Alexander Bock
2ae7095d9b
Fix image dilation (closing #108 )
...
- Using pixel(=texel) coordinates and integer offsets
- Using a single channel stencil texture instead of a 4-channel one
2016-08-18 16:29:00 +02:00
Alexander Bock
72e1e9231a
Add an update method to the ProjectionComponent that takes care of Shader rebuildin
2016-08-18 16:27:44 +02:00
Alexander Bock
010b8739f1
Use the correct output in the renderablemodelprojection shader
2016-08-18 15:45:07 +02:00
Alexander Bock
788ec99575
Merge branch 'develop' into feature/projectiontexturemap
...
Conflicts:
support/cmake/support_macros.cmake
2016-08-18 13:23:55 +02:00
Alexander Bock
e284543434
Make use of a secondary stencil buffer for masking the dilation areas
2016-08-18 11:43:51 +02:00
Emil Axelsson
c4c9396441
add rosetta image of the day crawler
2016-08-18 11:12:28 +02:00
Alexander Bock
6c43d8404a
Added missing files
2016-08-17 16:27:13 +02:00
Alexander Bock
c93d882ea6
Cleanup of code regarding ANSI C standard (mostly adding newlines at the end of files)
...
Updating SGCT and Ghoul references
2016-08-17 16:26:14 +02:00
Alexander Bock
92d61851d8
Enable the setting of the Texture value of the renderabledebugplane in a mod file
2016-08-17 11:25:47 +02:00
Alexander Bock
4f1fe0dd49
Add optional image dilation to the ProjectionComponent
2016-08-17 11:25:29 +02:00
Alexander Bock
7f757bbcb7
Use correct normal for RenderableRings closing ( #124 )
2016-08-16 09:41:13 +02:00
Alexander Bock
dd9eeeb092
Remove the use of PowerScaledCoordinates in the RenderableModel as it caused an interpolation issue (closing #107 )
2016-08-15 20:06:04 +02:00
Alexander Bock
af672b6a4e
- Update Ghoul reference
...
- Remove not needed cmake files
- Make ConcurrentJobManager compile again
2016-08-11 11:12:15 +02:00
Alexander Bock
662e25963b
Move ThreadPool class from OpenSpace into Ghoul
2016-08-03 10:58:53 +02:00
Alexander Bock
50dd45fbb1
Add an indirection layer to the PerformanceManager to support multiple shared memory blocks in cases of multiple windows per node
2016-08-01 16:20:23 +02:00
Alexander Bock
93b30f5078
Some cleanup of RenderableShadowCylinder
2016-07-31 22:23:20 +02:00
Alexander Bock
3fb6d3aa84
Some cleanup of RenderableFov
2016-07-31 21:43:55 +02:00
Alexander Bock
7e98922bdd
Enable rendering of IVecX properties in the GuiPropertyComponent
2016-07-31 21:24:12 +02:00
Alexander Bock
5f1fa3f755
Implement shadowing on RenderableRings
2016-07-31 20:22:29 +02:00
Alexander Bock
405c66d6f8
Enable separate orientation setting for non-equatorial rings
2016-07-29 13:28:44 +02:00
Alexander Bock
9f1abc67a2
Enable setting the texture offset for rings
...
Enable setting the color-based transparency for rings
2016-07-29 13:23:43 +02:00
Alexander Bock
635ce1713b
Add initial implementation of rings for Saturn
2016-07-29 07:54:16 +02:00
Alexander Bock
0c3b2c55d9
Removing more CppCheck warnings
2016-07-28 20:31:53 +02:00
Alexander Bock
4068ec747b
Remove CppCheck warnings
2016-07-28 18:04:08 +02:00
Alexander Bock
f4f4e7de9e
More Jenkins compile fixes
2016-07-27 11:01:58 +02:00
Alexander Bock
60ce1872bd
Include correct directory for GDAL on non-Win32 systems
2016-07-27 09:25:17 +02:00
Alexander Bock
67e8608581
Use the include paths to search for gdal_priv.h
2016-07-26 17:00:29 +02:00
Alexander Bock
0062276d45
Fix case for TileProviderManager
2016-07-26 16:05:03 +02:00
Matthew Territo
2abd1951fa
Add display option to OptionProperty
...
