Commit Graph

14 Commits

Author SHA1 Message Date
Erik Broberg
7ecae3003c View frustrum culling done directly in chunk node tree update traversal 2016-04-15 15:39:55 -04:00
Erik Broberg
db6246e7c8 Added ChunkIndex to keep track of indices during tree traversal 2016-04-14 20:08:15 -04:00
Erik Broberg
3ec7badcf0 Camera: added convenience method for getting viewRotation and added inner class SyncData 2016-04-14 17:33:52 -04:00
kbladin
23b28f9024 Solved merge conflict. 2016-04-12 22:37:20 -04:00
Erik Broberg
baf8fa32ef Added class FrustrumCuller for CPU testing points wrt view frustrum 2016-04-12 20:33:08 -04:00
Erik Broberg
0784fe22f8 Using log2 for calculating desired split level, but have to fake earth radius in ChunkLodGlobe 2016-04-11 20:52:08 -04:00
Erik Broberg
7dfcd7abcb Refactored RenderableLatLonPatch to a simple base class PatchRenderer 2016-04-11 16:57:47 -04:00
kbladin
7592edf024 Solve merge conflict and removed unused code. 2016-04-11 13:41:06 -04:00
Erik Broberg
2e0e7a5bcc Refactoring. Cleaning up Latitude and Longitude representation and logic 2016-04-11 12:04:20 -04:00
kbladin
cb9cce717c Cleaned up code in latlonpatch. 2016-04-08 12:33:51 -04:00
kbladin
b0cd9fb7d7 Solve merge conflicts and changed rendering color for simple fragment shader. 2016-04-07 21:24:41 -04:00
Erik Broberg
d0773bcf32 Distant dependent LOD geometry. Demo purpose only. 2016-04-07 20:54:52 -04:00
kbladin
83d55b87f8 Nurbs working to exactly define spherical patches. Ugly code but it can be cleaned up. 2016-04-07 20:49:52 -04:00
Erik Broberg
efe2bef2d4 Created Chunk LOD Globe. Currently renders patches at constant depth 2016-04-06 17:10:29 -04:00