Commit Graph

99 Commits

Author SHA1 Message Date
Alexander Bock ca916877b2 Adapt the visibility settings for all properties 2023-04-15 09:33:31 +02:00
Alexander Bock 7565a91196 Cleanup lambda expressions and directly address Fadeable properties when adding properties 2023-04-12 23:20:53 +02:00
Alexander Bock 9022aad479 Adding static Settings to Renderable (#2578)
* Add settings to Renderable to control whether the renderbin is updated based on Opacity
* Remove duplicate RenderBin specification for RenderableSphere
* Remove unnecessary RenderBin specifications of Lagrange points
* Don't automatically update the renderbin for RenderableLabel and RenderablePlane
* Remove extra `setRenderBinFromOpacity` from RenderableSpheres
* Move information about whether a renderable should be updated when disabled
* Some cleanup of Renderable class
* Don't update the renderbin automatically if the user specified the renderbin manually
2023-04-10 20:49:01 +02:00
Alexander Bock 4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Malin E 8c01d536b6 Restore RenderableDUMeshes class 2022-08-05 17:01:12 +02:00
Malin E e98e9fe4a3 WIP initiali version of new constellation classes 2022-08-05 11:05:57 +02:00
Malin E 9c39874efc Load spaeck file in initialize instead of initialiseGL 2022-08-02 14:05:39 +02:00
Malin E 39b8914917 Fix bug when constellations have several words in its name 2022-08-02 13:34:31 +02:00
Malin E 9470faddbb Change GUI name for the selection property 2022-08-02 11:44:48 +02:00
Malin E 4df7693480 Make DUMeshes selection property visible even if list is empty 2022-08-02 10:59:26 +02:00
Malin E 3ab97231bb Add selection property to RenderableDUMeshes 2022-08-02 09:38:30 +02:00
Alexander Bock 163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Alexander Bock 9cc4c595a8 Code Cleanup (#2191)
* constexpr const -> constexpr
* const char* -> std::string_view
2022-07-25 15:57:45 +02:00
Alexander Bock 02adcf570e Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970) 2022-04-05 23:53:33 +02:00
Emma Broman f7d3d3bad1 Fix problems with precision of new bounding spheres
glm::length => squared computation => we need the double precision in the computation. Got bounding sphere values of "inf" for a few large renderables (the DU grids)...
2022-03-28 19:53:14 +02:00
Emma Broman 3c4f13c650 Add bounding spheres to a bunch of renderable types (#1957)
*  RenderabeDUMeshes (And reimplement reading of vertex info from speck, to make it easier to compute sphere. The plan is to phase out this renderable anyways)

* RenderablePoints

* Grids: RenderableGrid, RenderableBoxGrid, RenderableRadialGrid & RenderableSphericalGrid

* RenderableGalaxy
2022-03-28 16:10:56 +02:00
Alexander Bock e8072495ec Feature/warnings (#1885)
Remove many warnings from MSVC, Clang, and GCC
2022-02-16 18:33:12 +01:00
Emma Broman 72110be88c Fixes to remove some warnings 2022-02-10 14:28:15 +01:00
Alexander Bock cf664cd749 Hotfix to make the Sloan Digital Sky Survey work again 2022-01-02 15:02:37 +01:00
Alexander Bock 21df9066e1 Make use of the new map feature in codegen (#1801) 2022-01-02 13:36:41 +01:00
Alexander Bock d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock c96764aa1c Remove Clang warnings 2021-07-30 14:56:55 +02:00
Alexander Bock 87da9a27ab Feature/path normalization (#1674)
* Path normalization (making sure there are fewer cases of '"..."'
* Using more std::filesystem::path instead of std::string
* Update Ghoul
2021-07-01 23:46:22 +02:00
Emma Broman 1695937749 Feature/numeric slider updates (#1609)
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties

* Add MinMaxRange ViewOption for Vec2 properties

* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)

* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)

* Add comments for some assets that have labels that are not working correctly


Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
2021-05-28 17:00:55 +02:00
Alexander Bock 63cbf270ee Adapt to changes in codegen that require specifying the identifier in the codegen::doc function 2021-05-25 23:10:12 +02:00
Alexander Bock 6cf6e450fb Address MacOS compile issues, make ISS model scene graph node visible 2021-05-25 17:50:31 +02:00
Alexander Bock 205d4c9db1 Feature/speck loader (#1585)
* Implement a shared speckfile loader
* Apply new speck loader to RenderableBillboardsCloud, RenderablePlanesCloud, RenderablePoints
2021-05-17 13:59:54 +02:00
Alexander Bock 92432caed2 Adapt to changes in Ghoul that made absPath return a std::filesystem::path instead of a std::string 2021-05-17 00:23:15 +02:00
Alexander Bock ccdc5a5dc3 Feature/filesystem cleanup (#1587)
* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
2021-05-16 20:26:49 +02:00
Emma Broman fdee3d4faf Prevent setting zero line width from UI 2021-04-16 16:14:02 +02:00
Emma Broman 29e77534c7 Make use of new verifiers (Color and File) (#1510)
* Use codegen for renderable discs

