David Markowitz
25a777a1e2
feat: dont drop loot for dead players if configured in the zone activity settings
2025-10-26 18:42:30 -07:00
David Markowitz
a78a66d5d5
Use shared by default
2025-10-26 00:14:02 -07:00
David Markowitz
7156534a1b
fix chest server loot
2025-10-25 01:39:39 -07:00
David Markowitz
08196ac169
fix bons and dragon loot
2025-10-25 01:37:04 -07:00
David Markowitz
08eab18073
fix build add fv bell
2025-10-24 23:03:25 -07:00
David Markowitz
42f03d8ea7
zone player
2025-10-24 22:40:09 -07:00
David Markowitz
151ec40ca6
Strombie script
2025-10-24 21:53:05 -07:00
35de1572f0
Merge branch 'DarkflameUniverse:main' into main
2025-10-23 21:42:25 -05:00
David Markowitz
83823fa64f
fix: resurrect not available for non-gms ( #1919 )
2025-10-20 23:05:22 -07:00
David Markowitz
0dd504c803
feat: behavior states ( #1918 )
2025-10-20 01:16:36 -05:00
David Markowitz
a70c365c23
feat banana ( #1917 )
2025-10-19 14:00:14 -05:00
David Markowitz
281d9762ef
fix: tac arc sorting and target acquisition ( #1916 )
2025-10-19 07:23:54 -05:00
David Markowitz
002aa896d8
feat: debug information ( #1915 )
2025-10-19 07:22:45 -05:00
3be1d63576
it lives (numbers adjusted via jamie)
2025-10-18 22:31:45 -05:00
61c179e2c2
Merge branch 'DarkflameUniverse:main' into main
2025-10-16 15:21:09 -05:00
David Markowitz
f3a5f60d81
feat: more destroyable debug info ( #1912 )
...
* feat: more destroyable info
* Change type and remove duplicate value
2025-10-16 14:15:02 -05:00
David Markowitz
4c9c773ec5
fix: powerup drops and hardcore loot drops ( #1914 )
...
tested the following are now functional
ag buff station
tiki torch
ve rocket part boxes
ns statue
property behavior
extra items from full inventory
hardcore drops (items and coins)
2025-10-16 14:13:38 -05:00
David Markowitz
ec6253c80c
fix: coin dupe on same team ( #1911 )
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* feat: Loot rework
* Allow dupe powerup pickups
* change default team loot to shared
* fix: coin dupe on team
2025-10-15 22:36:45 -05:00
5cd7d7d5b0
Merge branch 'DarkflameUniverse:main' into main
2025-10-15 18:48:02 -05:00
c2dba31f70
fix: bbb splitting dupe issue ( #1908 )
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* fix bbb group splitting issues
* address feedback
2025-10-15 16:45:09 -07:00
2b36723f68
Merge branch 'DarkflameUniverse:main' into main
2025-10-15 17:52:36 -05:00
David Markowitz
74630b56c8
feat: Loot rework ( #1909 )
...
* feat: Loot rework
* Allow dupe powerup pickups
* change default team loot to shared
2025-10-15 00:53:39 -05:00
David Markowitz
fd6029ae10
feat: read from server macros folder as well ( #1906 )
2025-10-11 15:33:38 -07:00
David Markowitz
ff645a6662
feat: model debug ( #1907 )
2025-10-11 15:33:28 -07:00
David Markowitz
e051229fb6
feat: InventoryComponent debug info ( #1902 )
2025-10-11 00:58:52 -05:00
1f774d376e
Merge branch 'DarkflameUniverse:main' into main
2025-10-10 23:07:43 -05:00
ce28834dce
feat: lxfml splitting for bbb ( #1877 )
...
