||
m_ShowResetEffect = false;
|
||||
SetState(eQuickBuildState::RESETTING);
|
||||
SetTimer(0.0f);
|
||||
SetIncompleteTimer(0.0f);
|
||||
SetShowResetEffect(false);
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -563,8 +542,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
|
||||
GameMessages::SendTerminateInteraction(m_Parent->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
// Now update the component itself
|
||||
m_State = eQuickBuildState::INCOMPLETE;
|
||||
m_StateDirty = true;
|
||||
SetState(eQuickBuildState::INCOMPLETE);
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
|
||||
@@ -218,6 +218,48 @@ public:
|
||||
* @param skipChecks whether or not to skip the check for the quickbuild not being completed
|
||||
*/
|
||||
void CancelQuickBuild(Entity* const builder, const eQuickBuildFailReason failReason, const bool skipChecks = false);
|
||||
|
||||
void SetState(const eQuickBuildState state) {
|
||||
if (m_State == state) return;
|
||||
m_State = state;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetShowResetEffect(const bool value) {
|
||||
if (m_ShowResetEffect == value) return;
|
||||
m_ShowResetEffect = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetActivator(Entity* const activator) {
|
||||
if (m_Activator == activator) return;
|
||||
m_Activator = activator;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetTimer(const float value) {
|
||||
if (m_Timer == value) return;
|
||||
m_Timer = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void ModifyTimer(const float value) {
|
||||
if (value == 0.0f) return;
|
||||
m_Timer += value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetIncompleteTimer(const float value) {
|
||||
if (m_TimerIncomplete == value) return;
|
||||
m_TimerIncomplete = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void ModifyIncompleteTimer(const float value) {
|
||||
if (value == 0.0f) return;
|
||||
m_TimerIncomplete += value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
private:
|
||||
/**
|
||||
* Whether or not the quickbuild state has been changed since we last serialized it.
|
||||
|
||||
@@ -843,8 +843,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(MessageType::Game::DIE);
|
||||
|
||||
bitStream.Write(bClientDeath);
|
||||
bitStream.Write(bSpawnLoot);
|
||||
bitStream.Write<uint32_t>(deathType.size());
|
||||
bitStream.Write(deathType);
|
||||
bitStream.Write(directionRelative_AngleXZ);
|
||||
bitStream.Write(directionRelative_AngleY);
|
||||
@@ -854,7 +856,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
|
||||
if (killType != eKillType::VIOLENT) bitStream.Write(killType);
|
||||
|
||||
bitStream.Write(killerID);
|
||||
bitStream.Write(lootOwnerID);
|
||||
bitStream.Write(lootOwnerID != LWOOBJID_EMPTY);
|
||||
if (lootOwnerID != LWOOBJID_EMPTY) {
|
||||
bitStream.Write(lootOwnerID);
|
||||
}
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
@@ -62,6 +62,14 @@ std::map<uint32_t, std::string> activeSessions;
|
||||
SystemAddress authServerMasterPeerSysAddr;
|
||||
SystemAddress chatServerMasterPeerSysAddr;
|
||||
|
||||
int GenerateBCryptPassword(const std::string& password, const int workFactor, char salt[BCRYPT_HASHSIZE], char hash[BCRYPT_HASHSIZE]) {
|
||||
int32_t bcryptState = ::bcrypt_gensalt(workFactor, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t masterFramerate = mediumFramerate;
|
||||
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
|
||||
@@ -94,7 +102,7 @@ int main(int argc, char** argv) {
|
||||
std::string(folder) +
|
||||
") folder from your download to the binary directory or re-run cmake.";
|
||||
LOG("%s", msg.c_str());
|
||||
// toss an error box up for windows users running the download
|
||||
// toss an error box up for windows users running the download
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR);
|
||||
#endif
|
||||
@@ -238,10 +246,7 @@ int main(int argc, char** argv) {
|
||||
// Regenerate hash based on new password
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
|
||||
|
||||
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
|
||||
|
||||
@@ -279,10 +284,7 @@ int main(int argc, char** argv) {
|
||||
//Generate new hash for bcrypt
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
|
||||
|
||||
//Create account
|
||||
try {
|
||||
@@ -318,15 +320,24 @@ int main(int argc, char** argv) {
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
