Malin E
ff805d334f
Fix issue with atmosphere rendering on top of spheres
2023-05-26 16:34:38 +02:00
Malin E
6f8245d9cb
Fix issue with atmosphere rendered on top of video plane
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* Issue still persists with video sphere and regular sphere
2023-05-26 11:23:09 +02:00
Malin E
71caf31f02
Small clean up
2023-04-13 11:27:11 +02:00
Malin E
6d8f7b2fbd
Handle override RenderBins from asset files
2023-04-13 10:59:23 +02:00
Malin E
bb3c9f013e
Merge branch 'master' into feature/model-opacity
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* Resolve conflicts in shaders for models and modelprojections
2023-04-06 13:43:23 +02:00
Alexander Bock
80e2aaf564
Remove whitespaces at the end of files, ' and - characters
2023-04-05 16:58:45 +02:00
Malin E
be2e9d5caf
Address PR comments
2023-03-22 13:37:30 +01:00
Malin E
3cd2cfac93
Fix issue with side by side stereo rendering
2023-03-09 11:59:44 +01:00
Malin E
184a8b59ac
Fix hole cutting or side by side stereo
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* And disable face culling for Orion model that is a one sided plane
2023-03-08 11:49:55 +01:00
Malin E
a3b5300684
Update model shader example shaders
2023-03-08 10:24:26 +01:00
Malin E
98836e5393
Fix manual depth test hole cutting
2023-03-03 08:44:13 +01:00
Malin E
fedbf9a31e
Remove unused textures
2023-03-02 15:31:10 +01:00
Malin E
896ca0f108
Make debug texture prettier
2023-03-01 17:33:26 +01:00
Malin E
bae8bbef3a
Clean up some shader code
2023-02-22 14:50:55 +01:00
Malin E
f6eac4f0c7
Take back manual depth test for the two pass model rendering
2023-02-21 18:08:38 +01:00
Malin E
7d2f781603
Only render with a two pass solution if the model is not opague
2023-02-08 14:14:59 +01:00
Malin E
14edda9e61
Remove problematic manual depth test code
2023-02-01 16:25:19 +01:00
Malin E
f490fccee6
Merge branch 'master' into feature/model-opacity
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* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Malin E
560c58e499
Add manual depth test between models
2022-12-07 14:19:12 +01:00
Malin E
04f0b1281a
Remove EnableOpacityBlending property for models (unused)
2022-11-15 16:06:05 +01:00
Malin E
2cd09de2fa
Fix support for transparent models
2022-11-14 10:27:20 +01:00
Malin E
8dbdba1174
Fix opacity blending
2022-11-03 13:14:08 +01:00
Malin E
eeebfdb2c6
Some small clean up
2022-10-06 13:48:16 +02:00
Malin E
115d4f4f81
Fix issue with starts dissapearing
2022-09-27 15:08:53 +02:00
Malin E
5c3838f335
WIP Model is visible
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* Opacity issues
* "Clearing" issues
2022-09-27 14:45:22 +02:00
Malin E
77beb4c3af
WIP First attempt at a solution
2022-09-14 14:36:33 +02:00
Malin E
75fd08246c
Switch from floats to doubles for the grids
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* Avoids jittering problems when close to SSB
2022-09-08 09:41:00 +02:00
Alexander Bock
c1252902c7
More Code Cleanup ( #2192 )
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* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Ylva Selling
a78c4f7d28
Move the limit of gamma to not be zero from shader to lower property bound
2022-06-22 02:51:37 -04:00
Ylva Selling
d23969b8d3
Add gamma correction to screen space renderable (SSR) shader, property for SSR and default value gamma = 2.2 for sky browser display copies
2022-06-21 10:47:44 -04:00
Alexander Bock
0e49606706
Feature/Science on the Sphere ( #1863 )
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Add all available Science-on-a-Sphere datasets from their public FTP as assets. Many of the datasets include large files that are downloaded the first time the asset is loaded
2022-02-10 13:53:30 +01:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
ElonOlsson
423d854615
Merge branch 'master' into thesis/2020/radiation
2021-09-13 18:23:33 -04:00
ElonOlsson
505215964a
more pr comments fixed
2021-09-10 17:11:44 -04:00
Alexander Bock
b649509bf0
Feature/model shader ( #1723 )
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* Add support for RenderableModel to take custom shader code
* Added example to highlight usage
2021-08-24 10:45:19 +02:00
ElonOlsson
743e2452f8
merge master to thesis branch
2021-08-16 15:23:49 -04:00
Alexander Bock
309bce2e30
Fix DebugAxis helper; Increase the sensitivity to prevent loss of color in debug axis ( closes #1560 )
2021-07-28 14:49:29 +02:00
ElonOlsson
7689cf1f65
master merge
2021-06-16 18:22:57 -04:00
Malin Ejdbo
9f7b8aa32b
Merge branch 'master' into feature/jwst
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* Resolve conflict
2021-05-31 15:45:10 +02:00
Malin Ejdbo
31b834dbb2
Address PR comments
2021-05-31 15:34:54 +02:00
Alexander Bock
744ba0dc9b
Feature/side by side ( #1613 )
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* Make atmosphere, raycasting, and trails work with side_by_side stereo
2021-05-28 23:31:10 +02:00
ElonOlsson
d96f12396f
merge + codegen doc return
2021-05-26 11:00:50 -04:00
Malin Ejdbo
4202b21ebc
Merge branch 'master' into feature/jwst
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* Resolve conflicts
2021-05-26 14:21:10 +02:00
Alexander Bock
c3ba532bdb
Feature/cleanup ( #1608 )
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* Revert screenlog back to showing Info and above messages
* Various code cleanup
2021-05-25 14:08:33 +02:00
ElonOlsson
fcc690fa09
master merge + seed point files from directory fix
2021-05-18 12:00:53 -04:00
ElonOlsson
9d1ece1163
finish merge + manual time offset property
2021-05-12 15:37:22 -04:00
Malin Ejdbo
0ae8849adf
Merge branch 'master' into feature/jwst
2021-05-12 09:34:52 +02:00
Alexander Bock
09e28ff49e
Enable Screenspace renderable to have a multiplicative color; Add new asset to show a target marker ( closes #85 ); Fix bug with wrong documentation shown in RenderablePlane
2021-05-08 18:08:56 +02:00
Malin Ejdbo
19c845b422
Add initial version of RenderablePrism
2021-05-07 16:53:13 +02:00