Alexander Bock
3a18d0c763
More fixed for RenderableStars
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Added screenshot button for F4
2015-02-09 08:35:06 +01:00
Alexander Bock
20de1169b5
First small fix with RenderableStars
2015-01-23 09:53:41 +01:00
Alexander Bock
8ebd2e4d71
More code cleanup of RenderableFieldlines
2015-01-21 15:13:16 +01:00
Alexander Bock
f72d151c6c
Initial changes to RenderableFieldlines
2015-01-21 00:42:33 +01:00
Alexander Bock
c3bb233d29
Moved shadercode of constellationbounds
2014-12-10 00:27:35 +01:00
Alexander Bock
6d4ac1fe49
Add a new include path to the base shader folder
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Move the RenderableStars shaders into a separate folder
2014-12-10 00:22:41 +01:00
Alexander Bock
afa2d4d6a9
More work on GUI elements
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Create GUI for some Properties
2014-12-06 17:20:59 +01:00
Alexander Bock
4e4de3f40e
Changing the hardcoded bv-color map to a transfer function based map
2014-12-05 22:58:14 +01:00
Alexander Bock
50076e4640
Fixing the flickering of the star rendering ( #66 )
2014-12-05 14:13:37 +01:00
Alexander Bock
2b79b85124
Started bugfix for renderable stars flickering bug
2014-12-05 11:56:43 +01:00
Alexander Bock
3f35b0a948
More optimizations for RenderableConstellationBounds
2014-12-04 18:37:15 +01:00
Alexander Bock
1a590f83e0
Initial commit of constallation bounds
2014-12-04 00:18:37 +01:00
Hans-Christian Helltegen
5b1b8694dc
Merge branch 'develop' of openspace.itn.liu.se:/openspace into feature/geometryfieldlines
2014-12-01 16:40:01 +01:00
Hans-Christian Helltegen
834612469c
Finalized the billboard rendering. Code cleanup
2014-12-01 16:27:30 +01:00
Alexander Bock
20c96f00e8
More cleanup of RenderableStars, enable rendering of Speed variable
2014-11-28 15:57:14 +01:00
Alexander Bock
4de8071efe
Force all Renderables to declare an 'isReady' function to circumvent assertion triggers when a crucial element of initialization fails
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Fix velocity in RenderableStars
2014-11-28 01:41:26 +01:00
Alexander Bock
82491bf89b
More work on cleaning up / extending RenderableStars
2014-11-27 23:42:32 +01:00
Alexander Bock
43d542293a
More work in progress on RenderableStars
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- Made the shader a private object not instantiated by scenegraph
- Started enabling coloring by velocity
- Code cleanup
2014-11-27 03:08:40 +01:00
Hans-Christian Helltegen
337ce2dd92
Added support for rendering fieldlines as textured view-aligned billboards
2014-11-24 17:18:55 +01:00
Hans-Christian Helltegen
815fc3b348
Fixed depth, position, scale and shader issues with fieldlines. Added passthrough geometry shader
2014-11-21 10:37:01 +01:00
Jonas Strandstedt
31c76f3e3c
Added key binding from Lua possible
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- Possible to add key bindings from Lua possible. This calls Lua scripts
from key commands.
- Temporary fixed a small bug for volume rendering
2014-11-17 17:02:40 +01:00
Jonas Strandstedt
8d2503b68e
Added support for pixelData for ABuffer
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- ABufferFixed should work but it doesn't. But the interface works at
least.
- ABufferFixed works for normal rendering
- Removed position for ABuffer, it should make rendering much faster.
Todo:
- Figure out why the fetching of pixelData for ABufferFixed gives wrong
result.
2014-11-13 15:41:10 +01:00
Jonas Strandstedt
ba7a4a4a47
Added ABuffer visualizer
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- First draft of the ABuffer visualizer renders a cube with all fragments
from the single linked abuffer. Lua command to turn on is
openspace.visualizeABuffer(true)
- Fixed LuaConsole to stop receiving input command after inputing command
- Fixed LuaConsole not to add command to history if it is identical to the
most recent command.
TODO:
- Add support for dynamic and fixed abuffer
- Scale the cube to match the window ratio
2014-11-12 16:54:40 +01:00
Jonas Strandstedt
7e1396a8ae
Added separete ProgressBar class
2014-11-07 14:48:03 +01:00
Jonas Strandstedt
1b6ad0f8d7
Faster more dynamic shader loading
2014-11-04 18:17:15 +01:00
Jonas Strandstedt
a96e32badb
Working OS X version
2014-10-31 15:37:03 +01:00
Jonas Strandstedt
83bebbd60f
First OS X ABuffer implementation
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- Not working.