const auto& cfgPassword = Game::config->GetValue("master_password");
|
||||
GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
|
||||
|
||||
std::string master_server_ip = "localhost";
|
||||
const auto masterServerIPString = Game::config->GetValue("master_ip");
|
||||
if (!masterServerIPString.empty()) master_server_ip = masterServerIPString;
|
||||
|
||||
if (master_server_ip == "") master_server_ip = Game::server->GetIP();
|
||||
IServers::MasterInfo info;
|
||||
info.ip = master_server_ip;
|
||||
info.port = Game::server->GetPort();
|
||||
info.password = hash;
|
||||
|
||||
Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
|
||||
Database::Get()->SetMasterInfo(info);
|
||||
|
||||
//Create additional objects here:
|
||||
PersistentIDManager::Initialize();
|
||||
|
||||
@@ -3,4 +3,3 @@
|
||||
#include "RakPeer.h"
|
||||
|
||||
#define NET_PASSWORD_EXTERNAL "3.25 ND1"
|
||||
#define NET_PASSWORD_INTERNAL "3.25 DARKFLAME1"
|
||||
|
||||
@@ -40,7 +40,21 @@ public:
|
||||
}
|
||||
} ReceiveDownloadCompleteCB;
|
||||
|
||||
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, Logger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, Game::signal_t* lastSignal, unsigned int zoneID) {
|
||||
dServer::dServer(
|
||||
const std::string& ip,
|
||||
int port,
|
||||
int instanceID,
|
||||
int maxConnections,
|
||||
bool isInternal,
|
||||
bool useEncryption,
|
||||
Logger* logger,
|
||||
const std::string masterIP,
|
||||
int masterPort,
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
Game::signal_t* lastSignal,
|
||||
const std::string& masterPassword,
|
||||
unsigned int zoneID) {
|
||||
mIP = ip;
|
||||
mPort = port;
|
||||
mZoneID = zoneID;
|
||||
@@ -56,6 +70,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
|
||||
mReplicaManager = nullptr;
|
||||
mServerType = serverType;
|
||||
mConfig = config;
|
||||
mMasterPassword = masterPassword;
|
||||
mShouldShutdown = lastSignal;
|
||||
//Attempt to start our server here:
|
||||
mIsOkay = Startup();
|
||||
@@ -203,11 +218,11 @@ bool dServer::Startup() {
|
||||
if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false;
|
||||
|
||||
if (mIsInternal) {
|
||||
mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
|
||||
mPeer->SetIncomingPassword(mMasterPassword.c_str(), mMasterPassword.size());
|
||||
} else {
|
||||
UpdateBandwidthLimit();
|
||||
UpdateMaximumMtuSize();
|
||||
mPeer->SetIncomingPassword("3.25 ND1", 8);
|
||||
mPeer->SetIncomingPassword(NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
}
|
||||
|
||||
mPeer->SetMaximumIncomingConnections(mMaxConnections);
|
||||
@@ -257,7 +272,7 @@ void dServer::SetupForMasterConnection() {
|
||||
|
||||
bool dServer::ConnectToMaster() {
|
||||
//LOG("Connection to Master %s:%d", mMasterIP.c_str(), mMasterPort);
|
||||
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15);
|
||||
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, mMasterPassword.c_str(), mMasterPassword.size());
|
||||
}
|
||||
|
||||
void dServer::UpdateReplica() {
|
||||
|
||||
@@ -46,6 +46,7 @@ public:
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
Game::signal_t* shouldShutdown,
|
||||
const std::string& masterPassword,
|
||||
unsigned int zoneID = 0);
|
||||
~dServer();
|
||||
|
||||
@@ -121,4 +122,5 @@ protected:
|
||||
std::string mMasterIP;
|
||||
int mMasterPort;
|
||||
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
|
||||
std::string mMasterPassword;
|
||||
};
|
||||
|
||||
@@ -10,49 +10,38 @@ void NsLegoClubDoor::OnStartup(Entity* self) {
|
||||
self->SetVar(u"teleportString", m_TeleportString);
|
||||
self->SetVar(u"spawnPoint", m_SpawnPoint);
|
||||
|
||||
args = {};
|
||||
teleportArgs.Reset();
|
||||
|
||||
args.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
args.Insert("strIdentifier", "choiceDoor");
|
||||
args.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
teleportArgs.Insert("strIdentifier", "choiceDoor");
|
||||
teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
|
||||
AMFArrayValue* choiceOptions = args.InsertArray("options");
|
||||
auto& choiceOptions = *teleportArgs.InsertArray("options");
|
||||
|
||||
{
|
||||
AMFArrayValue* nsArgs = choiceOptions->PushArray();
|
||||
auto& nsArgs = *choiceOptions.PushArray();
|
||||
|
||||
nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||||
nsArgs->Insert("caption", "%[UI_CHOICE_NS]");
|
