Erik Broberg
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7ecae3003c
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View frustrum culling done directly in chunk node tree update traversal
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2016-04-15 15:39:55 -04:00 |
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Erik Broberg
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db6246e7c8
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Added ChunkIndex to keep track of indices during tree traversal
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2016-04-14 20:08:15 -04:00 |
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Erik Broberg
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3ec7badcf0
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Camera: added convenience method for getting viewRotation and added inner class SyncData
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2016-04-14 17:33:52 -04:00 |
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kbladin
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23b28f9024
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Solved merge conflict.
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2016-04-12 22:37:20 -04:00 |
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Erik Broberg
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baf8fa32ef
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Added class FrustrumCuller for CPU testing points wrt view frustrum
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2016-04-12 20:33:08 -04:00 |
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Erik Broberg
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0784fe22f8
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Using log2 for calculating desired split level, but have to fake earth radius in ChunkLodGlobe
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2016-04-11 20:52:08 -04:00 |
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Erik Broberg
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7dfcd7abcb
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Refactored RenderableLatLonPatch to a simple base class PatchRenderer
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2016-04-11 16:57:47 -04:00 |
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kbladin
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7592edf024
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Solve merge conflict and removed unused code.
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2016-04-11 13:41:06 -04:00 |
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Erik Broberg
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2e0e7a5bcc
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Refactoring. Cleaning up Latitude and Longitude representation and logic
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2016-04-11 12:04:20 -04:00 |
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kbladin
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cb9cce717c
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Cleaned up code in latlonpatch.
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2016-04-08 12:33:51 -04:00 |
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kbladin
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b0cd9fb7d7
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Solve merge conflicts and changed rendering color for simple fragment shader.
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2016-04-07 21:24:41 -04:00 |
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Erik Broberg
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d0773bcf32
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Distant dependent LOD geometry. Demo purpose only.
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2016-04-07 20:54:52 -04:00 |
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kbladin
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83d55b87f8
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Nurbs working to exactly define spherical patches. Ugly code but it can be cleaned up.
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2016-04-07 20:49:52 -04:00 |
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Erik Broberg
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efe2bef2d4
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Created Chunk LOD Globe. Currently renders patches at constant depth
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2016-04-06 17:10:29 -04:00 |
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