Commit Graph

32 Commits

Author SHA1 Message Date
Alexander Bock
f00158969c Cleanup of ImageSequencer
Added caching to playbook loading
Increased performance of playbook loading
Added default placeholder image
2015-02-19 16:21:28 +01:00
Joakim Kilby
3d04af03a3 Merge branch 'develop' into plutoViz
Conflicts:
	include/openspace/rendering/planets/simplespheregeometry.h
	include/openspace/util/powerscaledsphere.h
	openspace.cfg
	shaders/pscstandard_fs.glsl
	src/engine/openspaceengine.cpp
	src/rendering/planets/renderableplanet.cpp
	src/rendering/renderablefov.cpp
	src/rendering/renderabletrail.cpp
	src/rendering/renderengine.cpp
	src/scenegraph/scenegraph.cpp
2015-02-18 15:52:35 +01:00
Alexander Bock
a6ebddb8eb Updated copyright header in all files 2015-02-17 14:20:03 +01:00
Alexander Bock
bb5f6e1bca Renamed member variable of SimpleSphereGeometry from _planet to _sphere 2015-02-16 22:13:03 +01:00
Alexander Bock
69e0213e79 Added ability to disable shading for RenderablePlanet renderables 2015-02-16 19:23:23 +01:00
Michal Marcinkowski
4c53f763f0 Recentering at Pluto,
Todo - add NH with kernels.
2015-01-23 12:10:21 -05:00
Michal Marcinkowski
a8e5b61272 Image sequencing improvements and optimization of projection.
Projection now occurs only at specified timestamps.
Todo:
projection class now dependent on image sequences, will have
to change that once we read specific instrument schedule.
2015-01-21 11:28:38 -05:00
Michal Marcinkowski
fa0f26c9da In short, this is new:
- ImageSequencer class added, requires planetary data service files (not added to openspace-data, too large)
   : Given current time returns path to specific image in dataset for projection.
- Changes to RenderablePlanetProjection class to accomodate sequencing
- Fixed normal computation in reverse-mapping stage
- Rudimental target recognition (will prob. become part of separate class at some point - since both fov & proj classes do similar things)

