Alexander Bock
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2ae7095d9b
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Fix image dilation (closing #108)
- Using pixel(=texel) coordinates and integer offsets
- Using a single channel stencil texture instead of a 4-channel one
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2016-08-18 16:29:00 +02:00 |
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Alexander Bock
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72e1e9231a
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Add an update method to the ProjectionComponent that takes care of Shader rebuildin
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2016-08-18 16:27:44 +02:00 |
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Alexander Bock
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010b8739f1
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Use the correct output in the renderablemodelprojection shader
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2016-08-18 15:45:07 +02:00 |
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Alexander Bock
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788ec99575
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Merge branch 'develop' into feature/projectiontexturemap
Conflicts:
support/cmake/support_macros.cmake
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2016-08-18 13:23:55 +02:00 |
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Alexander Bock
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e284543434
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Make use of a secondary stencil buffer for masking the dilation areas
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2016-08-18 11:43:51 +02:00 |
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Emil Axelsson
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c4c9396441
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add rosetta image of the day crawler
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2016-08-18 11:12:28 +02:00 |
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Alexander Bock
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c93d882ea6
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Cleanup of code regarding ANSI C standard (mostly adding newlines at the end of files)
Updating SGCT and Ghoul references
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2016-08-17 16:26:14 +02:00 |
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Alexander Bock
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4f1fe0dd49
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Add optional image dilation to the ProjectionComponent
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2016-08-17 11:25:29 +02:00 |
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Alexander Bock
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dd9eeeb092
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Remove the use of PowerScaledCoordinates in the RenderableModel as it caused an interpolation issue (closing #107)
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2016-08-15 20:06:04 +02:00 |
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Alexander Bock
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93b30f5078
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Some cleanup of RenderableShadowCylinder
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2016-07-31 22:23:20 +02:00 |
|
Alexander Bock
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3fb6d3aa84
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Some cleanup of RenderableFov
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2016-07-31 21:43:55 +02:00 |
|
Alexander Bock
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0c3b2c55d9
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Removing more CppCheck warnings
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2016-07-28 20:31:53 +02:00 |
|
Alexander Bock
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4068ec747b
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Remove CppCheck warnings
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2016-07-28 18:04:08 +02:00 |
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Alexander Bock
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7267aacea2
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Do not retroactively project images when time passes with disable projections
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2016-06-30 00:20:39 +02:00 |
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Alexander Bock
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6f05ed3b98
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Make ProjectionComponent an actual component rather than using inheritance
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2016-06-29 23:27:01 +02:00 |
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Alexander Bock
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37e18441dc
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Support GDAL on non-Windows platforms
Fix compile fix with TileProviderManager
Fix projection error on PlanetProjection
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2016-06-22 08:51:58 +02:00 |
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Alexander Bock
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e671a59ede
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Merge branch 'develop' into release/ips
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2016-06-21 14:24:53 +02:00 |
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Alexander Bock
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3775bbe6b1
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Always write values to the projected texture even when normal-test fails (closing #103)
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2016-06-21 14:24:23 +02:00 |
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Alexander Bock
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a4b0d36048
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Reenable up-vector definition in RenderableModelProjection
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2016-06-17 17:00:45 +02:00 |
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Alexander Bock
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e1460575f5
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Reenable up-vector definition in RenderablePlanetProjection
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2016-06-17 16:49:04 +02:00 |
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Alexander Bock
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b2ce3d774c
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Merge remote-tracking branch 'origin/feature/iSWA' into release/ips
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2016-06-16 13:51:08 +02:00 |
|
Alexander Bock
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ad1893fd6f
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Cleanup of ScreenSpaceRenderable
Add missing includes to other files
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2016-06-16 01:00:10 +02:00 |
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Kalle Bladin
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012bcaefaf
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Solve merge conflicts.
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2016-06-07 12:54:52 -04:00 |
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Kalle Bladin
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45e7c41690
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Update camera to use double precition.
