Emilie
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aa3e1270c3
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Fixed indentation for content to be kept within 90 columns
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2020-07-02 14:07:12 +02:00 |
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Christian Adamsson
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2858f190b4
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Added another method to enhance visualisation close to Earth
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2020-07-02 12:32:59 +02:00 |
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Emilie
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1109b7d23b
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Fixed asset to show cut planes
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2020-07-01 16:05:26 +02:00 |
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Christian Adamsson
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be2f6f085c
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Cleanup and refactoring
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2020-07-01 15:39:29 +02:00 |
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Christian Adamsson
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40d1da6cf1
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Added different methods for rendering nodes close to Earth
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2020-07-01 13:23:58 +02:00 |
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Emilie
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b4d413338a
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Added functionality to color specific nodes close to Earth
with different color tables
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2020-07-01 11:38:43 +02:00 |
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Emilie
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e89104641a
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node size dependent on Earth position fixed + moved legend
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2020-06-30 15:29:29 +02:00 |
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Christian Adamsson
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a99aebc295
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Rendering outlines on points
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2020-06-30 15:23:30 +02:00 |
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Christian Adamsson
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03a8821a33
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Cleanup and added basic filtering based on streamnumber
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2020-06-30 15:21:04 +02:00 |
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Emilie
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64eface23c
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node size dependent on Earth position fixed
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2020-06-30 11:18:50 +02:00 |
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Christian Adamsson
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824c3bcc9e
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Binarycache files creation for Energy levels >100MeV
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2020-06-30 10:49:15 +02:00 |
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Christian Adamsson
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6a2c9db77b
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Nodesize dependent on earthposition, not working properly
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2020-06-29 15:14:00 +02:00 |
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Christian Adamsson
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3ed3b51a6c
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Cache pipeline fixed
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2020-06-29 11:45:49 +02:00 |
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Christian Adamsson
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c82f47301b
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Start of implementing nodesize dependent on distance from earth
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2020-06-29 11:10:44 +02:00 |
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Emilie
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b0e22389f0
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Code refactoring
(Load files excluded)
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2020-06-29 11:00:10 +02:00 |
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Christian Adamsson
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33ac2e4f2b
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Added scripts and keybinds for looping the stream nodes simulation
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2020-06-26 15:26:09 +02:00 |
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Christian Adamsson
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5764a2c823
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Cleanup of code
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2020-06-25 14:57:26 +02:00 |
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Christian Adamsson
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975d96a164
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Binary files now saved/loaded from cache folder
You can also specify version if you have new changed and want to write new cachefiles
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2020-06-25 14:50:19 +02:00 |
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Christian Adamsson
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77d1cb9c63
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Improved cached binary format with vec3 instead of separated axis
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2020-06-25 13:38:05 +02:00 |
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Christian Adamsson
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588e319332
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Fixed so that all the information is cached in binaryformat
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2020-06-25 00:07:22 +02:00 |
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Christian Adamsson
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00358eafe3
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Saving states to binary cache files implemented, needs work
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2020-06-24 16:19:08 +02:00 |
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Christian Adamsson
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bdde3c9a1e
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Binary cache files basic structure implemented not working right now
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2020-06-23 14:56:33 +02:00 |
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Christian Adamsson
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e355eb07d5
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Created basic structure for writing and loading in binary cached files
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2020-06-22 18:38:08 +02:00 |
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Emilie
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1d3383a19b
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Fixed issue with glPointSize to only influence streams. Also added the ability to change the sizes of the nodes depending on the flux value with regards to a threshold.
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2020-06-22 18:35:42 +02:00 |
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Christian Adamsson
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106a1e4e8e
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Implemented Skipping vertexes by Nodeindex, uniform, by radius and flux
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2020-06-22 16:59:36 +02:00 |
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Emilie
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2063664426
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Added property and functions to change alpha value depending on flux
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2020-06-22 16:39:26 +02:00 |
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Christian Adamsson
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21403780c9
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Setting default values
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2020-06-18 15:30:23 +02:00 |
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Emilie
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8c72f5bb28
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Added color table range and possibility to filter by z-axis
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2020-06-18 15:21:50 +02:00 |
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Christian Adamsson
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d0ac7574e6
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Changed property names
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2020-06-18 15:02:57 +02:00 |
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Christian Adamsson
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35e0b5967a
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Added flux scaling method in gui and shader
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2020-06-18 11:52:25 +02:00 |
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Emilie
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07c44c57a6
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Normalize flux value and changed color table
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2020-06-17 16:52:53 +02:00 |
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Emilie
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dbce010979
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Auto stash before merge of "thesis/2020/radiation" and "origin/thesis/2020/radiation"
Added functions + lookup table for when coloring with flux values
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2020-06-17 16:18:58 +02:00 |
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Christian Adamsson
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321df50128
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improvements with datahandling and rendering
Can now store every state in vectors and update smoothly both with filtering and colouring.
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2020-06-17 15:10:32 +02:00 |
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Christian Adamsson
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18289d0dfd
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Loading in states into ram memory, skipping x amount of nodes
Added functionality for loading in state and nodes. Also changed coloring and filtering a bit.
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2020-06-16 17:03:40 +02:00 |
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Christian Adamsson
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2eb3ad83a5
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Small update for testing with Emilie
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2020-06-16 09:28:44 +02:00 |
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Christian Adamsson
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575003f794
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Specific streams, different vertex color mode, correct representation
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2020-06-16 00:46:01 +02:00 |
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Emilie
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25cac26eb1
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Fixed loading issue with buffers
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2020-06-15 11:47:53 +02:00 |
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Emilie
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01d7f7ade4
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Added property for color mode + swapping theta and phi value
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2020-06-15 09:39:10 +02:00 |
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Emilie
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4c0970436e
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Added functions to be able to filter nodes
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2020-06-10 13:40:18 +02:00 |
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Christian Adamsson
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fa5effec72
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Created functionality for updating depending on time
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2020-06-09 15:35:20 +02:00 |
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Emilie
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0c7ac24081
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Added functions for flux value threshold
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2020-06-09 15:25:17 +02:00 |
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Christian Adamsson
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afc95a248c
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Added nodesize property to scale nodes
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2020-06-08 17:22:52 +02:00 |
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Emilie
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c33adb33ab
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Drawing points instead of strips
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2020-06-08 16:40:48 +02:00 |
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Christian Adamsson
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84ba046cdf
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Tried with float vs double conversion, positionof render still not fixed
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2020-06-05 16:41:53 +02:00 |
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Christian Adamsson
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388060dccf
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Can now do multiarraydraw and coupled with gui, not correct position
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2020-06-05 16:02:01 +02:00 |
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Christian Adamsson
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67774cb3f3
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Changed Node handling and conversion to meter in cartesian coordinates.
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2020-06-04 16:20:36 +02:00 |
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Emilie
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47892926bd
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Added SceneGraphNode and functions to extract information from json-files
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2020-05-20 17:25:01 +02:00 |
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Emilie
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f7c6d9c544
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Added more functions and basic structure for renderable class
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2020-05-18 16:56:42 +02:00 |
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Christian Adamsson
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cb40a5a15a
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first commit for our thesis branch
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2020-05-15 17:22:21 +02:00 |
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