Commit Graph

101 Commits

Author SHA1 Message Date
Alexander Bock
3a18d0c763 More fixed for RenderableStars
Added screenshot button for F4
2015-02-09 08:35:06 +01:00
Alexander Bock
20de1169b5 First small fix with RenderableStars 2015-01-23 09:53:41 +01:00
Alexander Bock
8ebd2e4d71 More code cleanup of RenderableFieldlines 2015-01-21 15:13:16 +01:00
Alexander Bock
f72d151c6c Initial changes to RenderableFieldlines 2015-01-21 00:42:33 +01:00
Alexander Bock
c3bb233d29 Moved shadercode of constellationbounds 2014-12-10 00:27:35 +01:00
Alexander Bock
6d4ac1fe49 Add a new include path to the base shader folder
Move the RenderableStars shaders into a separate folder
2014-12-10 00:22:41 +01:00
Alexander Bock
afa2d4d6a9 More work on GUI elements
Create GUI for some Properties
2014-12-06 17:20:59 +01:00
Alexander Bock
4e4de3f40e Changing the hardcoded bv-color map to a transfer function based map 2014-12-05 22:58:14 +01:00
Alexander Bock
50076e4640 Fixing the flickering of the star rendering (#66) 2014-12-05 14:13:37 +01:00
Alexander Bock
2b79b85124 Started bugfix for renderable stars flickering bug 2014-12-05 11:56:43 +01:00
Alexander Bock
3f35b0a948 More optimizations for RenderableConstellationBounds 2014-12-04 18:37:15 +01:00
Alexander Bock
1a590f83e0 Initial commit of constallation bounds 2014-12-04 00:18:37 +01:00
Hans-Christian Helltegen
5b1b8694dc Merge branch 'develop' of openspace.itn.liu.se:/openspace into feature/geometryfieldlines 2014-12-01 16:40:01 +01:00
Hans-Christian Helltegen
834612469c Finalized the billboard rendering. Code cleanup 2014-12-01 16:27:30 +01:00
Alexander Bock
20c96f00e8 More cleanup of RenderableStars, enable rendering of Speed variable 2014-11-28 15:57:14 +01:00
Alexander Bock
4de8071efe Force all Renderables to declare an 'isReady' function to circumvent assertion triggers when a crucial element of initialization fails
Fix velocity in RenderableStars
2014-11-28 01:41:26 +01:00
Alexander Bock
82491bf89b More work on cleaning up / extending RenderableStars 2014-11-27 23:42:32 +01:00
Alexander Bock
43d542293a More work in progress on RenderableStars
- Made the shader a private object not instantiated by scenegraph
- Started enabling coloring by velocity
- Code cleanup
2014-11-27 03:08:40 +01:00
Hans-Christian Helltegen
337ce2dd92 Added support for rendering fieldlines as textured view-aligned billboards 2014-11-24 17:18:55 +01:00
Hans-Christian Helltegen
815fc3b348 Fixed depth, position, scale and shader issues with fieldlines. Added passthrough geometry shader 2014-11-21 10:37:01 +01:00
Jonas Strandstedt
31c76f3e3c Added key binding from Lua possible
- Possible to add key bindings from Lua possible. This calls Lua scripts
  from key commands.

 - Temporary fixed a small bug for volume rendering
2014-11-17 17:02:40 +01:00
Jonas Strandstedt
8d2503b68e Added support for pixelData for ABuffer
- ABufferFixed should work but it doesn't. But the interface works at
  least.
- ABufferFixed works for normal rendering
- Removed position for ABuffer, it should make rendering much faster.

Todo:
- Figure out why the fetching of pixelData for ABufferFixed gives wrong
  result.
2014-11-13 15:41:10 +01:00
Jonas Strandstedt
ba7a4a4a47 Added ABuffer visualizer
- First draft of the ABuffer visualizer renders a cube with all fragments
  from the single linked abuffer. Lua command to turn on is
  openspace.visualizeABuffer(true)
- Fixed LuaConsole to stop receiving input command after inputing command
- Fixed LuaConsole not to add command to history if it is identical to the
  most recent command.

