Commit Graph

157 Commits

Author SHA1 Message Date
Skyth (Asilkan)
f9b5e52a8b Implement fix for buggy Adabat assets hanging async PSO compiler. (#618) 2025-03-03 01:59:35 +03:00
Darío
03ef34ffe8 Dpi fixes (#449)
* Potential fix for DPI scaling.

* Show window size in pixels while in Fullscreen mode.
2025-02-22 16:12:56 +03:00
ĐeäTh
82f81dc7f9 Options menu fixes for Japanese (#436)
* fix options menu descriptions

* add explanation for special gylph characters

* update resources submodule
2025-02-20 21:51:42 +03:00
Skyth (Asilkan)
5f5517977a Fix SDF font outline sizes. (#435) 2025-02-20 21:14:32 +03:00
ĐeäTh
b101e016cf Japanese localization (#415)
* translate most option names and setting names

* add most header/button guide japanese localizations

* include furigana usage guidance for japanese localization

* remove os message window furigana note

* fix incorrect kana usage for 'lock'

* add more option localization

* translate achievement notification option

* remove english battle theme description from japanese

* fix compilation errors

* Japanese localization 1st pass

* Revert JP localization taken from in-game

* Use "Window Size"

* add support for zero width line break hints

* add dirty hack for kana being clipped at the right edge of the info panel

* Changed line to original meaning

* Added zero width spaces to option descriptions

* Japanese localization 2nd pass

* Remove furigana from Video_BackendError

* add more japanese specific hacks for installer_wizard description

* locale small fixes

* Update config_locale.cpp

* options menu scroll fixes, minor localization touchups

* adjust installer wizard text spacing

* fix installer wizard text positioning when a line starts with a normal kana in japanese

* Installer adjustment

* option fixes

* Added missing line break on introduction

* do touchups to message window annotation drop shadow

* adjust spacing in TitleMissingDLC text to fit furigana properly

* add brianuuuSonic to credits

* change capitalization of xbox in xbox color correction

* remove usage of temporaries

* tweak cutscene aspect ratio description

* add missing credit for german translation

* update resources submodule

---------

Co-authored-by: brianuuu <38166666+brianuuu@users.noreply.github.com>
2025-02-20 20:20:49 +03:00
Skyth (Asilkan)
ba522c0e42 Draw low quality text for custom UI that is directly part of the game. (#434) 2025-02-20 17:18:27 +03:00
Skyth (Asilkan)
14faa17cd8 Implement workaround for Mesa triangle strip bug. (#428)
* Convert restart indices to degenerate triangles for Mesa.

* Check for Mesa to enable the triangle strip workaround.

* Remove _WIN32 ifndefs.
2025-02-18 21:15:50 +03:00
Skyth (Asilkan)
868e0f922a Update PSO cache. (#410) 2025-02-14 23:42:30 +03:00
Skyth (Asilkan)
431a6d9841 Fix shadow map values getting lost on resize. (#399) 2025-02-13 20:30:03 +03:00
Skyth (Asilkan)
e9f510e8c9 Comment out PSO_CACHING. (#394)
* Comment out PSO_CACHING.

* Comment out PSO_CACHING further.
2025-02-13 16:05:13 +03:00
Hyper
ab382deb04 video: fix profiler not revealing mouse cursor in fullscreen (#391) 2025-02-13 15:43:03 +03:00
Darío
3081aec7c1 Collect samples over one second for FPS counter and average. (#377) 2025-02-12 00:25:03 +00:00
Hyper
a07610fb7a Implemented FPS overlay (#361) 2025-02-11 15:15:28 +00:00
Darío
0194c372e9 Replace the default value when applying low end defaults so reset button works properly. (#359)
* Replace the default value when applying low end defaults so reset button works properly.

* Update video.cpp
2025-02-11 15:13:43 +03:00
Darío
0441845f2a Add Auto Graphics API option, add AMD driver workaround. (#358)
* Add Auto Graphics API option, add AMD driver workaround.

* Remove unused line.
2025-02-11 14:22:03 +03:00
Darío
f6d820faae GPU Profiling functionality. (#363)
* Added profiling timestamps to Vulkan. Added more profilers in general.

* Add timestamps to D3D12.

* Add update director to the profiler.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-11 14:21:43 +03:00
Darío
d2a3818700 Add support for preferred device to configuration. (#355)
* Preferred device support.

* Add GraphicsDevice option and fix error in Config class to accept strings.

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-02-11 00:01:12 +03:00
Skyth (Asilkan)
7c1aea4e24 Fix the custom UI drawing in front of ImGui windows. (#335) 2025-02-09 14:25:06 +03:00
Darío
266d436c28 Block exit button from terminating the installer while it's in progress. (#300)
* Block exit button from terminating the installer while it's in progress.

* Fix quit prompt not appearing when closing the game from the taskbar.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-02-07 01:21:18 +03:00
Skyth (Asilkan)
9549ba54aa Implement black bar drawing for loading and cutscenes. (#298) 2025-02-07 00:30:08 +03:00
Skyth (Asilkan)
96108e1759 Use a separate upload buffer allocator for the main thread. (#281) 2025-02-05 17:02:27 +03:00
Skyth
2d56566924 Remove the yield from the render thread. 2025-02-05 12:59:42 +03:00
Hyper
66648d550a Implemented vertical scrolling for descriptions (#271)
* options_menu: implemented vertical scrolling for descriptions

* use correct size calculation

* remove empty lines from descriptions without value desc, move fix

* remove calculating the space for the next annotation after the last line

---------

Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2025-02-04 17:30:42 +00:00
Skyth (Asilkan)
ee97736d58 Make custom UI a bit more accurate looking. (#274)
* Update spacing for default font & pixel snap 2D primitives.

