Commit Graph

939 Commits

Author SHA1 Message Date
Malin E
be2e9d5caf Address PR comments 2023-03-22 13:37:30 +01:00
Malin E
ee4eb081a0 Merge branch 'master' into feature/model-opacity
* Solve conflict in framebufferrenderer.cpp
2023-03-14 13:59:37 +01:00
Alexander Bock
23ee2ee5da Add new verifier to handle identifiers and update codegen to be able to use them (closes #2522) 2023-03-11 13:18:12 +01:00
Malin E
3cd2cfac93 Fix issue with side by side stereo rendering 2023-03-09 11:59:44 +01:00
Malin E
184a8b59ac Fix hole cutting or side by side stereo
* And disable face culling for Orion model that is a one sided plane
2023-03-08 11:49:55 +01:00
Emma Broman
5e7b67e077 Fix RenderableSphere overriding DisableFade property from asset
And always add the properties, as well as make the behavior a bit more clear through documentation
2023-03-08 10:24:54 +01:00
Malin E
a3b5300684 Update model shader example shaders 2023-03-08 10:24:26 +01:00
Adam Rohdin
88d6366901 Merge pull request #2525 from OpenSpace/RenderableTrailTrajectory-Optimization
Optimizations for RenderableTrailTrajectory
2023-03-07 16:24:36 +01:00
Adam Rohdin
f0f278a9a2 Updated comments in order to adhere to the repo line length standard 2023-03-07 16:19:33 +01:00
Alexander Bock
a711591c09 Update Doxygen (#2537)
* Modernizing Doxygen
* Remove warnings for Doxygen
2023-03-06 23:41:24 +01:00
Malin E
98836e5393 Fix manual depth test hole cutting 2023-03-03 08:44:13 +01:00
Malin E
fedbf9a31e Remove unused textures 2023-03-02 15:31:10 +01:00
Adam Rohdin
25a6b287e7 Fixed overflow bug and enabled sweepChunkSize to be set in assets 2023-03-02 14:55:26 +01:00
Alexander Bock
375e5c6561 Tracy Update (#2534)
* Update the Tracy repository
* Update submodules
2023-03-01 11:48:21 -07:00
Malin E
896ca0f108 Make debug texture prettier 2023-03-01 17:33:26 +01:00
Malin E
5a6ac848f9 Make possible to disable manual depth test in opacity mode 2023-03-01 17:31:48 +01:00
Adam Rohdin
89cf05eb5f Changes based on PR feedback 2023-02-27 10:50:24 +01:00
Adam Rohdin
4e519f7a1d Fixed accidental change from Double to Int variable when definition was moved from local to instance. 2023-02-23 13:57:30 +01:00
Malin E
06db9b3ce9 Add model scale and debug invisible feature to model projection 2023-02-23 11:05:44 +01:00
Adam Rohdin
23cbfd47ee Updated comments and swapped a Boolean Flag for an early return 2023-02-22 15:11:22 +01:00
Malin E
bae8bbef3a Clean up some shader code 2023-02-22 14:50:55 +01:00
Adam Rohdin
1c40a62b7b Optimizes update function for RenderableTrailTrajectory and enables iterative calcuations for the trail vertices 2023-02-22 14:00:11 +01:00
Malin E
f6eac4f0c7 Take back manual depth test for the two pass model rendering 2023-02-21 18:08:38 +01:00
Alexander Bock
561e9d7f22 Provide GUI names for Property Owners 2023-02-21 13:00:11 +01:00
Malin E
a877324c95 Make sure model rendering works with an odd number of atmospheres 2023-02-21 11:46:16 +01:00
Malin E
7484502db9 Fix model "shadow" bug 2023-02-21 11:29:51 +01:00
Malin E
05252b8258 Merge branch 'master' into feature/model-opacity
* Solve conflict in iss.asset
2023-02-16 12:07:12 +01:00
Emma Broman
9d53b1f62d Add option to specify an offset distance for RenderableNodeLine (#2483) 2023-02-14 13:07:05 +01:00
Malin E
7d2f781603 Only render with a two pass solution if the model is not opague 2023-02-08 14:14:59 +01:00
Alexander Bock
79ad5776cc CMake cleanup (#2489)
* CMake Cleanup
* Warning suppression with CEF
* Use SGCT tinyxml in skybrowser for now
* Disable warnings about missing field initializers
2023-02-05 23:24:12 +01:00
Malin E
14edda9e61 Remove problematic manual depth test code 2023-02-01 16:25:19 +01:00
Malin E
00e80139a2 Solve one more conflict 2023-02-01 16:07:42 +01:00
Malin E
4d9983a867 Solve 1 more conflict 2023-02-01 14:57:31 +01:00
Malin E
f490fccee6 Merge branch 'master' into feature/model-opacity
* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00
Alexander Bock
2fcf4617c9 Correctly swizzle the textures for ScreenSpaceImage types to allow for 8 bit grayscale images (closes #2330) 2023-01-27 21:29:12 +01:00
Alexander Bock
eba9d000e6 Don't render RenderableTrailTrajectory if the time is _exactly_ the start time (closes #2314) 2023-01-27 21:02:27 +01:00
Alexander Bock
d52c5dd0d9 Cleanup code with designated initializer lists 2023-01-22 23:01:32 +01:00
Alexander Bock
ac228c9c87 Add a new dashboard item that shows the state of input devices (closes #2415) 2023-01-21 18:29:17 +01:00
Alexander Bock
a2a1554c9a Small cleanup of property documentation 2023-01-09 00:11:58 +01:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Malin E
560c58e499 Add manual depth test between models 2022-12-07 14:19:12 +01:00
Malin E
ee35aee5bb Remove PointsAndLines blend mode for models
* Duplicate of deafult blend mode
2022-12-05 11:20:03 +01:00
Malin E
87ed8c69c8 Simplyfy model opacity rendering 2022-12-05 11:19:22 +01:00
Malin E
574b789338 Merge branch 'master' into feature/model-opacity
* Solve conflicts in nebula and asset_helper assets
2022-12-01 10:20:05 +01:00
Emma Broman
ccfe61cbef Fix type in documentation for RenderableTimeVaryingSphere 2022-11-29 11:46:44 +01:00
Malin E
bf25e4562a Invert the disable properties culling and depth test in models
* disableFaceCulling -> enableFaceCulling

* disableDepthTest -> enableDepthTest
2022-11-25 10:01:46 +01:00
Malin E
005ff102e7 Decouple property for culling and transparecny 2 pass for models 2022-11-23 11:43:15 +01:00
Alexander Bock
44e5b17ec9 Global pass over the code to remove trailing spaces 2022-11-22 21:06:52 +01:00
Malin E
ec625c1c41 Detect transparent models 2022-11-16 16:41:16 +01:00
Malin E
a0423daf30 Render front anv back faces seperatly to fix transparency 2022-11-15 16:24:49 +01:00