Kalle Bladin
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6b9358f975
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Update path to consider line fade and create proper bounding sphere for renderable model.
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2016-08-09 19:59:51 -04:00 |
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Kalle Bladin
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08431d3d88
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Add the ability to choose point steps in path rendering.
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2016-08-09 11:49:43 -04:00 |
|
Kalle Bladin
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fb87842b1b
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Update path rendering to higher precision.
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2016-08-08 22:35:37 -04:00 |
|
Erik Broberg
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d6aa4216cc
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Merge branch 'feature/osirisrex' of github.com:OpenSpace/OpenSpace into feature/osirisrex
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2016-08-02 19:25:39 -04:00 |
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Erik Broberg
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64668e9feb
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Merge from feature/globebrowsing
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2016-08-02 19:25:23 -04:00 |
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Kalle Bladin
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4e0bbe2da0
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Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision
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2016-08-02 19:14:52 -04:00 |
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Alexander Bock
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5f1fa3f755
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Implement shadowing on RenderableRings
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2016-07-31 20:22:29 +02:00 |
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Alexander Bock
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9f1abc67a2
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Enable setting the texture offset for rings
Enable setting the color-based transparency for rings
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2016-07-29 13:23:43 +02:00 |
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Alexander Bock
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635ce1713b
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Add initial implementation of rings for Saturn
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2016-07-29 07:54:16 +02:00 |
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Kalle
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5883d75047
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Update render function in renderable model to avoid precision errors and remove psc dependency.
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2016-07-22 17:05:34 -04:00 |
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Alexander Bock
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b2ce3d774c
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Merge remote-tracking branch 'origin/feature/iSWA' into release/ips
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2016-06-16 13:51:08 +02:00 |
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Alexander Bock
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77c8ecf6df
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Rename screnspace* to screenspace shaders
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2016-06-16 01:02:13 +02:00 |
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Alexander Bock
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ad1893fd6f
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Cleanup of ScreenSpaceRenderable
Add missing includes to other files
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2016-06-16 01:00:10 +02:00 |
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Jonathas Costa
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b8025d8c23
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New ray ellipsoid intersection routine (initial implementation).
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2016-06-09 16:03:28 -04:00 |
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Jonathas Costa
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b2c895dab0
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Merged branch Atmosphere.
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2016-06-09 11:45:56 -04:00 |
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Emil Axelsson
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8771a238d3
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improve galaxy rendering
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2016-06-08 15:00:03 +02:00 |
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Jonathas Costa
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dd51c71fb1
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Fixed bug in shader that was crashing OS in MacOSX.
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2016-06-07 13:51:28 -04:00 |
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Jonathas Costa
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f0b76267c4
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Added night texture.
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2016-06-07 10:49:26 -04:00 |
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Jonathas Costa
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388bb15461
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Initial implementation of Atmosphere Effects. Use framebuffer to render it.
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2016-06-07 10:35:18 -04:00 |
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Jonathas Costa
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de6446282f
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Fixed small bug in shadows.
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2016-06-06 18:23:06 -04:00 |
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Jonathas Costa
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700f411784
|
Merged develop branch into PlanetShadows.
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2016-06-06 17:19:11 -04:00 |
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Alexander Bock
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c6dc426211
|
Merge remote-tracking branch 'origin/feature/galaxy' into develop
Conflicts:
data/scene/default.scene
shaders/PowerScaling/powerScalingMath.hglsl
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2016-06-04 19:54:34 +02:00 |
|
Emil Axelsson
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1901166640
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improved galaxy rendering
|
2016-06-03 11:16:57 +02:00 |
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Michael Nilsson
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8ca457b14c
|
solve merge conflict with develop
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2016-05-20 09:33:41 -04:00 |
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Alexander Bock
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0ab3f0c026
|
Some fixes on heightmap displacement for RenderablePlanet
Some fixes on heightmap displacement for RenderablePlanetProjection
Enable optional normal map on RenderablePlanetProjection
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2016-05-18 19:03:03 +02:00 |
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Alexander Bock
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caeb8618a8
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Enable heightmaps for RenderablePlanet (closing #21)
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2016-05-18 12:12:28 +02:00 |
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Jonathas Costa
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36ebe69f60
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Changed default moon scene for a total lunar eclipse.