 TODO:
 - Add support for dynamic and fixed abuffer
 - Scale the cube to match the window ratio
2014-11-12 16:54:40 +01:00
Jonas Strandstedt
7e1396a8ae Added separete ProgressBar class 2014-11-07 14:48:03 +01:00
Jonas Strandstedt
1b6ad0f8d7 Faster more dynamic shader loading 2014-11-04 18:17:15 +01:00
Jonas Strandstedt
a96e32badb Working OS X version 2014-10-31 15:37:03 +01:00
Jonas Strandstedt
83bebbd60f First OS X ABuffer implementation
- Not working.
2014-10-30 17:10:00 +01:00
Jonas Strandstedt
4bb9d8c800 Merge branch 'solarsystem2' into cleanup
Conflicts:
	src/util/factorymanager.cpp
2014-10-27 19:03:36 +01:00
Jonas Strandstedt
5daa77f7b2 Fixed Release build for windows
- Release build is booting but something goes wrong with spice
2014-10-27 15:22:14 +01:00
michal
08a97d9e68 Merge branch 'develop' into solarsystem2
Conflicts:
	scripts/default_startup.lua
	src/rendering/renderablewavefrontobject.cpp
2014-10-23 11:45:24 -04:00
michal
2dab6e41d5 begin merge with develop 2014-10-23 11:37:22 -04:00
michal
64ee84ede1 Fixed model oriantation
After 32 maya exports and about 600 different attempts of different rotations / scalings along each axis
I realised that the model is in fact correctly aligned and that what we are seing are precisional errors with the
stupid boresight-polygon-baton.

Nevertheless, out of all of those Im keeping some of the more cruicial test-objects (8 to be precise) for future reference,
these can be deleted at some point, I just really want to keep them for now, comfort blanket.
2014-10-21 12:49:39 -04:00
Jonas Strandstedt
db141e8e86 Merge branch 'develop' into bug/abuffershadersupdater
Conflicts:
	ext/ghoul
	openspace.cfg
	src/abuffer/abuffer.cpp
	src/engine/openspaceengine.cpp
	src/rendering/renderengine.cpp
2014-10-21 14:54:48 +02:00
michal
50b4c1ec36 fixed renderabletrail class to suit for all different delta times, tropical orbits etc etc. lot of stuff to do with precision and set time intervals (pain in the ass). works clockwork.
changes to modules etc. will do more fixes soon. Incoming.
2014-10-20 16:00:38 -04:00
Jonas Strandstedt
7ef5295bb7 Added ABuffer reinitialization
- Fixed so ABuffer reinitializes properly (could probably be optimized by
  not resizing of smaller than before)
- Now setting size properly from window dimensions
- SGCT side-by-side stereo working
2014-10-17 14:50:40 +02:00
michal
97df29706c small changes, return solarsystem to original state 2014-10-15 18:42:14 -04:00
Alexander Bock
0e46642624 Merge branch 'develop' into solarsystem2
Conflicts:
	src/util/factorymanager.cpp
2014-10-11 10:54:52 +02:00
Jonas Strandstedt
9adc1e69fa Added RenderablePlane
- Only first version of the RenderablePlane

Todo:
- Support rotation of planes
- Support billboarding
- Support different local origin (LowerLeft, LowerRight, Center...)
2014-10-10 15:18:16 +02:00
Jonas Strandstedt
9a1b59a73e Intermediate commit 2014-10-10 11:29:16 +02:00
Jonas Strandstedt
e89bfb5161 Fixed Ephimeris rendering to use PSC correctly 2014-10-08 15:54:09 +02:00
Jonas Strandstedt
48614f582a Fixed blending for stars default framebuffer rendering 2014-10-08 13:43:43 +02:00
michal
21745b91a5 new class - renderabletrail - will later be renamed and current replace renderableephemeris.
Right now just adding a bunch of mod files, i know this is rather ugly but i just need it to work for friday.
2014-10-07 18:44:14 -04:00
Alexander Bock
67f0fb3c08 Merge branch 'develop' into solarsystem2
Conflicts:
	.gitignore
	include/openspace/util/spicemanager.h
	shaders/star_fs.glsl
	src/engine/openspaceengine.cpp
	src/rendering/renderengine.cpp
	src/rendering/stars/renderablestars.cpp
	src/scenegraph/scenegraph.cpp
	src/scenegraph/scenegraphnode.cpp
2014-10-06 22:22:30 +02:00
michal
acc8056455 added some new classes for ephemeris rendering.. 2014-10-06 15:30:13 -04:00
Jonas Strandstedt
3cad506b5b PowerScaling modifications
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
michal
938c442dd6 got renderable ephemeris working for larger deltas, problems with leap years though 2014-10-02 11:00:43 -04:00
Jonas Strandstedt
e4a8e87098 Using new ghoul ProgramObject functionality
- Fixed risk of memory leak in SceneGraph (deleting shaders)
2014-10-01 15:30:39 +02:00
Jonas Strandstedt
cc3f9ef34b Fixed ABuffer to update shader when Scengraph is updated 2014-09-29 13:03:58 +02:00
michal
22fd3acc59 small changes to to get everything working on my end / michal 2014-09-26 17:42:07 -04:00
Jonas Strandstedt
2d359fd48c Started working on modularizing PSC and ABuffer 2014-09-26 17:03:59 +02:00