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2016-06-05 21:27:20 -04:00 |
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Alexander Bock
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e85144b4eb
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Performance optimization of ImageSequencer::instrumentActive
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2016-06-06 00:45:40 +02:00 |
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Alexander Bock
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6a2624dbb2
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Enable the sorting of performance measurement values
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2016-06-05 23:27:24 +02:00 |
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Alexander Bock
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6a4362d6ed
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Make OpenSpace not crash on a fault rebuild of shaders
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2016-06-05 18:52:00 +02:00 |
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Alexander Bock
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25b49e882d
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Automatically remove placeholder.png for the projection cases where a real image is available
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2016-06-05 16:11:06 +02:00 |
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Alexander Bock
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9a3818f007
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ProjectionComponent always loads the placeholder textures and reuses it
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2016-06-04 20:58:58 +02:00 |
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Alexander Bock
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ef75066478
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Rename projection shaders to more sensible names
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2016-06-04 20:42:10 +02:00 |
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Alexander Bock
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3d82173ff0
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Don't set alpha value to 1.0 for all projection images
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2016-06-04 20:33:17 +02:00 |
|
Alexander Bock
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2700ef6ea8
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Moving potential targets into ProjectionComponent
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2016-06-04 13:45:55 +02:00 |
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Alexander Bock
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4dda541d1f
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More work on refactoring RenderablePlanetProjection and RenderableModelProjection
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2016-06-04 13:38:50 +02:00 |
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Alexander Bock
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491226ea7a
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Started refactoring RenderableModelProjection and RenderablePlanetProjection to place common code into ProjectionComponent
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2016-06-03 18:30:16 +02:00 |
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Alexander Bock
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4ef03bb02b
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Further cleanup of projection code
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2016-06-03 17:41:35 +02:00 |
|
Alexander Bock
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89d5e69da4
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Enable fading of projection layer
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2016-06-03 16:57:24 +02:00 |
|
Alexander Bock
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239ac0ab4e
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Project images of RenderableModelProjection into a separate texture layer that can be cleared faster
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2016-06-03 16:54:41 +02:00 |
|
Alexander Bock
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63fb61b783
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Add a slider for fading the projection in and out
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2016-06-03 15:57:48 +02:00 |
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Alexander Bock
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b5466e0a96
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Project images of RenderablePlanetProjection into a separate texture layer that can be cleared faster
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2016-06-03 15:53:50 +02:00 |
|
Alexander Bock
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273713aaaa
|
Started cleanup of RenderablePlanetProjection
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2016-06-03 11:16:10 +02:00 |
|
Alexander Bock
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0508faf7ce
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Some changes to make GUI optional
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2016-06-01 23:15:02 +02:00 |
|
Alexander Bock
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a2cad36772
|
Merge remote-tracking branch 'origin/feature/iSWA' into develop
Conflicts:
data/scene/default.scene
scripts/bind_keys.lua
|
2016-06-01 19:46:23 +02:00 |
|
Alexander Bock
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a9a99a51e8
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Prevent 67P model from disappearing during projections (closing #83)
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2016-05-31 14:40:15 +02:00 |
|
Alexander Bock
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78c0ed902f
|
Correct displacement factor for planetary heightmap
Correctly bind F8 key for clearing rosetta projections
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2016-05-30 11:41:14 +02:00 |
|
Sebastian Piwell
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2459b2c48b
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Merge fix with develop
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2016-05-26 10:42:29 -04:00 |
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Alexander Bock
|
427d49bfb4
|
Fix for height maps on RenderablePlanetProjection
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2016-05-25 18:34:19 +02:00 |
|
Michael Nilsson
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8ca457b14c
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solve merge conflict with develop
|
2016-05-20 09:33:41 -04:00 |
|
Kalle Bladin
|
1db9f2f60c
|
Clean up camera class.
|
2016-05-19 23:21:48 -04:00 |
|
Alexander Bock
|
50d8b93d30
|
Convert projected images instead of swizzling for RenderablePlanetProjection
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2016-05-19 17:17:18 +02:00 |
|
Alexander Bock
|
54fa1c8cbc
|
Merge branch 'feature/rosetta' into develop
|
2016-05-19 13:24:26 +02:00 |
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