* LXFML SPLITTING
Included test file
* move base to global namespace
* wip need to test
* update last fixes
* update world sending bbb to be more efficient
* Address feedback form Emo in doscord
* Make LXFML class for robust and add more tests to edge cases and malformed data
* get rid of the string copy and make the deep clone have a recursive limit
* cleanup tests
* fix test file locations
* fix file path
* KISS
* add cmakelists
* fix typos
* NL @ EOF
* tabs and split out to func
* naming standard
2025-10-10 23:07:16 -05:00
David Markowitz
cbdd5d9bc6
fix: dying while dead ( #1905 )
2025-10-10 01:15:21 -05:00
Terrev
096affe273
Update halloween.xml
2025-10-06 03:36:48 -04:00
Terrev
58ada11754
update doc rotation
2025-10-06 03:00:41 -04:00
Terrev
67bb2a18cd
fix vendor rotation
2025-10-06 02:49:43 -04:00
Terrev
3abe4c8276
add mad doctor scene
2025-10-06 02:42:12 -04:00
Terrev
8edf04efd4
halloween
2025-10-06 02:21:30 -04:00
David Markowitz
62ac65c520
feat: Mission Component debug ( #1901 )
...
* feat: Mission Component debug
* Add player argument to inspect command
* Add completion details
* Remove unlocalized server string
done on client instead
2025-10-05 22:13:27 -05:00
HailStorm32
5d5bce53d0
feat: Add configurable restrictions for muted accounts ( #1887 )
...
* Add configurable restrictions for muted accounts
* switched to and updated GetRandomElement
* Update config option check
* implement cached config values for mute settings and update handlers
* Address review
* Update dGame/dComponents/PetComponent.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
* Update dGame/dComponents/PetComponent.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
* reduce if argument chain
---------
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
2025-10-05 22:09:43 -05:00
David Markowitz
5791c55a9e
fix: the exploding script is the most amazing piece of code i have ev… ( #1900 )
...
* fix: the exploding script is the most amazing piece of code i have ever had the pleasure of working with and has been amazing to work on and translate from lua
hahahahahahahahahahwwwwwwwwwwwwwwww草
* Enhance hit detection with proximity object checks
Refactor hit handling to include proximity checks for destroyable entities.
2025-10-05 00:19:46 -07:00
David Markowitz
17d0c45382
fix: why oh why is the aggro radius apart of the enemy ( #1899 )
2025-10-04 20:45:42 -07:00
David Markowitz
7dbbef81ac
fix: regenerated proxy items dont need new ids and fix equip item ids ( #1897 )
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* fix: changed item ids not reflected in equipped items
* dont do it for proxy items
2025-10-04 18:42:34 -07:00
David Markowitz
06958cb9cd
feat: hardcore limit % coins dropped on death ( #1898 )
...
* feat: hardcore limit % coins dropped on death
Update EntityManager.cpp
* fix log msg
2025-10-04 17:25:23 -07:00
David Markowitz
69b1a694a6
fix: ignore foreign key checks more ( #1895 )
...
fixes an issue if you delete users in an earlier build of dlu.
2025-10-04 13:57:16 -05:00
c1eca188b4
Merge branch 'DarkflameUniverse-main'
2025-10-04 01:14:27 -05:00
2346586ef8
Merge branch 'main' of github.com:DarkflameUniverse/DarkflameServer into DarkflameUniverse-main
2025-10-04 01:14:10 -05:00
David Markowitz
b2609ff6cb
fix: live accurate player flag missions and flag debugging ( #1894 )
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* feat: Add component ID to root component object
* fix: live accurate player flag missions and flag debugging
Tested that the client reflects the correct server progression after a test map and manually setting a flag off.
tested that session flags correctly pick up on progression updates
* banana
2025-10-04 01:07:52 -05:00
David Markowitz
ec8b62459f
fix: fix progress for player flags to match live and add flag debug info
2025-10-03 22:39:27 -07:00
David Markowitz
114357911a
fix compiler
2025-10-03 21:24:57 -07:00
David Markowitz
79ea6378fe
Merge remote-tracking branch 'upstream/main'
2025-10-03 20:37:54 -07:00
David Markowitz
e8c0b3e6da
feat: Add component ID to root component object ( #1893 )
2025-10-03 20:57:42 -05:00
Terrev
96849895aa
halloweent
2025-10-03 14:59:47 -04:00
David Markowitz
be0edbef28
check quickbuild too
2025-10-01 22:58:44 -07:00
Terrev
43b5119a0d
enable halloween
2025-10-01 23:31:12 -04:00