* Replicate the missing info outline from world map.
2025-02-04 14:53:43 +03:00
Skyth (Asilkan)
11d0fd2f9c Implement rasterization path for framebuffer copy operations. (#270)
* Move all copies & resolves to rasterization.

* Fix Vulkan crash.

* Implement hardware resolve path for both color and depth targets.
2025-02-03 23:02:47 +03:00
Skyth (Asilkan)
aaad10d797 Implement copy bypass optimization. (#262)
* Initial work on copy bypass optimization.

* Force depth stencil textures to be transient.

* Get rid of texture copying for shadow maps.

* Move barrier populate function.

* Set viewport/scissor rect explicitly for MSAA depth resolve.
2025-02-02 21:29:47 +03:00
Skyth (Asilkan)
342d696f99 Implement vertical marquee fade. (#261) 2025-02-02 20:09:19 +03:00
Darío
9d98d507b0 Add low-end defaults for low-end devices. (#252)
* Add low-end defaults for low-end devices. Uses either the reported type by the API or the VRAM.

* Update video.cpp

* Check for UMA flag on D3D12 to detect integrated GPUs.

* Display device type and UMA in inspector.

* Dynamic depth bias on F1.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-31 22:43:23 +03:00
Darío
cd38776576 Update checker. (#251)
* Update checker.

* Fix build and enum class.

* Get rid of submodule for httplib.

* Get rid of submodule for curl.

* Minor style changes and fix video.cpp Linux build error.

* CTitleStateIntro_patches: implemented update message

* Update update_checker.cpp

* CTitleStateIntro_patches: fix fade out accepting input

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-01-31 16:47:15 +03:00
Darío
54d5588d79 Add fallback for creating other video backends. (#254)
* Add fallback for creating other video backends.

* Update video.cpp
2025-01-31 15:45:48 +03:00
Hyper
8cba851212 api: added globals struct 2025-01-31 02:35:00 +00:00
Skyth (Asilkan)
21c1d36836 Allow specifying all corners for ImGui gradients. (#247) 2025-01-30 23:25:19 +03:00
Hyper
93f120ae83 Implemented toggle light (#237)
* Implemented toggle light, moved common textures to imgui_utils

* Fix compilation error.
2025-01-29 14:52:45 +03:00
Hyper
aa6118b448 Implemented title animation for options menu (#235)
* options_menu: implemented title animation

* Adjust options title flash animation.

* Replace use of std::numbers::pi with M_PI.

* Implement shader modifier for options title rectangle.

* Replicate the same scaling applied to the rectangle in world map.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-29 14:39:10 +03:00
Skyth (Asilkan)
50529a95fc Make pipeline precompilation/recompilation part of the consumer thread queue. (#229) 2025-01-28 18:24:53 +03:00
Hyper
7b9b4245de SDL/HID fixes and clean-up (#224) 2025-01-28 00:38:46 +00:00
Skyth (Asilkan)
64a927615d Fix aspect ratio option sometimes crashing the game when changing it. (#218) 2025-01-27 23:47:34 +03:00
Skyth (Asilkan)
a9677084ea Fix faulty ImGui clip rect usage. (#211) 2025-01-27 01:24:05 +03:00
Skyth (Asilkan)
81d4390076 Fix ImGui mouse position events not working at boxed aspect ratios. (#205) 2025-01-26 17:23:29 +03:00
Skyth (Asilkan)
76ec5f032d Implement aspect ratio adjustments for inspire overlays. (#201)
* Handle texture/movie overlays for original 4:3.

* Implement aspect ratio adjustments for texture/movie overlays.

* Fix fade scale for original 4:3.
2025-01-26 13:19:39 +03:00
Skyth (Asilkan)
d041e2ba30 Fix ImGui procedural filtering. (#188) 2025-01-25 18:28:43 +03:00
Skyth (Asilkan)
e88ed2502c Restore previous fade values after resizing. (#187) 2025-01-25 16:29:38 +03:00
Skyth (Asilkan)
372c04fedd Implement ImGui additive rendering. (#152) 2025-01-23 16:25:31 +03:00
Skyth (Asilkan)
4e149b0640 Implement proper post process scaling based on aspect ratio. (#148)
* Fix post process scaling for narrow aspect ratios.

* Compare width to pick gaussian blur quality for narrow aspect ratios.

* Account for world map disabling VERT+ for post process scaling.
2025-01-22 19:14:40 +03:00
Skyth
010c0a9fdf Use clamp texture addressing by default. 2025-01-22 15:49:30 +03:00
Skyth (Asilkan)
1efb4943b3 Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
Skyth (Asilkan)
312f913a92 Remove detail namespaces. (#137) 2025-01-19 21:09:47 +03:00
Skyth (Asilkan)
40a8bf557b Scale 2D coordinates to backbuffer resolution. (#124)
* Starting with backbuffer scaling refactor.

* CSD & primitive 2Ds refactored.

* More refactoring.

* Fix primitive 2D, and on screen 3D items.

* Fix right side offset scaling.

* Fix Inspire letterbox.

* Fix offset scaling in world map.

* Fix custom menus.

* Remove debugging code.
2025-01-18 23:56:47 +03:00
Skyth
0b675628ea Fix compilation error on Linux. 2025-01-18 13:42:59 +03:00
Skyth
d3edee1945 Fix Vulkan dynamic depth bias validation error. 2025-01-18 12:58:02 +03:00