||||
nsArgs->Insert("identifier", "zoneID_1200");
|
||||
nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
|
||||
nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||||
nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
|
||||
nsArgs.Insert("identifier", "zoneID_1200");
|
||||
nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
|
||||
}
|
||||
|
||||
{
|
||||
AMFArrayValue* ntArgs = choiceOptions->PushArray();
|
||||
auto& ntArgs = *choiceOptions.PushArray();
|
||||
|
||||
ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||||
ntArgs->Insert("caption", "%[UI_CHOICE_NT]");
|
||||
ntArgs->Insert("identifier", "zoneID_1900");
|
||||
ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
|
||||
ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||||
ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
|
||||
ntArgs.Insert("identifier", "zoneID_1900");
|
||||
ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
|
||||
}
|
||||
|
||||
options = choiceOptions;
|
||||
}
|
||||
|
||||
void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
|
||||
auto* player = user;
|
||||
|
||||
if (CheckChoice(self, player)) {
|
||||
AMFArrayValue multiArgs;
|
||||
|
||||
multiArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
multiArgs.Insert("strIdentifier", "choiceDoor");
|
||||
multiArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
multiArgs.Insert("options", static_cast<AMFBaseValue*>(options));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);
|
||||
|
||||
multiArgs.Remove("options", false); // We do not want the local amf to delete the options!
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
|
||||
} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
|
||||
AMFArrayValue multiArgs;
|
||||
multiArgs.Insert("state", "Lobby");
|
||||
|
||||
@@ -19,6 +19,5 @@ private:
|
||||
std::string m_SpawnPoint = "NS_LEGO_Club";
|
||||
std::u16string m_TeleportAnim = u"lup-teleport";
|
||||
std::u16string m_TeleportString = u"ROCKET_TOOLTIP_USE_THE_GATEWAY_TO_TRAVEL_TO_LUP_WORLD";
|
||||
AMFArrayValue args = {};
|
||||
AMFArrayValue* options = {};
|
||||
AMFArrayValue teleportArgs{};
|
||||
};
|
||||
|
||||
@@ -36,14 +36,14 @@ void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
|
||||
auto box = GetBox(self);
|
||||
// knockback the target
|
||||
auto forward = target->GetRotation().GetForwardVector();
|
||||
auto forward = self->GetRotation().GetForwardVector();
|
||||
box.boxTarget = target->GetObjectID();
|
||||
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
|
||||
RenderComponent::PlayAnimation(target, "knockback-recovery");
|
||||
forward.y += 15;
|
||||
forward.x *= 100;
|
||||
forward.z *= 100;
|
||||
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
|
||||
GameMessages::SendKnockback(target->GetObjectID(), LWOOBJID_EMPTY, LWOOBJID_EMPTY, 0, forward);
|
||||
|
||||
if (box.isTouch || box.isDisplayed) return;
|
||||
box.boxSelf = self->GetObjectID();
|
||||
|
||||
@@ -202,11 +202,13 @@ int main(int argc, char** argv) {
|
||||
//Find out the master's IP:
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
|
||||
UserManager::Instance()->Initialize();
|
||||
@@ -214,7 +216,7 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, zoneID);
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
@@ -223,7 +225,7 @@ int main(int argc, char** argv) {
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
|
||||
//Set up other things:
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
@@ -371,7 +373,7 @@ int main(int argc, char** argv) {
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
framesSinceChatDisconnect = 0;
|
||||
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
}
|
||||
} else framesSinceChatDisconnect = 0;
|
||||
|
||||
|
||||
1
migrations/dlu/mysql/18_master_password.sql
Normal file
1
migrations/dlu/mysql/18_master_password.sql
Normal file
@@ -0,0 +1 @@
|
||||
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');
|
||||
1
migrations/dlu/sqlite/1_master_password.sql
Normal file
1
migrations/dlu/sqlite/1_master_password.sql
Normal file
@@ -0,0 +1 @@
|
||||
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');
|
||||
@@ -9,3 +9,5 @@ world_port_start=3000
|
||||
|
||||
# 0 or 1, should autostart auth, chat, and char servers
|
||||
prestart_servers=1
|
||||
|
||||
master_password=3.25DARKFLAME1
|
||||
|
||||
Reference in New Issue
Block a user