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2016-05-16 16:41:09 -04:00 |
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Jonathas Costa
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3fa5ed39d5
|
Planet Shadows
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2016-05-16 15:41:04 -04:00 |
|
Michael Nilsson
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0d49076c54
|
solve merge conflict with develop
|
2016-05-03 17:11:28 -04:00 |
|
Alexander Bock
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eb4904fc17
|
Moving pscstandard shader into base
|
2016-05-01 13:21:57 +02:00 |
|
Alexander Bock
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6daf8cb6a0
|
Move nighttexture shader into base module
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2016-05-01 13:08:30 +02:00 |
|
Alexander Bock
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472d35b7c4
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Use correct orientation for renderableplaneprojection
|
2016-04-23 04:07:51 +02:00 |
|
Michael Nilsson
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c72536fbbc
|
untabify to make merge easier
|
2016-04-20 15:21:30 -04:00 |
|
Michael Nilsson
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07dfafeddb
|
solve merge conflict with develop
|
2016-04-20 15:03:51 -04:00 |
|
Sebastian Piwell
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cb49805b07
|
Update ghoul
|
2016-04-20 10:28:53 -04:00 |
|
Alexander Bock
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906470f28e
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Untabify the rest of the source files
Update Ghoul repository
|
2016-04-18 20:14:29 +02:00 |
|
Alexander Bock
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3de5fb3b55
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Add FloatProperty to RenderableStars to modify transparency (closing #150)
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2016-04-08 15:11:46 +02:00 |
|
Sebastian Piwell
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a2fb30b432
|
Depth working again
|
2016-03-31 09:39:05 -04:00 |
|
Michael Nilsson
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af8880274c
|
discard fragment if alpha is 0 in screenspacerenderables
|
2016-03-18 13:52:11 -04:00 |
|
Michael Nilsson
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70d7d3c82a
|
add alpha property to screenspacerenderable
|
2016-03-18 10:33:34 -04:00 |
|
Michael Nilsson
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4b6b34cd74
|
added test case for screenspaceimage
|
2016-03-17 17:45:27 -04:00 |
|
Michael Nilsson
|
fd5a3a7a1f
|
fix issue with abufferrenderer not working with screenspacerenderables
|
2016-03-16 16:38:05 -04:00 |
|
Michael Nilsson
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a94f877ac7
|
add occlusionDepth uniform to screenspaceimage
|
2016-03-14 10:39:20 -04:00 |
|
Sebastian Piwell
|
34ca17563f
|
Occlussion for fisheye and singel_two_win
|
2016-03-11 18:51:10 -05:00 |
|
Sebastian Piwell
|
cfd68f2921
|
ScreenSpaceImage occlussion
|
2016-03-11 17:08:05 -05:00 |
|
Michael Nilsson
|
7dfdb2083e
|
solved merge conflict
|
2016-03-11 15:09:07 -05:00 |
|
Michael Nilsson
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c746338553
|
added viewprojection matrix to screenspaceimage shaderprogram
|
2016-03-11 09:36:49 -05:00 |
|
Sebastian Piwell
|
07d6662957
|
ScreenSpaceRenderabled enabled propery in GUI
|
2016-03-10 11:19:22 -05:00 |
|
Sebastian Piwell
|
bdaf8dd956
|
Texture on screnspaceimage
|
2016-03-09 16:57:29 -05:00 |
|
Alexander Bock
|
f266f0bcee
|
Updated copyright header
|
2016-02-05 22:47:37 +01:00 |
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