For displaying as Radio or Dropdown
2016-07-22 19:07:32 -06:00
Alexander Bock
a244defdbc
Add additional Lua functions that make use of regular expressions to match against fully qualified property identifiers
...
- Making the GUI use the new function setPropertyValueSingle to not incur the overhead of compiling the regex
- The default setPropertyValue Lua function uses a wildcard, which replaces a * with the correct regex (.*) for ease of use
- The setPropertyValueRegex Lua function allows a full regular expression to be used
Closing #108
2016-07-18 20:12:24 +02:00
Alexander Bock
f7f8f279de
Move the LuaLibrary definition into its own file
2016-07-18 12:40:29 +02:00
Alexander Bock
0228ca241b
Add Juno scene and scenegraphnodes
...
Enable ability to apply a rotation matrix to the rotation vector to accomodate for model misalignments
2016-07-10 09:40:30 +02:00
Alexander Bock
20d0fb8474
Fix error in Dictionary construction for ScreenSpaceRenderable
...
Do not access the std::future for cases where a download is not necessary
2016-07-03 14:34:17 +02:00
Alexander Bock
e40d393824
Make the DownloadManager not a singleton (closing #43 )
2016-06-30 00:43:03 +02:00
Alexander Bock
7267aacea2
Do not retroactively project images when time passes with disable projections
2016-06-30 00:20:39 +02:00
Alexander Bock
6f05ed3b98
Make ProjectionComponent an actual component rather than using inheritance
2016-06-29 23:27:01 +02:00
Alexander Bock
5a5ffd76bb
Add InteractionHandler to global property gui
...
Add property to interactionhandler to enable/disable rotational and zoom friction
2016-06-29 22:42:12 +02:00
Alexander Bock
2f9b873f1c
Group properties in the Gui based on the group identifier
2016-06-29 19:45:45 +02:00
Alexander Bock
443a0121b1
Merge branch 'feature/gui-cleanup' of https://github.com/OpenSpace/OpenSpace-Development into feature/gui-cleanup
2016-06-29 17:47:13 +02:00
Alexander Bock
a56ce8d3f5
Clang compile fixes
2016-06-29 16:40:20 +02:00
Alexander Bock
9652e64fd3
Minor cleanup
2016-06-29 14:37:19 +02:00
Alexander Bock
cfd16dd35d
Represent SelectionProperty by Tree instead of collapsible header
2016-06-29 13:51:53 +02:00
Alexander Bock
14caa033ce
Do not show empty PropertyOwners in PropertyList
2016-06-29 13:49:40 +02:00
Alexander Bock
c998a856ea
Show tooltips with fully qualified ids in Gui
2016-06-29 13:47:48 +02:00
Alexander Bock
9201cd027b
Organize Property%s by PropertyOwner
2016-06-29 13:44:19 +02:00
Alexander Bock
9cd751ada1
Fix min/max values for int, float, and vector properties
2016-06-29 13:23:20 +02:00
Alexander Bock
3a0a1b97d1
Update color for headers
2016-06-29 00:40:13 +02:00
Alexander Bock
cf80788067
More cleanup of Gui code
...
Added IswaGroup properties to the iSWA properties list
Enable sorting the performance measurements by total time
2016-06-28 19:22:50 +02:00
Alexander Bock
3417f45805
Making different Property windows not appear in the same ImGui window
2016-06-28 15:10:45 +02:00
Alexander Bock
9fb7814145
Add visibility toggle to Property base class
...
Restructure GuiPropertyComponent to take a source function that returns a list of PropertyOwner%s instead of registering individual properties
Apply restructuring
2016-06-28 14:50:53 +02:00