* update cef and a few calls for it
* fixing ref ptf for cef
* fixes for macos cef update; fixes#1114
* roll back cef version to 91
* remove print from cmake
glm::length => squared computation => we need the double precision in the computation. Got bounding sphere values of "inf" for a few large renderables (the DU grids)...
* RenderabeDUMeshes (And reimplement reading of vertex info from speck, to make it easier to compute sphere. The plan is to phase out this renderable anyways)
* RenderablePoints
* Grids: RenderableGrid, RenderableBoxGrid, RenderableRadialGrid & RenderableSphericalGrid
* RenderableGalaxy
Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Change spline curve parameter interval from [0,1] to [0,nSegments], for slightly increased precision
* Use linear paths whenever precision isn't enough/paths are too long (and traverse linear paths differently, to make them less depending on the distance)
* Remove OrbitalNavigator.LinearFlight and instead add "Zoom to" helper functions (closes#1837 )
* Add check to prevent triggering awkward short paths, for example when flying to the current target or to the same geo position twice
* Refactor speed code and handle speed when path is shorter than start+closeup distance
* Add easing to speed dampening
* Add topic for engine mode (to be used for UI later)
* Cleaner log when creating paths (some previous info messages are now debug messages)
Related PR: OpenSpace/OpenSpace-WebGuiFrontend#70
Add all available Science-on-a-Sphere datasets from their public FTP as assets. Many of the datasets include large files that are downloaded the first time the asset is loaded
- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
- Small compile fix on Windows
- Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
- Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
For consistency. This has bothered me for quite a while
Don't think it should be a breaking change, as the keys in any potential assets are obtained from the codegen/documentation parameters