2014-10-30 17:10:00 +01:00
Jonas Strandstedt
4bb9d8c800
Merge branch 'solarsystem2' into cleanup
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Conflicts:
src/util/factorymanager.cpp
2014-10-27 19:03:36 +01:00
Jonas Strandstedt
5daa77f7b2
Fixed Release build for windows
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- Release build is booting but something goes wrong with spice
2014-10-27 15:22:14 +01:00
michal
08a97d9e68
Merge branch 'develop' into solarsystem2
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Conflicts:
scripts/default_startup.lua
src/rendering/renderablewavefrontobject.cpp
2014-10-23 11:45:24 -04:00
michal
2dab6e41d5
begin merge with develop
2014-10-23 11:37:22 -04:00
michal
64ee84ede1
Fixed model oriantation
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After 32 maya exports and about 600 different attempts of different rotations / scalings along each axis
I realised that the model is in fact correctly aligned and that what we are seing are precisional errors with the
stupid boresight-polygon-baton.
Nevertheless, out of all of those Im keeping some of the more cruicial test-objects (8 to be precise) for future reference,
these can be deleted at some point, I just really want to keep them for now, comfort blanket.
2014-10-21 12:49:39 -04:00
Jonas Strandstedt
db141e8e86
Merge branch 'develop' into bug/abuffershadersupdater
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Conflicts:
ext/ghoul
openspace.cfg
src/abuffer/abuffer.cpp
src/engine/openspaceengine.cpp
src/rendering/renderengine.cpp
2014-10-21 14:54:48 +02:00
michal
50b4c1ec36
fixed renderabletrail class to suit for all different delta times, tropical orbits etc etc. lot of stuff to do with precision and set time intervals (pain in the ass). works clockwork.
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changes to modules etc. will do more fixes soon. Incoming.
2014-10-20 16:00:38 -04:00
Jonas Strandstedt
7ef5295bb7
Added ABuffer reinitialization
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- Fixed so ABuffer reinitializes properly (could probably be optimized by
not resizing of smaller than before)
- Now setting size properly from window dimensions
- SGCT side-by-side stereo working
2014-10-17 14:50:40 +02:00
michal
97df29706c
small changes, return solarsystem to original state
2014-10-15 18:42:14 -04:00
Alexander Bock
0e46642624
Merge branch 'develop' into solarsystem2
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Conflicts:
src/util/factorymanager.cpp
2014-10-11 10:54:52 +02:00
Jonas Strandstedt
9adc1e69fa
Added RenderablePlane
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- Only first version of the RenderablePlane
Todo:
- Support rotation of planes
- Support billboarding
- Support different local origin (LowerLeft, LowerRight, Center...)
2014-10-10 15:18:16 +02:00
Jonas Strandstedt
9a1b59a73e
Intermediate commit
2014-10-10 11:29:16 +02:00
Jonas Strandstedt
e89bfb5161
Fixed Ephimeris rendering to use PSC correctly
2014-10-08 15:54:09 +02:00
Jonas Strandstedt
48614f582a
Fixed blending for stars default framebuffer rendering
2014-10-08 13:43:43 +02:00
michal
21745b91a5
new class - renderabletrail - will later be renamed and current replace renderableephemeris.
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Right now just adding a bunch of mod files, i know this is rather ugly but i just need it to work for friday.
2014-10-07 18:44:14 -04:00
Alexander Bock
67f0fb3c08
Merge branch 'develop' into solarsystem2
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Conflicts:
.gitignore
include/openspace/util/spicemanager.h
shaders/star_fs.glsl
src/engine/openspaceengine.cpp
src/rendering/renderengine.cpp
src/rendering/stars/renderablestars.cpp
src/scenegraph/scenegraph.cpp
src/scenegraph/scenegraphnode.cpp
2014-10-06 22:22:30 +02:00
michal
acc8056455
added some new classes for ephemeris rendering..
2014-10-06 15:30:13 -04:00
Jonas Strandstedt
3cad506b5b
PowerScaling modifications
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- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
michal
938c442dd6
got renderable ephemeris working for larger deltas, problems with leap years though
2014-10-02 11:00:43 -04:00
Jonas Strandstedt
e4a8e87098
Using new ghoul ProgramObject functionality
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- Fixed risk of memory leak in SceneGraph (deleting shaders)
2014-10-01 15:30:39 +02:00
Jonas Strandstedt
cc3f9ef34b
Fixed ABuffer to update shader when Scengraph is updated
2014-09-29 13:03:58 +02:00
michal
22fd3acc59
small changes to to get everything working on my end / michal
2014-09-26 17:42:07 -04:00
Jonas Strandstedt
2d359fd48c
Started working on modularizing PSC and ABuffer
2014-09-26 17:03:59 +02:00