Malin E
fedbf9a31e
Remove unused textures
2023-03-02 15:31:10 +01:00
Malin E
896ca0f108
Make debug texture prettier
2023-03-01 17:33:26 +01:00
Malin E
5a6ac848f9
Make possible to disable manual depth test in opacity mode
2023-03-01 17:31:48 +01:00
Malin E
06db9b3ce9
Add model scale and debug invisible feature to model projection
2023-02-23 11:05:44 +01:00
Malin E
bae8bbef3a
Clean up some shader code
2023-02-22 14:50:55 +01:00
Malin E
f6eac4f0c7
Take back manual depth test for the two pass model rendering
2023-02-21 18:08:38 +01:00
Malin E
a877324c95
Make sure model rendering works with an odd number of atmospheres
2023-02-21 11:46:16 +01:00
Malin E
7484502db9
Fix model "shadow" bug
2023-02-21 11:29:51 +01:00
Malin E
05252b8258
Merge branch 'master' into feature/model-opacity
...
* Solve conflict in iss.asset
2023-02-16 12:07:12 +01:00
Emma Broman
9d53b1f62d
Add option to specify an offset distance for RenderableNodeLine ( #2483 )
2023-02-14 13:07:05 +01:00
Malin E
7d2f781603
Only render with a two pass solution if the model is not opague
2023-02-08 14:14:59 +01:00
Alexander Bock
79ad5776cc
CMake cleanup ( #2489 )
...
* CMake Cleanup
* Warning suppression with CEF
* Use SGCT tinyxml in skybrowser for now
* Disable warnings about missing field initializers
2023-02-05 23:24:12 +01:00
Malin E
14edda9e61
Remove problematic manual depth test code
2023-02-01 16:25:19 +01:00
Malin E
00e80139a2
Solve one more conflict
2023-02-01 16:07:42 +01:00
Malin E
4d9983a867
Solve 1 more conflict
2023-02-01 14:57:31 +01:00
Malin E
f490fccee6
Merge branch 'master' into feature/model-opacity
...
* Solve conflicts in ghoul, renderablemodel.cpp and iss.asset
2023-02-01 14:52:33 +01:00
Alexander Bock
2fcf4617c9
Correctly swizzle the textures for ScreenSpaceImage types to allow for 8 bit grayscale images ( closes #2330 )
2023-01-27 21:29:12 +01:00
Alexander Bock
eba9d000e6
Don't render RenderableTrailTrajectory if the time is _exactly_ the start time ( closes #2314 )
2023-01-27 21:02:27 +01:00
Alexander Bock
d52c5dd0d9
Cleanup code with designated initializer lists
2023-01-22 23:01:32 +01:00
Alexander Bock
ac228c9c87
Add a new dashboard item that shows the state of input devices ( closes #2415 )
2023-01-21 18:29:17 +01:00
Alexander Bock
a2a1554c9a
Small cleanup of property documentation
2023-01-09 00:11:58 +01:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Malin E
560c58e499
Add manual depth test between models
2022-12-07 14:19:12 +01:00
Malin E
ee35aee5bb
Remove PointsAndLines blend mode for models
...
* Duplicate of deafult blend mode
2022-12-05 11:20:03 +01:00
Malin E
87ed8c69c8
Simplyfy model opacity rendering
2022-12-05 11:19:22 +01:00
Malin E
574b789338
Merge branch 'master' into feature/model-opacity
...
* Solve conflicts in nebula and asset_helper assets
2022-12-01 10:20:05 +01:00
Emma Broman
ccfe61cbef
Fix type in documentation for RenderableTimeVaryingSphere
2022-11-29 11:46:44 +01:00
Malin E
bf25e4562a
Invert the disable properties culling and depth test in models
...
* disableFaceCulling -> enableFaceCulling
* disableDepthTest -> enableDepthTest
2022-11-25 10:01:46 +01:00
Malin E
005ff102e7
Decouple property for culling and transparecny 2 pass for models
2022-11-23 11:43:15 +01:00
Alexander Bock
44e5b17ec9
Global pass over the code to remove trailing spaces
2022-11-22 21:06:52 +01:00
Malin E
ec625c1c41
Detect transparent models
2022-11-16 16:41:16 +01:00
Malin E
a0423daf30
Render front anv back faces seperatly to fix transparency
2022-11-15 16:24:49 +01:00
Malin E
04f0b1281a
Remove EnableOpacityBlending property for models (unused)
2022-11-15 16:06:05 +01:00
Malin E
2cd09de2fa
Fix support for transparent models
2022-11-14 10:27:20 +01:00
Malin E
8dbdba1174
Fix opacity blending
2022-11-03 13:14:08 +01:00
Malin E
6c223cd8ae
Some clean up
2022-11-03 11:15:21 +01:00
Malin E
e749be21a5
Move Overlay RenderBin to before postDeffredTransparent
2022-11-02 17:46:20 +01:00
Malin E
8e2f5450f4
Add documentation for texture access functions
2022-11-02 17:34:00 +01:00
Malin E
2fe78e949d
Merge branch 'master' into feature/model-opacity
2022-11-02 13:51:22 +01:00
Alexander Bock
6249fa6d89
Collection of a number of changes ( #2286 )
...
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes #2205 )
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
2022-10-30 12:54:14 +01:00
Malin E
a77e227430
Re-use textures in the FramebufferRenderer for model opacity rendering
2022-10-28 10:12:56 +02:00
Alexander Bock
aeb366ae61
Add new dashboard item to show elapsed times ( closes #2234 ). Cleanup handling of TimeConversion and add unit testing
2022-10-15 00:08:22 +02:00
Malin E
9f9f2e1558
Merge branch 'master' into feature/model-opacity
2022-10-12 16:30:33 +02:00
Malin E
93a8b3af8a
Small clean up
2022-10-10 09:31:35 +02:00
Malin E
eeebfdb2c6
Some small clean up
2022-10-06 13:48:16 +02:00
Malin E
4adaea5b76
Resize textures when window resizes
2022-10-06 12:04:22 +02:00
Malin E
202cf4b5b6
Fix opacity issue with model vs trails + small clean up
2022-10-06 11:41:15 +02:00
Malin E
11981138f8
Move Model to render bin Post deffered if transparent
2022-10-06 09:53:25 +02:00
Malin E
c5f6f72b77
Fix depth issues
2022-10-04 14:34:36 +02:00
Malin E
115d4f4f81
Fix issue with starts dissapearing
2022-09-27 15:08:53 +02:00