Next up:
- Redo pluto mockup visualization & begin spreadsheet reader for instrument-switching.
2015-01-16 13:06:52 -05:00
Michal Marcinkowski
812a9a48be Normal computation in pre projection pass issue resolved. 2015-01-13 10:59:09 -05:00
Michal Marcinkowski
f37958c24f beginning to work on sequencing 2015-01-10 16:07:05 -05:00
Michal Marcinkowski
ca39f5aaf5 begin cleanup, making code more transparent 2014-12-30 17:07:57 -05:00
Michal Marcinkowski
a6a34cf7dd projection GPU first results, pre-cleanup commit.
TODO:
- fixes so it reads mission specific modfile keywords (ie targets)
- speedup using one more pass (vertex map generated every something-frame)
- sequencing (timestamp check + load of separate images on-the-fly)
- pass in geometric data of target + target-texture switching (later)
2014-12-26 13:42:34 -05:00
Michal Marcinkowski
ee306cf54c Added separate shader for write to texture, relies on blend logic. 2014-12-22 10:02:31 -05:00
Michal Marcinkowski
b14ff04f76 wip - piping projection-to-texture to GPU. 2014-12-18 12:00:27 -05:00
Michal Marcinkowski
f032b4e3b0 Merge branch 'develop' into solarsystem2
Conflicts:
	.gitignore
	include/openspace/rendering/renderablefov.h
	src/CMakeLists.txt
	src/rendering/model/renderablemodel.cpp
	src/rendering/renderablefov.cpp
	src/rendering/renderablepath.cpp
	src/rendering/renderabletrail.cpp
	src/util/factorymanager.cpp
2014-12-15 13:23:30 -05:00
Michal Marcinkowski
70d24185de intermediate commit prior to merge 2014-12-12 11:52:31 -05:00
Jonas Strandstedt
da4fa44c03 Continued work on memory leaks and proper isReady usage 2014-12-11 16:48:49 +01:00
jonasstrandstedt
81caf96d72 Started working on Renderables
- Making sure isReady is properly set
- Making sure initialization is done correctly
- Making sure deinitialization is done correctly
2014-12-10 19:43:38 +01:00
Michal Marcinkowski
bd841c488c Merge branch 'develop' into solarsystem2
Conflicts:
	.gitignore
	src/rendering/renderablefov.cpp
	src/rendering/renderablepath.cpp
	src/scenegraph/scenegraph.cpp
	src/util/factorymanager.cpp
2014-12-08 21:26:38 -05:00
michal
bd74acedd3 fixing stupid git mistake. 2014-11-28 17:15:13 -05:00
michal
a5c232eb88 Tidying up. 2014-11-28 14:41:59 -05:00
michal
83ed904f1d changes to projective texturing, some cleanup. 2014-11-28 13:49:18 -05:00
Alexander Bock
4de8071efe Force all Renderables to declare an 'isReady' function to circumvent assertion triggers when a crucial element of initialization fails
Fix velocity in RenderableStars
2014-11-28 01:41:26 +01:00
michal
c154141b8b minor changes, testing 2014-11-26 11:22:11 -05:00
michal
4c8814b237 Projective Texturing
Created test class based on renderableplanet & co.
Doing it this way carries some implications that need discussing.
2014-11-24 14:06:50 -05:00
michal
484dfefbee Adding temporary testing class based on renderablePlanet for testing projective texturing.
Note: This class will most probably be removed at some point, carry on.
2014-11-13 15:00:45 -05:00
michal
ecfc4ad79a reshaping the modelloader class to suit the overall design of openspace 2014-10-23 18:49:15 -04:00
Alexander Bock
7359adf400 Replaced RuntimeData with separate, temporary structs that are passed around 2014-09-26 13:29:01 +02:00
michal
700f590a2a SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.
Added functionality:
- New class renderablesphericalgrid is repurposed code from powerscaledsphere class.
  Due to z-buffer issues used as reference grid to confirm planetary orbits are correct.
  This has been a major problem as prior we had no visual reference.
  Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid.
  To this also added separate shader: grid_vs.glsl / grid_fs.glsl
  These grids have a static-rotational matrix derived from partiview (thanks to Brian)
  since spice req. to-from frame to compute rotational matrix.

Time dependency:
- Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables
- All renderables accept runtimeData, keep private reference and use for computation of rotational matrix
- This obviously carries corresponding changes to Scenegraph and ScenegraphNode.

Spicemanager:
- Added function that more easily provides access to rotational matrix used in spice
 (used in renderableplanet for computing planetary objects spin around axis)

Ephemeris-classes:
- Now compute ephemeris from spice based on timeepoch in runtimedata
  TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers)

Renderengine:
- Advances time with the advanceTime method in RuntimeData struct

ISSUES:
- Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition,
  lots of debugging and major headaches before this conclusion.
- Depth buffer needs to be fixed in order to properly place planets.
- Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero.
  Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time,
  drawback is that they are 1,7 gb each.

TODO:
- Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or
  create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be
  sub-class of Renderable (have own render() method) - good/bad?
2014-09-19 20:32:33 -04:00
Alexander Bock
d09a1e0b54 Misc work
More cleanup of RenderablePlanet
Added const modifier to pss method
Added faster travel method for interactionhandler
2014-05-05 18:04:53 +02:00
Alexander Bock
a86d544812 Created classes for PlanetGeometry
Added SimpleSphereGeometry
Created infrastructure for added other geometries
2014-05-05 17:28:46 +02:00
Alexander Bock
5e758b16d1 Misc work
Added ext/kameleon to .gitignore
moved renderableplanet to a subfolder
2014-05-05 12:41:41 +02:00