* Utilize color and file verifier

* Add missing property assignment in exoplanets module
2021-03-02 08:11:49 +01:00
Alexander Bock 6d821d4f91 Feature/codegen (#1480)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository

Co-authored-by: Emma Broman <emma.broman@liu.se>
2021-02-09 09:12:43 +01:00
Alexander Bock 7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock 067c0f4b27 Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock 60e3ed2170 General pass for coding style 2020-11-28 22:31:06 +01:00
Alexander Bock efffc25ce0 Feature/globals handling (#1352)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Alexander Bock 2cca451898 Coding style adaptations
Adapt to changes in Ghoul
2020-08-25 13:47:03 +02:00
Jonathas Costa f0c397d6be Merged maste. Changed code in multiple places to have the new memory pool working on linux (experimental yet). 2020-08-20 15:34:40 -04:00
Jonathas Costa 393fbdca3d OpenGL State Caching. 2020-07-31 15:59:28 -04:00
Alexander Bock 254edd0490 Small indentation fix 2020-07-09 00:40:48 +02:00
Micah Acinapura 6db7d503a3 Linux fixes clang (#1216)
* Changes to work on Linux.

* Multiple small fixes for Linux.

* Changes to have trails working on Linux again.

* Bring back AA Trail Lines on Linux.

* Included new branch with correction in cfitsio library linking.

* Updated SGCT.

* Changes to work on Linux.

* Remove extra #endif

* Changes to compile in Clang on Linux.

* Other fixes.

* Bring back some of the changes lost and updated clang building commands.

* requiring 10.15 for sgct, upadating sgct

Co-authored-by: Jonathas <jon.costa@gmail.com>
Co-authored-by: Tom Schober <tom@tomschober.com>
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
2020-06-25 18:55:20 -04:00
Alexander Bock 7c24a96b9e Add ability to change the line width of wire-type DU meshes (closes #1153) 2020-05-12 15:46:30 +02:00
Alexander Bock 5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock 9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Alexander Bock 24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock c6c2eb85fb Feature/du updates (#972)
* Updating DU for new data.
* Changed how OS handles partiview colormaps.
* Multiple changes to adapt OS' behavior for cmaps.
* Small tweaks. MW sphere is now fading in the correct spacetime.
* Added all the Star Orbits.
* Fixing bug in speck reading procedure.
* Changed code to allow comments into data region of a speck file.
* Added deep sky objects.
* Added Home label
* Fixed bug in drawelements.
* Added Sun as a separated star for better control.
* Update version numbers on DU assets
* Move starorbits into their own asset file
* Making some of the digital universe renderables fully opaque for performance gains
2019-09-09 13:46:57 +02:00
Jonathas Costa 54a5746815 Changes in DU for have back old Stars colors and align Constellations and stars. 2019-08-22 13:02:02 -04:00
Alexander Bock e9fdd31c56 Feature/flying fixes (#924)
* Removing various warnings
 * Fix the rendering of the touchbar on Mac
 * More warnings
 * Add ghoul deinitialize
 * Update SGCT repository
2019-07-04 09:28:42 +02:00
Jonathas Costa c4781b01de Feature/new stars rendering (#784)
* Physically-based star rendering.
 * New Tully Pic Galaxies speck file w/o Milky Way
 * Removed PSC from stars rendering.
 * Avoiding extra calculations during shading.
 * Removed bug in billboard maximum size code.
 * New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
 * Same as stereo stars.
 * Improved configuration.
 * Stars camera orientation.
 * Separated changes in billboards.
 * Adde min size control.
 * Setting minimum size.
 * Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
 * Billboards reflecting actual stars sizes.
 * Scaling stars size based on luminosity, Abs Mag and size.
 * Rendering to a texture instead of fragment calculation for each star.
 * Added default parameters, new configurations and updated parameters.
 * Updated speck file handling to reflect a more general specification.
 * Added apparent magnitude from the speck files.
 * Set correct star values values for Apogee and Galah
 * Changed position from vec4 to vec3 to save GPU memory.
2019-05-17 01:16:17 +02:00